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{{T7 Warning}}
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{{Test
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| name          = The Test of the Archaeologist
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| discipline    = Natural Philosophy
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| image        = Human Body Test Icons_Archeologist.png
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| requirements  =
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* [[Blacksmithing 1]]
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* 1 [[requires::Gold Foil]]
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* 1 [[requires::Mirror]]
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* 1 [[requires::Resin]] - Spindle Tree
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* 1 [[requires::Silk Cloth]]
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* 1 [[requires::Bearings]]
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| demonstration =
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}}
  
{{Languages}}
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Travel Egypt's sands to discover relics from the mysterious past. Perfect your collection by trading to pass the Test of the Archaeologist.
{{Sidebar Test
 
|prefix      = Test of the
 
|name        = Archaeologist
 
|discipline  = Body
 
|level        =
 
|requirements =
 
|principles =
 
* Build a [[Trophy Case]]
 
* Find an archaeological [[Dig Site]]
 
* Successfully extract a [[Relic]]
 
* Install three relics in your [[Trophy Case]]
 
* Check your score (at least 21 points)
 
|demo name  = Eugenius
 
|demo region = Midland Valley
 
|demo date  = 2015-12-01
 
}}
 
  
 
[[File:ArchDigSite.png|100px]][[File:ArchaeologistShovel.png|100px]][[File:JewelryCollage.png|100px]][[File:TrophyCase.png|100px]]
 
[[File:ArchDigSite.png|100px]][[File:ArchaeologistShovel.png|100px]][[File:JewelryCollage.png|100px]][[File:TrophyCase.png|100px]]
  
==University Text==
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== Test Description ==
''You sign up for the Test of the Archaeologist and learn how to create Archaeological Shovels (also requires the Blacksmithing skill), build Trophy Cases, and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.''
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You sign up for the Test of the Archaeologist and learn how to craft [[Archaeologist's Shovel]] (also requires the Blacksmithing skill), build a [[Trophy Case]], and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.
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== Additional Information ==
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The '''Test of the Archaeologist''' is a [[Tests|test]] available in the discipline of [[Natural Philosophy]].
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Requires Blacksmithing 1 to start.
  
== Overview ==
 
The '''Test of the Archaeologist''' is the second [[Tests|test]] available in the discipline of [[Body]].
 
  
 
*Hunt for Archaeological [[Dig Site]]s on the roads of Egypt.  
 
*Hunt for Archaeological [[Dig Site]]s on the roads of Egypt.  
*Extract [[Relic]]s from them using an [[Archaeologist Shovel]].  
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*Extract [[Relic]]s from them using an [[Archaeologist's Shovel]].  
 
** If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
 
** If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
 
** Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
 
** Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
 
*When you start the test, you will be given a list of your 14 ideal [[Relic]]s.  
 
*When you start the test, you will be given a list of your 14 ideal [[Relic]]s.  
 
*Your goal is to find relics that match as many attributes as possible on your list.
 
*Your goal is to find relics that match as many attributes as possible on your list.
*You gain permanent Focus points for installed relicts, formula unknown atm.
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*You gain [[Talent Points]] from having a higher score than others (see below for details).
 
 
==Passing the Principle==
 
 
 
* Review your relic list.  Self > Test > Test of the Archeologist > Read my Relic List...
 
* Install 3 types of [[Relic]]s listed in your Relic List into your [[Trophy Case]]
 
* Note that they must be 3 different types.  (ie you can't install 2 Security Props)
 
* Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.
 
  
 
== Scoring  ==
 
== Scoring  ==
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* Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.
 
* Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.
  
==Passing the Test==
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== Passing the Test ==
*Requires 7 relics in your [[Trophy Case]] to compete.  
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*'''''Requires 7 relics in your [[Trophy Case]] to complete.''''' 
 
*The top three Archaeologist scores each week pass.
 
*The top three Archaeologist scores each week pass.
  
See [[Test Pass History]] or http://julianatdeltona.com/atitd/PassedTests.aspx
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== Talent Points Awarded ==
 
 
== Additional Focus ==
 
 
 
You can gain a total of 28 focus.  A total of 21 focus comes from the [[Test of the Archaeologist]] from the relic scores over time. You earn 7 focus comes from passing the test.
 
 
 
Self/Special/Explain my Focus shows that you can get more by surpassing previous scores. It also explains how your current focus is calculated.
 
