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{{Languages}}
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{{Test
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| name          = The Test of Patronage
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| discipline    = Leadership
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| image        = Leadership Test Icons_Patronage.png
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| level        =
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| requirements  =
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| demonstration =
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}}
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The ability to rally people to one's cause is the sign of a great Leader. The top fundraisers pass the Test and have the ability to set a global waypoint for one hour.
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== Test Description ==
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You register for the Test of Patronage. Each game month, citizens of Egypt receive a number of Patronage Coupons equal to the number of Tests passed, plus one. Simply amass a collection of this month's Coupons that is in the top seven, to advance.
  
{{Sidebar Test
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== Principles ==
|prefix = Test of
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To pass Principles of Patronage, simply hold 14 of this month's Patronage coupons in your inventory, at the stroke of Midnight.
|name  = Patronage
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* Hold 14 Patronage Coupons at Midnight
    |discipline = Leadership
 
    |level = ?
 
    |principles =
 
* Hold 14 Patronage Coupons at midnight
 
|petitioner name  =
 
|demo region =
 
|demo date  =
 
}}
 
  
==Overview==
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== Additional Information ==
 
The Test of Patronage challenges players to gather more '''Patronage coupons''' than the number of tests of they have passed.
 
The Test of Patronage challenges players to gather more '''Patronage coupons''' than the number of tests of they have passed.
  
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Players receive a score based on the number of coupons they hold, minus the number of tests they have passed. You may collect patronage coupons only once per month, so if you expect to pass one or more tests during that time, it may be to your advantage to delay picking up your coupons.
 
Players receive a score based on the number of coupons they hold, minus the number of tests they have passed. You may collect patronage coupons only once per month, so if you expect to pass one or more tests during that time, it may be to your advantage to delay picking up your coupons.
  
==Passing the Principle==
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== Passing the Principle ==
 
To pass principles, you need to have 14 coupons in your inventory at midnight, Egypt time.  
 
To pass principles, you need to have 14 coupons in your inventory at midnight, Egypt time.  
  
 
The coupons are not expended by passing principles, so you can freely donate them to another player after passing principles.
 
The coupons are not expended by passing principles, so you can freely donate them to another player after passing principles.
  
==Passing the Test==
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== Passing the Test ==
 
At midnight on the last day of each game month, players receive a score based on the number of coupons ''they hold in their inventory'', minus the number of tests they've passed. To pass the test, players will need to obtain more coupons than their default allotment; this means persuading fellow Egyptians to donate their patronage coupons to the player's cause.
 
At midnight on the last day of each game month, players receive a score based on the number of coupons ''they hold in their inventory'', minus the number of tests they've passed. To pass the test, players will need to obtain more coupons than their default allotment; this means persuading fellow Egyptians to donate their patronage coupons to the player's cause.
  
The seven highest scorers at the end of the month will pass the test. Scoring is not cumulative from one month to the next.
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The seven highest scorers at the end of the month will pass the test. Scoring is not cumulative from one month to the next; on the first of the month, all scores are reset to zero, and all coupons become worthless.
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'''OBS: Due to serverlag, you need to keep the coupons on you for longer than midnight. Keep them in your inventory to the day after, just to be sure that your result gets registered correctly.'''<br>
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'''Also remember that Citizenship is registered as a test, so the "extra" coupon you get is from this, and Citizenship DOES count as test in this'''
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== Scoring Examples ==
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Player A has passed 10 tests (including Citizenship). They receive 11 coupons (1 for each test, plus 1 bonus coupon). Those coupons are worth 11 points, but 10 points are deducted at the end of the month (-1 point for each test passed). At the end of the month, they will receive 1 point.
  
==Scoring Examples==
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Player B has passed 4 tests (including Citizenship). They rush to the university at the start of the month, and collect their allotment of 5 coupons (1 per test, plus 1 bonus coupon). However, the next week, they pass 2 additional tests. Because they have already collected their coupons for the month, they will be unable to receive coupons for the additional tests until the following month. Their score at the end of this month will be -1: 5 points for the coupons they hold, minus 6 points for the number of tests passed.
Player A has passed 10 tests. They receive 11 coupons (1 for each test, plus 1 bonus coupon). Those coupons are worth 11 points, but 10 points are deducted at the end of the month (-1 point for each test passed). At the end of the month, they will receive 1 point.
 
  
Player B has passed 4 tests. They rush to the university at the start of the month, and collect their allotment of 5 coupons (1 per test, plus 1 bonus coupon). However, the next week, they pass 2 additional tests. Because they have already collected their coupons for the month, they will be unable to receive coupons for the additional tests until the following month. Their score at the end of this month will be -1: 5 points for the coupons they hold, minus 6 points for the number of tests passed.
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Player C has also passed 4 tests (including Citizenship), but on Day 20 of that month, they pass 2 additional tests. They then head to the university to collect their 7 coupons (1 per test, plus 1 bonus coupon). They also manage to beg, bribe, or barter 8 additional coupons from their fellow Egyptians, giving them a total of 15 coupons. Their final score is 9 points: 15 points from the coupons they hold, minus 6 points for the tests they have passed.
  
