Difference between revisions of "Guild:The Affable Evil"
From A Wiki in the Desert
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'''The Affable Evil''' | '''The Affable Evil''' | ||
− | Useful things to do right now: | + | A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaboratively towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement. |
+ | |||
+ | '''Useful things to do right now:''' | ||
* grow onions for the sheep (leather is a big bottleneck right now--need it for research, expedition travel, and soon mining) | * grow onions for the sheep (leather is a big bottleneck right now--need it for research, expedition travel, and soon mining) |
Revision as of 00:20, 4 September 2019
The Affable Evil
A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaboratively towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.
Useful things to do right now:
- grow onions for the sheep (leather is a big bottleneck right now--need it for research, expedition travel, and soon mining)
- gather silt--it's a bit sparse in camp, but there are lots of great spots nearby, and picking up 10-20 piles every time you run past one goes a long way (makes firebricks)
- gather grass to feed the camels
- make bricks/boards (always always useful)
- gather limestone (it'll raise your stonework and we need it for glassworking)
- flax!
- process flax that our macroers have made--we need it for everything
- make linen (it's currently the bottleneck to getting chariot travel open)
- grow papyrus (useful for research)
- make jugs (we'll need hundreds for research, plus everyone should get 50 to pick up Navigation skill)
- slate is never not useful