Difference between revisions of "Test of the Elder"
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− | {{ | + | {{Redirect|Elder|the Elder task|Elder (task)}} |
− | {{ | + | {{Test |
− | + | | name = The Test of the Elder | |
− | + | | discipline = Faction | |
− | + | | image = Leadership Test Icons_Elder.png | |
− | + | | level = 4 | |
− | + | | requirements = | |
− | + | | demonstration = | |
+ | }} | ||
+ | An Elder is a leader, trusted with the ability to recruit and banish 8 people from their faction. Convince a jury of your peers that you should be trusted with this power. | ||
+ | |||
+ | Winners move forward, until a Faction-wide election decides the next Elder. | ||
+ | |||
+ | == Test Description == | ||
+ | Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to eight Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting. | ||
+ | |||
+ | == Principles == | ||
+ | In the Principles of the Elder, you will participate in an Elder election. For the Principles, advancing is not important - participation is. | ||
* Register as a candidate for Elder | * Register as a candidate for Elder | ||
* Participate in one Elder election | * Participate in one Elder election | ||
− | + | ||
+ | == Tale 8 == | ||
Tale 8 sees the '''Test of the Elder''', which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible. | Tale 8 sees the '''Test of the Elder''', which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible. | ||
== The Election == | == The Election == | ||
− | * | + | * 50% of the "Active in Faction" Population* must petition the Great Hall to trigger an Elder Election |
** "Active in Faction" means 'Paid and logged in in the last 30 days' | ** "Active in Faction" means 'Paid and logged in in the last 30 days' | ||
* There is no limit to the frequency at which elections may happen | * There is no limit to the frequency at which elections may happen |
Latest revision as of 02:07, 19 October 2019
- "Elder" redirects here. For the Elder task, see Elder (task).
The Test of the Elder |
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(Test - Faction) |
Verification |
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An Elder is a leader, trusted with the ability to recruit and banish 8 people from their faction. Convince a jury of your peers that you should be trusted with this power.
Winners move forward, until a Faction-wide election decides the next Elder.
Test Description
Convince your peers that you should be trusted with the title of Elder and the ability to invite and banish up to eight Egyptians to or from your faction, at your whim. Elder juries are blocks of up to eight people. Each group nominates one person to move forward. Deadlocked groups advance no-one. The final round is a Faction-wide election, using Range Voting.
Principles
In the Principles of the Elder, you will participate in an Elder election. For the Principles, advancing is not important - participation is.
- Register as a candidate for Elder
- Participate in one Elder election
Tale 8
Tale 8 sees the Test of the Elder, which replaces Test of the Demi-Pharaoh. For this test, you elect Elders for your faction. An Elder can kick someone from a faction, making them a Nomad. Banning by players is no longer possible.
The Election
- 50% of the "Active in Faction" Population* must petition the Great Hall to trigger an Elder Election
- "Active in Faction" means 'Paid and logged in in the last 30 days'
- There is no limit to the frequency at which elections may happen
- Before the Election begins, a Calendar popup will give you 3 RL days to sign up for participation in the Election
- You can sign up then or at any other time for subsequent election by visiting a Voting Booth.
Faction Elder "Powers"
- Elders may build certain Faction compounds/structures
- Elders may pick up Planning Permits at their Faction Great Hall when completed
- Elders have 8 uses of power to invite a member to the Faction
- It is rumored if the person does not accept, the use is still consumed
- Elders have 8 uses of power to kick a Faction member out of the Faction
- Elder on elder kicking is possible
Apr 12, 2018 1AM Eastern on ENN:
Apophis: [09m] Hey, everyone.
Apophis: [09m] It's a late night for me, so I'll be brief.
Apophis: [08m] The petition for election code was broken badly. It kept resetting the list of people petitioning for an election.
Apophis: [08m] All of that code is now fixed. There is still a bug where it doesn't reset the election after it's complete, but that can stay for another night, as it's already way past my bedtime.
Apophis: [07m] More importantly, all factions have elections, as you all completed your numbers multiple times over in the last few weeks.
Apophis: [07m] A bit about triggering elections now
Apophis: [07m] In order to trigger an election, 10% of the people who are active in a faction must petition for an election.
Apophis: [06m] 'Active in a faction' is defined by 'Paid and logged in in the last 30 days'.
Apophis: [06m] We are going to work on getting some faction census numbers to you guys in the near future, but obviously, there are other things that need to be fixed first.
Apophis: [05m] In closing, I apologize to everyone for the bug, and hopefully we're past that now. Good night.