Difference between revisions of "Guild:The Affable Evil"
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* Build the Industrial Guild CP by the Expedition Site, it needs: | * Build the Industrial Guild CP by the Expedition Site, it needs: | ||
** Boards: 605 | ** Boards: 605 | ||
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** Flax: 428 | ** Flax: 428 | ||
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** Rotten Flax: 443 | ** Rotten Flax: 443 | ||
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** Tow: 283 | ** Tow: 283 | ||
** Wood: 886 | ** Wood: 886 | ||
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Revision as of 23:32, 7 September 2019
The Affable Evil
A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaboratively towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.
Useful things to do right now:
- grow onions for the sheep (leather is a big bottleneck right now--need it for research, expedition travel, and soon mining)
- gather silt--it's a bit sparse in camp, but there are lots of great spots nearby, and picking up 10-20 piles every time you run past one goes a long way (makes firebricks)
- gather grass to feed the camels
- make bricks/boards (always always useful)
- flax!
- process flax that our macroers have made--we need it for everything
- grow papyrus (useful for research)
- make jugs (we'll need hundreds for research, plus everyone should get 50 to pick up Navigation skill)
- slate is never not useful
- have fun--you definitely can't help if you burn yourself out!
- Build the Industrial Guild CP by the Expedition Site, it needs:
- Boards: 605
- Flax: 428
- Rotten Flax: 443
- Tow: 283
- Wood: 886