Difference between revisions of "User:Talion/t10Suggest"
From A Wiki in the Desert
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| Temporary access to "Special" cheese recipes | | Temporary access to "Special" cheese recipes |
Revision as of 12:57, 26 January 2021
Temptation Point Purchases
Bonuses need to scale based on the length of the tale or techs available. Bonuses need to be large enough to encourage people to join in or it risks not being used. Players need to feel like they're missing out on something.
Stat bonuses specifically were pitched as scale x2 linked to cooking skill lvl+1, and speed is one of the largest things requested.
QOL Point Purchases - Changes to tech that scale
Item | Notes |
---|---|
Flimsy brick racks don't break | After blacksmithing is available switch to increased brick production from sturdy brick racks |
Less twine breakage | No longer an option once hand looms available |
Fewer mats to repair machines | |
Casting/Blacksmithing +1 | While not max level available allow this tech |
General QOL Point Purchases Options
Item | Notes |
---|---|
More Slate/Flint hoards | |
More Dug items stone/gypsum ect.. | |
Reduced chariot timers\time usage outside of free rides | |
Increase (select one of the safari animal) spawns | |
Increase sheep or cow or pig spawns | |
Increase herb spawns | |
Increase mushroom spawns | |
increase speed road\offroad\water\all | |
speed up research for all uni's under your regional control | |
reduced tending needed to grow flax, veggies, etc | |
reduced water needed to grow flax, veggies, etc | |
reduced tree timers in regions you own | |
increased wood in regions you own | |
decrease in length of X stat timers | |
reduced costs for building new things | |
Temporary access to "Special" cheese recipes | |
Ants don't need to eat this week/increased leaf gather | |
Increased ore/increased metal conversion | |
Increased offline chore production by X% |