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Malard: [08m] okay its done
 
Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it
 
Malard: [08m] let me explain how the new research system works
 
Malard: [07m] from any university you can put in the starting resources, these typically are going to be very low, in the case of Animal Husbandry its just 1 of each item
 
Malard: [07m] at that point, ALL universities will start to work on the problem
 
Malard: [07m] of that type
 
Malard: [07m] so all U Worship in this situation
 
Malard: [06m] during the course of the research, they might run into difficulties
 
Malard: [06m] if your house controls the region then your house announce chat will get a notification that they are stuck
 
Malard: [06m] when you goto the uni, it will present a randomised list of resources that it needs
 
Malard: [05m] some of these could be "wrong" resources, i.e. the researchers are asking for stuff that historically they did not need
 
Malard: [05m] but at the end of the day this is an R&D project, so who knows, you might need coal to open farming
 
Malard: [05m] (obviously the resources it will ask for are appropriate for the technology level egypt has)
 
merek: [04m] Farming 1 of 3: You cannot donate to this tech yet, blame Malard.
 
Malard: [04m] yeah only animal husbandry is ported to the new system
 
Malard: [04m] i will migrate more now, i was just focused on getting one skill over the line first
 
Talion: [04m] Will it be random per player or per uni or per "problem"
 
Malard: [03m] a per uni problem
 
Malard: [03m] and they might get stuck more than once
 
Malard: [03m] or they might not get stuck at all
 
Kaliack: [03m] My UoW shows Animal Husbandry as a Research In Progress, nothing needed right now.
 
Malard: [03m] additionally, it is planned (although not implemented) that you can speed up the research time
 
Malard: [03m] and this will be done through asking for food of certain quality
 
Malard: [03m] so packed lunches that meet certain attribute levels
 
Malard: [03m] or wine or beer
 
Malard: [03m] for example
 
Laf: [02m] is research individual ou for everyone?
 
Malard: [02m] its now global
 
Malard: [02m] so instead of it being house restricted its a global activity
 
Malard: [02m] but obviously with so many uni's the problem is now distributed
 
Malard: [01m] so instead of it being a make lots of resources up front
 
Malard: [01m] its a start the project off asap and then solve problems along the way
 
Malard: [01m] its intended that some of the resource requirements might be not just a bunch of simple materials
 
Malard: [01m] it could be a blade of x quality
 
Mehrane: [01m] so you're saying, we could hunt down a university that has good reqs (or no reqs) to complete a given tech, and then it will be available ?
 
Malard: [01m] no, ALL uni's are working on the problem
 
Malard: [00m] so in the case of animal husbandry you've got a fair few that are going to need help
 
Peacefulness: [00m] Do we have to take care of all the universities before the techs open?  (This could get crazy-fun!)
 
Malard: [00m] yes
 
Malard: [00m] so you've got 16 u worships that will need help
 
Mehrane: [00m] oh wow...
 
Farnite: [00m] Oh that is so awesome
 
Mehrane: [00m] who was suggesting to put unis in Arabia already ?
 
Malard: [00m] i am going to write some GUI that lets you see the global progress
 
merek [00m] mutters Somebob
 
Malard: [00m] to give you an idea on where the "stuck" uni's are
 
merek: [00m] heh
 
Malard: [01h02m] i have one more thing to resolve then i can let you try it
 
Kaliack: [01h02m] Ahh, then I'll head over to Sinai
 
Eugenius: [01h01m] Heading back to Bernike then
 
 
Malard: [08m] okay its done
 
Malard: [08m] okay its done
 
Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it
 
Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it

Revision as of 10:49, 26 December 2020

Here's a transcript of a description of how tech will work in T10. Enjoy.

