Difference between revisions of "Compost Mixer"
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Revision as of 00:58, 15 January 2020
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This building creates Growth Medium to use to grow Mushrooms in a Fungus Farm.
Exact details of how to grow the correct medium for each Mushroom is still TBC.
Sources
This building becomes available after you have learned the Fungiculture 1 skill.
Cost
- 200 Rotproof Rigid Black Boards
- 100 Dirt
- 100 Sand
- 25 Smashed Stone
- 10 Copper Strap
- 40 Nails
- 1 6000+ Quality Shovel
Use
The Compost Mixer works like a Paint Lab, where each db of ingredient gives you 10 clicks, and any remaining ingredient gets left in the Mixer for subsequent batches.
Each ingredient moves the designated value(s) up or down by a different amount. It is unknown yet whether this is consistent for everyone or avatar-dependent.
Starting a batch of growth medium will randomize nutrient values and soil type. It is yet unknown between which limits these values can vary, but the differences can be big.
Starting a batch of Growth Medium takes 100 Compost.
From Malard on Discord:
so i am happy to 'reveal' a few things about compost so if you just randomly make some compost mixture the white box shows as Custom Growth Medium and when you pull it out, its an unknown medium you can put this into a fungus farm and try and grow any kind of mushroom you want if your right, and your mixture grows that type of mushroom then you will tick it off as a known solution now, when you try and make a mixture that is within the correct range for that mushroom type the white box will change to say "Toadskin Mushroom Growth Medium" now when you take it out, you can still take it out as a custom mixture or as a hard typed growth medium if you take it out as a hard typed, you can trade it (more easily) and you can put it into a fungus farm and know what it will output, the yield will also be higher in this way, you can discover all the solutions to the 49 mushroom types and they become memorised to you as a player
Eco Density
From the changelog: Growth mixtures with an eco density greater than 3% are unlikely to achieve fruiting.
It seems like the only ingredients which increase eco density are the ingredients which move the Soil Type (Gravel, Dirt, Sand and Clay). All other ingredients can be added in any quantity without increasing eco density.
From a later changelog: eco density range has been increased three fold to allow more mixing
Ingredient Effects (Summary)
This table summarizes the direction each ingredient pushes the factors that it affects. The NET values indicate a sum of the number of factors increased and decreased in the given row or column (e.g. Clinker is -1 because it has one more negative than positive).
Ingred | Metal% | pH | Salinity% | Water% | N% | P% | K% | Soot% | Sand | Grass | Rock | Eco% | NET |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clinker | + | - | - | -1 | |||||||||
Salt | + | - | 0 | ||||||||||
Water | - | + | - | -1 | |||||||||
Salt Water | + | + | 2 | ||||||||||
Dung | + | + | + | 3 | |||||||||
Charcoal | + | + | 2 | ||||||||||
Khefre's | - | -1 | |||||||||||
Gravel | - | + | + | 1 | |||||||||
Dirt | - | - | - | + | + | -1 | |||||||
Sand | - | + | + | 1 | |||||||||
Clay | - | + | + | 1 | |||||||||
Smashed | + | + | 2 | ||||||||||
Split | + | + | 2 | ||||||||||
Sulph Water | - | + | 0 | ||||||||||
Acid | - | - | + | -1 | |||||||||
Potash | + | + | 2 | ||||||||||
Lime | + | 1 | |||||||||||
Aluminum | - | -1 | |||||||||||
NET | 0 | -2 | 2 | 1 | -1 | 0 | -1 | 0 | 2 | 1 | 3 | 6 |
Ingredient Effects (Values)
This table provides a [currently] rough/first pass at measuring actual changes to ecology factors per ingredient addition. There is a bit of uncertainty here. pH changes can be read directly since pH is given to high precision. Other values were determined from reading the bar graph changes. The bars are 326 pixels wide and represent a value in the range of 0 to 100%, inclusive; therefore each pixel of bar is worth a change of 1/326 percent. Most of these values were determined from 1 or 2 additions of an ingredient. More accurate values can probably be determined by measuring the change over a whole 10 additions of an ingredient and then dividing by 10. Sand/Grass/Rock graphs are less well understood to give values for those, and I did not have Khefre's Essence with which to determine any value for that ingredient. --Ashen
Ingred | Metal% | pH | Salinity% | Water% | N% | P% | K% | Soot% | Sand | Grass | Rock | Eco% |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Clinker | 3 | 0.04 | -0.61 | |||||||||
Salt | 1.53 | -1.53 | ||||||||||
Water | -1.53 | 3.07 | -0.31 | |||||||||
Salt Water | 1.53 | 1.53 | ||||||||||
Dung | 0.92 | 0.61 | 0.31 | |||||||||
Charcoal | 0.31 | 0.61 | ||||||||||
Khefre's | - | |||||||||||
Gravel | -0.31 | + | 0.31 | |||||||||
Dirt | -0.31 | -0.31 | -0.31 | + | 0.61 | |||||||
Sand | -0.31 | + | 0.15 | |||||||||
Clay | -0.31 | + | 0.15 | |||||||||
Smashed | + | 0.15 | ||||||||||
Split | + | 0.15 | ||||||||||
Sulph Water | -0.61 | 0.92 to 1.23 | ||||||||||
Acid | -1.23 | -0.3 | 0.31 | |||||||||
Potash | 0.31 to 0.61 | 2.15 to 2.45 | ||||||||||
Lime | 0.2 | |||||||||||
Aluminum | -0.176 |
Recipes
This table summarizes successful recipes for specialized growth media. The comments field can be used to denote key parameters, or if a specific terrain type is required.
Metal% | N% | Water% | pH | Phos% | Sal% | Soot% | K% | Eco Density% | Spores | Comments |
---|---|---|---|---|---|---|---|---|---|---|
0 | 22 | 51 | 7.2018 | 18 | 4 | 12 | 25 | 0% | Dead Tongue | |
0 | 29 | 100 | 6.4476 | 20 | 0 | 19 | 25 | 3% | Hairy Tooth | |
18 | 17 | 46 | 7.9546 | 31 | 36 | 21 | 13 | 0% | Razor's Edge | Grassy/Rocky |
0 | 25 | 96 | 6.9666 | 24 | 0 | 14 | 28 | 3 | Salt Water Fungus | |
5-29 | 17-33 | 29-74 | 3.5992-8.8770 | 26-33 | 22-36 | 5-24 | 13-32 | 0% | Scorpion's Brood | High phos seems crucial |
22 | 12 | 24 | 4.9860 | 38 | 2 | 8 | 16 | 1% | Slave's Bread | |
0 | 20 | 50 | 7.0052 | 22 | 45 | 30 | 16 | 7% | Toad Skin |