Player C has also passed 4 tests, but on Day 20 of that month, they pass 2 additional tests. They then head to the university to collect their 7 coupons (1 per test, plus 1 bonus coupon). They also manage to beg, bribe, or barter 8 additional coupons from their fellow Egyptians, giving them a total of 15 coupons. Their final score is 9 points: 15 points from the coupons they hold, minus 6 points for the tests they have passed.
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Player D has passed 2 tests (including Citizenship), and collects 3 coupons from the university. They manage to convince their fellow Egyptians to hand over a whopping 47 coupons. Unfortunately, they leave the coupons in a chest, and when the end of the month comes around, they score -2 points: -1 for each test passed, and nothing for the 50 coupons crumbling into dust in a chest. Player D ragequits. Don't be Player D, and keep your coupons in your inventory during scoring.
  
Player D has passed 2 tests, and collects 3 coupons from the university. They manage to convince their fellow Egyptians to hand over a whopping 47 coupons. Unfortunately, they leave the coupons in a chest, and when the end of the month comes around, they score -2 points: -1 for each test passed, and nothing for the 50 coupons crumbling into dust in a chest. Player D ragequits. Don't be Player D, and keep your coupons in your inventory during scoring.
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{{L|en}}

Latest revision as of 16:37, 13 May 2021

The Test of Patronage
The Test of Patronage
(Test - Leadership)
Verification

Unverified


The ability to rally people to one's cause is the sign of a great Leader. The top fundraisers pass the Test and have the ability to set a global waypoint for one hour.

Test Description

You register for the Test of Patronage. Each game month, citizens of Egypt receive a number of Patronage Coupons equal to the number of Tests passed, plus one. Simply amass a collection of this month's Coupons that is in the top seven, to advance.

Principles

To pass Principles of Patronage, simply hold 14 of this month's Patronage coupons in your inventory, at the stroke of Midnight.

  • Hold 14 Patronage Coupons at Midnight

Additional Information

The Test of Patronage challenges players to gather more Patronage coupons than the number of tests of they have passed.

Each month, a player is entitled to receive a bonus coupon, plus one Patronage coupon for every Test they have passed (excluding Initiations). These coupons may be hoarded or donated to another player, but they become worthless at the end of that in-game month.

Players receive a score based on the number of coupons they hold, minus the number of tests they have passed. You may collect patronage coupons only once per month, so if you expect to pass one or more tests during that time, it may be to your advantage to delay picking up your coupons.

Passing the Principle

To pass principles, you need to have 14 coupons in your inventory at midnight, Egypt time.

The coupons are not expended by passing principles, so you can freely donate them to another player after passing principles.

Passing the Test

At midnight on the last day of each game month, players receive a score based on the number of coupons they hold in their inventory, minus the number of tests they've passed. To pass the test, players will need to obtain more coupons than their default allotment; this means persuading fellow Egyptians to donate their patronage coupons to the player's cause.

The seven highest scorers at the end of the month will pass the test. Scoring is not cumulative from one month to the next; on the first of the month, all scores are reset to zero, and all coupons become worthless.

OBS: Due to serverlag, you need to keep the coupons on you for longer than midnight. Keep them in your inventory to the day after, just to be sure that your result gets registered correctly.
Also remember that Citizenship is registered as a test, so the "extra" coupon you get is from this, and Citizenship DOES count as test in this


Scoring Examples

Player A has passed 10 tests (including Citizenship). They receive 11 coupons (1 for each test, plus 1 bonus coupon). Those coupons are worth 11 points, but 10 points are deducted at the end of the month (-1 point for each test passed). At the end of the month, they will receive 1 point.

Player B has passed 4 tests (including Citizenship). They rush to the university at the start of the month, and collect their allotment of 5 coupons (1 per test, plus 1 bonus coupon). However, the next week, they pass 2 additional tests. Because they have already collected their coupons for the month, they will be unable to receive coupons for the additional tests until the following month. Their score at the end of this month will be -1: 5 points for the coupons they hold, minus 6 points for the number of tests passed.

Player C has also passed 4 tests (including Citizenship), but on Day 20 of that month, they pass 2 additional tests. They then head to the university to collect their 7 coupons (1 per test, plus 1 bonus coupon). They also manage to beg, bribe, or barter 8 additional coupons from their fellow Egyptians, giving them a total of 15 coupons. Their final score is 9 points: 15 points from the coupons they hold, minus 6 points for the tests they have passed.

Player D has passed 2 tests (including Citizenship), and collects 3 coupons from the university. They manage to convince their fellow Egyptians to hand over a whopping 47 coupons. Unfortunately, they leave the coupons in a chest, and when the end of the month comes around, they score -2 points: -1 for each test passed, and nothing for the 50 coupons crumbling into dust in a chest. Player D ragequits. Don't be Player D, and keep your coupons in your inventory during scoring.