Malard: [08m] okay its done
Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it
Malard: [08m] let me explain how the new research system works
Malard: [07m] from any university you can put in the starting resources, these typically are going to be very low, in the case of Animal Husbandry its just 1 of each item
Malard: [07m] at that point, ALL universities will start to work on the problem
Malard: [07m] of that type
Malard: [07m] so all U Worship in this situation
Malard: [06m] during the course of the research, they might run into difficulties
Malard: [06m] if your house controls the region then your house announce chat will get a notification that they are stuck
Malard: [06m] when you goto the uni, it will present a randomised list of resources that it needs
Malard: [05m] some of these could be "wrong" resources, i.e. the researchers are asking for stuff that historically they did not need
Malard: [05m] but at the end of the day this is an R&D project, so who knows, you might need coal to open farming
Malard: [05m] (obviously the resources it will ask for are appropriate for the technology level egypt has)
merek: [04m] Farming 1 of 3: You cannot donate to this tech yet, blame Malard.
Malard: [04m] yeah only animal husbandry is ported to the new system
Malard: [04m] i will migrate more now, i was just focused on getting one skill over the line first
Talion: [04m] Will it be random per player or per uni or per "problem"
Malard: [03m] a per uni problem
Malard: [03m] and they might get stuck more than once
Malard: [03m] or they might not get stuck at all
Kaliack: [03m] My UoW shows Animal Husbandry as a Research In Progress, nothing needed right now.
Malard: [03m] additionally, it is planned (although not implemented) that you can speed up the research time
Malard: [03m] and this will be done through asking for food of certain quality
Malard: [03m] so packed lunches that meet certain attribute levels
Malard: [03m] or wine or beer
Malard: [03m] for example
Laf: [02m] is research individual ou for everyone?
Malard: [02m] its now global
Malard: [02m] so instead of it being house restricted its a global activity
Malard: [02m] but obviously with so many uni's the problem is now distributed
Malard: [01m] so instead of it being a make lots of resources up front
Malard: [01m] its a start the project off asap and then solve problems along the way
Malard: [01m] its intended that some of the resource requirements might be not just a bunch of simple materials
Malard: [01m] it could be a blade of x quality
Mehrane: [01m] so you're saying, we could hunt down a university that has good reqs (or no reqs) to complete a given tech, and then it will be available ?
Malard: [01m] no, ALL uni's are working on the problem
Malard: [00m] so in the case of animal husbandry you've got a fair few that are going to need help
Peacefulness: [00m] Do we have to take care of all the universities before the techs open?  (This could get crazy-fun!)
Malard: [00m] yes
Malard: [00m] so you've got 16 u worships that will need help
Mehrane: [00m] oh wow...
Farnite: [00m] Oh that is so awesome
Mehrane: [00m] who was suggesting to put unis in Arabia already ?
Malard: [00m] i am going to write some GUI that lets you see the global progress
merek [00m] mutters Somebob
Malard: [00m] to give you an idea on where the "stuck" uni's are
merek: [00m] heh
Malard: [05m] but yes, i wanted to make Somebob useful
Malard: [04m] hey can you make food +30 speed -5 dex +9 focus -20 end 
Malard: [04m] why!?
Malard: [04m] no reason :P
Malard: [04m] oh and i need 10 servings
Laf: [04m] love the all uni has to be open, every region will get to particpate
Kay: [04m] and...you need the herbs to pickup the cooking skill
Malard: [03m] well, lots of other changes are happening, but dont focus on that for now
Malard: [03m] early doors these are only 4 hour skills
merek: [02m] As long as you take into account the levels of skills/techs needed for the resources.
Laf: [02m] can you not generate whatever you want as a dev?
Peacefulness: [02m] question:  Will University access be for all houses?  (ie if there is a shortage of active players in a house, could that stall our ability to assist the scientists?)
Malard: [02m] houses are almost purely cosmetic for most things
Malard: [02m] techs are global once unlocked
Malard: [01m] the only perk a house gets
Malard: [01m] is "magic" knowledge when a uni in their controlled area is stuck
Gumby: [01m] your faction just won't get the noticiation that the U needs help, but you can help it i think
Gumby: [01m] *house
Malard: [01m] totally
Laf: [01m] great
Malard: [00m] there is a different mechanic for house skills
Mehrane: [00m] gonna need a big egypt-wide research guild I guess.
Malard: [00m] they still exist
Malard: [00m] so banner construction etc are house specific
Malard: [00m] and work essentially how they did in t9
Malard: [00m] dump resources in at the start and leave alone