Difference between revisions of "Ploughing"
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The [[Mouldboard Plough]] can be equipped on an owned [[Bull]]. <br> | The [[Mouldboard Plough]] can be equipped on an owned [[Bull]]. <br> | ||
Once equipped, the animal can be instructed to plow a field. The finished field can be planted with 5 seeds (any variety).<br> | Once equipped, the animal can be instructed to plow a field. The finished field can be planted with 5 seeds (any variety).<br> | ||
− | After a growing period of about 20 ducky minutes, the field can be harvested. | + | After a growing period of about 20 ducky minutes, the field can be harvested. Only the original 5 seeds are returned. |
<br> | <br> | ||
A field can be replanted immediately after harvesting. | A field can be replanted immediately after harvesting. |
Revision as of 05:31, 20 May 2018
A farming technology to help grow vegetables, similar to how greenhouses grow grass.
The skill is available at a School of Worship.
Tuition:
- 100 cabbages
- 100 carrots
- 100 leeks
- 100 onions
- 100 peppers
- 100 cucumbers
- 100 watermelons
This adds the ability to make a Mouldboard Plough, which is made on a Carpentry Shop equipped with a Vise Bench.
The Mouldboard Plough can be equipped on an owned Bull.
Once equipped, the animal can be instructed to plow a field. The finished field can be planted with 5 seeds (any variety).
After a growing period of about 20 ducky minutes, the field can be harvested. Only the original 5 seeds are returned.
A field can be replanted immediately after harvesting.
What the devs say
- We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now
- We're gonna do ploughing
- My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies
- The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.
- ploughing will be a skill, not a tech