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Difference between revisions of "User:Basmati/todo"

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'''CLUE text:''' <confirm they found the right place and direct them to the next location>
 
'''CLUE text:''' <confirm they found the right place and direct them to the next location>
  
==Key 2: <Name>==
+
==Key 2: <Route Map>==
 
'''Location:''' <992, 6816>, <Sadvak's Pathmaker>
 
'''Location:''' <992, 6816>, <Sadvak's Pathmaker>
  
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'''CLUE text:''' <confirm they found the right place and direct them to the next location>
 
'''CLUE text:''' <confirm they found the right place and direct them to the next location>
 +
North through Tanis, east to the Crystal Lion Obilisk
 +
  
 
'''HINT text:''' <direct them back to previous location if they missed it>
 
'''HINT text:''' <direct them back to previous location if they missed it>

Revision as of 02:31, 10 August 2020

Skills Needed

  • Fly Tying
    • School of Worship, Lvl 3, 21 Camel Weevel, 21 Corkscrew Asp, 21 Footworm, 21 Fruit Maggot, 21 Horned Hookworm, 21 Rose Mite, 21 Spittlebug

Project List

Start: <The Queen's Procession>

Location: <Sadvak's Shop>, venery gathering point

Preparation needed: build venery gathering point

Attach lockbox to: venery gathering point

WELCOME text: <explain how long the runner can expect it to take and how far they can expect to run>

OVERVIEW text: <briefly describe the concept of the venery>

HINT text: <direct the runner to the location of the first key>

Key 1: <Name>

Location: <1027, 6802>, <Basmati's Bejou House>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

Key 2: <Route Map>

Location: <992, 6816>, <Sadvak's Pathmaker>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location> North through Tanis, east to the Crystal Lion Obilisk


HINT text: <direct them back to previous location if they missed it>

Key 3:<Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 4: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 5: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

Key 6: <Name>

Location: <co-ords>, <nearby landmark>

Preparation needed: <e.g. build things, chat to owners of structures nearby or to be used>

Attach lockbox to: <structure>

CLUE text: <confirm they found the right place and direct them to the next location>

HINT text: <direct them back to previous location if they missed it>

End

Location: <co-ords>, venery gathering point

CLUE text: <confirm they found the right place, wrap up the story, and ask them to click gathering point again to rate the venery>