Difference between revisions of "Talk:Alone Together/Trading"
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Revision as of 14:23, 8 February 2019
I have tested the advanced trade function, and here is what I know.
It acts like a vending machine. You set what you want to sell, add the items, set what you want in payment, and take your proceeds after the trade. You do not need to be present for the transaction. The only bad thing I can see with the system, is that you must have at least 1 of both, what you are offering, and what you are asking for in your inventory in order to set up the trade.
You must have the Advanced Trade skill to setup a trade. I will do this for any of you if you wish to set up a trade in the trading post, but don't have the skill yet. Any "Fresh off the welcome island" player can purchase items from the trade shelves.
So here is how it works...
Click the trade shelf, then set output. Select an item from your inventory. Add the number of your item that you wish to "stock" the shelf with. ( I don't know if there is a max item number. In my test I put 1k of wood). Click Trade, then Create Trade. Select the item in your inventory that you wish to receive. A popup will ask how much you require of the item you are to receive, followed by another asking how many you are offering to give in exchange (For example, my 1 straw in exchange for your 1 grass, or my 1 wood for your 10 grass).
When all of the stock is gone, you can either add more, or clear the display. To clear the display click the shelf, utility, clear display.
You can come and "Take" you proceeds at any time.
There are currently 18 trade shelves available. We can always expand when the need arises.
There is also the old style Trading Post in the center of the "Advanced" shelves for person to person trades if anybody cares to use it.
In further testing it appears that the maximum trade is 100 per item. This is based on, my output being 1500 straw asking for 1500 grass, but when making a trade it says 100 straw for 100 grass.
Open discussion about trade operations
My proposals....
The current trade building will be used for guild trades, accessible by everyone so that no one person is left to manage it all on their own.
I have edited the blueprints to create a number of "wings" off of the main shop to be used for personal trade tables for members. These will work just like the trade chests, ie the tables will be built then "given" to the member to use as they wish for personal trading. If a member has been given tables and later decides to stop playing please turn the tables back over to the guild, or give them to Azeal, so that they are not lost.
All guild trades will be priced in the new Alone Together Script. Members are welcome to use this system as well. I in fact would encourage that, for the ease of use to the customers, but it is totally up to the individual, as to where personal tables are concerned.
In the near future I will visit as many different shops that use script as I can find, so that I can formulate a fair, and competitive price list for our script and items we may place on sale. I envision the items that will be excepted for our script to be mostly raw materials, and maybe some low level produced goods such as wood, gravel, CC, flax, rotten flax, iron, copper...
I think all of this should be a group decision, so please add your thoughts to the conversation. I am open to ideas and suggestions!
Last thing, the cost of expanding the trade building is fairly high. As always members are not required to contribute, but any help you are willing to offer would be greatly appreciated. The cost of the expansion minus what we currently have on-hand, (not including the tables, those will need to be dealt with later) is listed below.
576 Boards
837 Paint:Midnight Blue
1202 Paint:Dark Cyan
Script notes
So there seems to be no rhyme or reason to how people are pricing their script, so I guess it is up to us to set the standard.
First question... Denomination sizes
I suppose 1, 10, and 100 maybe? (I think maybe only 2 denominations may be enough, but want to know what you guys think...)
Second question... script prices.
That I think should be based on the effort required to gather the item, at least to a certain degree. Maybe something like easy stuff like wood, flax, rotten flax, clay... 100 per 1 script (or the lowest denomination we go with.) Stuff that takes a little more effort like gravel, common metals, ash, lime... 50 per 1 script.
Third question... Item prices for what we trade.
For now that may need to go on an item by item basis.
I am open to ideas on any of this! We can discuss it all in the regular chat, but please leave your thoughts here as well, so that they don't get lost in the mix and we can refer back to each others opinions on the matter to decide collectively how to do all of this.