 
 
* Archaeologist Base 7
 
* Archaeologist Bonus for surpassing weeks' best: 7
 
* Archaeologist Bonus each week as Egypt's for top Score: 7
 
: ---
 
* Tattoos Earned: 7  from [[Test of the Ritual Tattoo]]
 
 
 
  
You can continue to add and swap out relics from your relic chest.  Relics used to when passing the test will be marked with a "*" in their name.  Asterisked relics cannot be installed in another player's chest. By continuing to collect relics from Arch Sites you can improve your scores and gain the extra focus points.
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* {{Awards|count=1 |reward=Talent Point |task=Build a [[Trophy Case]]}}
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* {{Awards|count=2 |reward=Talent Point |task=Successfully Extract a Relic}}
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* {{Awards|count=1 |reward=Talent Point |task=Install Three Relics in your Trophy Case}}
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* {{Awards|count=3 |reward=Talent Point |task=Pass Test}}
  
 
== Trading ==
 
== Trading ==
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'''For example''', you might find an Air of Reason that is ''Violet, Tiny, Indestructible, Heavy, Timeless, Functional.''
 
'''For example''', you might find an Air of Reason that is ''Violet, Tiny, Indestructible, Heavy, Timeless, Functional.''
 
== Historical Tale Information==
 
Most of the information on this page has been pulled from the old T3 pages, and my own memory. ~~ Shebi
 
* [http://www.atitd.org/wiki/tale3/Tests/Test_Of_The_Archaeologist Tale 3]
 
 
== Demonstration ==
 
 
All Ancient Monuments must be uncovered
 
 
The Test of the Archaeologist must be unlocked by one who has read the Ancestral Inscriptions on every past Monument, and have on them:
 
* 1 [[Gold Foil]]
 
* 1 [[Mirror]]
 
* 1 [[Resin|Resin: Spindle Tree]]
 
* 1 [[Silk Cloth]]
 
* 1 [[Bearings]]
 
 
{{TestsNav|Body}}
 
 
[[Category:Tests]]
 
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 01:47, 16 May 2021

The Test of the Archaeologist
The Test of the Archaeologist
(Test - Natural Philosophy)
Other Requirements
Verification

Unverified


Travel Egypt's sands to discover relics from the mysterious past. Perfect your collection by trading to pass the Test of the Archaeologist.

ArchDigSite.pngArchaeologistShovel.pngJewelryCollage.pngTrophyCase.png

Test Description

You sign up for the Test of the Archaeologist and learn how to craft Archaeologist's Shovel (also requires the Blacksmithing skill), build a Trophy Case, and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.

Additional Information

The Test of the Archaeologist is a test available in the discipline of Natural Philosophy. Requires Blacksmithing 1 to start.


  • Hunt for Archaeological Dig Sites on the roads of Egypt.
  • Extract Relics from them using an Archaeologist's Shovel.
    • If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
    • Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
  • When you start the test, you will be given a list of your 14 ideal Relics.
  • Your goal is to find relics that match as many attributes as possible on your list.
  • You gain Talent Points from having a higher score than others (see below for details).

Scoring

  • When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
  • Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
  • The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
    • Color: 7x
    • Size: 4x
    • Sturdyness: 2x
    • Weight: 3x
    • Age: 3x
    • Purpose: 4x
  • The score of any relic is:
Collected By * Color * Size * Sturdyness * Weight * Age * Purpose
  • You may not install more than one of a particular type of relic in the case.
  • You may, however, remove installed relics, if you find a better match.
  • Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.

Passing the Test

  • Requires 7 relics in your Trophy Case to complete.
  • The top three Archaeologist scores each week pass.

Talent Points Awarded

  • Build a Trophy Case - 1 Talent Point ?
  • Successfully Extract a Relic - 2 Talent Point ?
  • Install Three Relics in your Trophy Case - 1 Talent Point ?
  • Pass Test - 3 Talent Point ?

Trading

Relic Trading

Relics Types

There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.

Relics Color Size Sturdyness Weight Age Purpose
  • Aether Flag
  • Air of Reason
  • Amusement Papers
  • Attention Grabber
  • Celestial Magnifier
  • Dirt Pick
  • Font of Wisdom
  • Fortune Teller
  • Holy Book
  • Jewelry Collage
  • Land Anchor
  • Meditation Box
  • Metallic Chalice
  • Odd Bone
  • Portrait Collection
  • Ribbon of Harmony
  • Security Prop
  • Spreader of Delight
  • Strange Sundial
  • Sun Totem
  • Wrist Exerciser
  • Black
  • Blue
  • Brown
  • Green
  • Grey
  • Orange
  • Pink
  • Red
  • Violet
  • White
  • Yellow
  • Tiny
  • Small
  • Mid-sized
  • Large
  • Giant
  • Delicate
  • Sturdy
  • Indestructible
  • Featherweight
  • Lightweight
  • Welterweight
  • Heavy
  • Ancient
  • Antique
  • Old
  • Timeless
  • Decorative
  • Functional
  • Valuable
  • Royal
  • Sacred

For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.