Difference between revisions of "User:Talion/t10Suggest"
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+ | ==Idea's compressed== | ||
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+ | This is a compressed version from the ideas and general chat for Malard. I'll be adding the other idea's that have been discussed shortly. | ||
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==Temptation Point Purchases== | ==Temptation Point Purchases== | ||
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Bonuses need to scale based on the length of the tale or techs available. | Bonuses need to scale based on the length of the tale or techs available. | ||
Bonuses need to be large enough to encourage people to join in or it risks not being used. Players need to feel like they're missing out on something. | Bonuses need to be large enough to encourage people to join in or it risks not being used. Players need to feel like they're missing out on something. | ||
Stat bonuses specifically were pitched as scale x2 linked to cooking skill lvl+1, and speed is one of the largest things requested. | Stat bonuses specifically were pitched as scale x2 linked to cooking skill lvl+1, and speed is one of the largest things requested. | ||
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− | ==QOL Point Purchases - Changes to tech that scale== | + | |
+ | ===QOL Point Purchases - Changes to tech that scale=== | ||
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− | ==General QOL Point Purchases Options== | + | ===General QOL Point Purchases Options=== |
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− | ==Research Point Purchases == | + | ===Research Point Purchases === |
+ | This may not fit here since tempation points are supposed to be for those who opt in but they came up in the idea so I've added them for consideration somewhere. | ||
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Revision as of 15:28, 26 January 2021
Idea's compressed
This is a compressed version from the ideas and general chat for Malard. I'll be adding the other idea's that have been discussed shortly.
Temptation Point Purchases
Bonuses need to scale based on the length of the tale or techs available. Bonuses need to be large enough to encourage people to join in or it risks not being used. Players need to feel like they're missing out on something.
Stat bonuses specifically were pitched as scale x2 linked to cooking skill lvl+1, and speed is one of the largest things requested.
QOL Point Purchases - Changes to tech that scale
Item | Notes |
---|---|
Flimsy brick racks don't break | After blacksmithing is available switch to increased brick production from sturdy brick racks |
Less twine breakage | No longer an option once hand looms available |
Fewer mats to repair machines | |
Casting/Blacksmithing +1 | While not max level available allow this tech |
General QOL Point Purchases Options
Item | Notes |
---|---|
More Slate/Flint hoards | |
More Dug items stone/gypsum ect.. | |
Reduced chariot timers\time usage outside of free rides | |
Increase (select one of the safari animal) spawns | |
Increase sheep or cow or pig spawns | |
Increase herb spawns | |
Increase mushroom spawns | |
increase speed road\offroad\water\all | |
reduced tending needed to grow flax, veggies, etc | |
reduced water needed to grow flax, veggies, etc | |
reduced tree timers in regions you own | |
increased wood in regions you own | |
decrease in length of X stat timers | |
reduced costs for building new things | |
Temporary access to "Special" cheese recipes | |
Ants don't need to eat this week/increased leaf gather | |
Increased ore/increased metal conversion | |
Increased offline chore production by X% |
Research Point Purchases
This may not fit here since tempation points are supposed to be for those who opt in but they came up in the idea so I've added them for consideration somewhere.
Item | Notes |
---|---|
Detailed Research Announcements | When a problem is run into announce what materials are needed and the location, on resume announce it's resumed with x remaining time. |
Research Delivery | Allow materials to be deposited at school/great hall then they will be delivered to the uni after time |
Shared Research | When the regionally controlled research finish, they should speed up research timers at other locations |
Unmonitored Research | Receive the research notification from uncontrolled regions |