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(Reworking and removing old info.)
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[[File:School.png|right|250px]]
 
[[File:School.png|right|250px]]
  
== Sources ==
+
'''Carving''' is a multi-level skill taught at the [[School of Body]].
'''Carving''' is a multi-level skill taught at the [[School of Body]].  
+
 
 +
'''This system is actively under development and refinement. As such, some options or functions may not currently be in working order.'''
  
 
== T8 Carving and Knife System Change ==
 
== T8 Carving and Knife System Change ==
  
July 2018: An entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.
+
In July 2018, an entirely new carving and knife system was introduced, replacing the previous system.  Knives have new names and capabilities and some knives can be sharpened.
  
Things we know:
+
Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.
  
 +
Old Flint Knives (previously First Degree) have changed names to the new First Degree "Stone Knives". Other old knives have had "Old" added to the name. IE: "Old Glass Knife".
  
*Knives must now be equipped (or "wielded") for use.
+
=== Wielding ===
 +
Knives must now be equipped (or "wielded") for use.
  
 
  :Self->Equipment  
 
  :Self->Equipment  
  
*Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space.
+
Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space. The menu option to unequip the knife returns the tool to your inventory. A tool belt to allow you to carry various tools, though not yet implemented, will eventually be craftable.
 
 
*The menu option to unequip the knife returns the tool to your inventory.
 
 
 
*A tool belt to allow you to carry various tools, though not yet implemented, will eventually be craftable .
 
 
 
*Old, pre-system-change Knives should still be usable. Un-assembled Iron Knife Blades currently can not be made into anything -  a fix for this is still being worked out.
 
  
*Old Flint Knives (previously First Degree) have changed names to the new First Degree "Stone Knives". Other old knives have had "Old" added to the name. IE: "Old Glass Knife"
+
=== Knife Types ===
 
+
*[[Stone Knife]] (First Degree) - Made from a Stone Blade
*New Knife types are
+
*[[Flint Knife]] (Second Degree) - Made from a Flint Blade
**"Stone Knife" (First Degree) - Made from a Stone Blade
+
*[[Bone Knife]] (Third Degree) - Made from a Bone Blade
**"Flint Knife" (Second Degree) - Made from a Flint Blade
+
*[[Utility Knife]] (Fourth Degree) - Made from a Sharp Blade
**"Bone Knife" (Third Degree) - Made from a Bone Blade
+
*[[Paring Knife]] (Fifth Degree) - Made from a Jagged Edge Blade
**"Utility Knife" (Fourth Degree) - Made from a Sharp Blade
+
*[[Butcher Knife]] (Sixth Degree) - Made from a Twice-Folded Blade
**"Paring Knife" (Fifth Degree) - Made from a Jagged Edge Blade
 
**"Butcher Knife" (Sixth Degree) - Made from a Twice-Folded Blade
 
 
 
 
 
This system is actively under development and refinement. As such, some options or functions may not currently be in working order.
 
  
 +
== Carving Skill ==
 +
Higher levels of Carving will decrease the focus timer incurred when performing carving tasks.
  
 
Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:
 
Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:
  
== Tuition ==
 
 
{| border="1" cellpadding="3"  
 
{| border="1" cellpadding="3"  
 
! Degree !! Level !! Cost  
 
! Degree !! Level !! Cost  
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* 10 [[Empty Tackle Blocks]]
 
* 10 [[Empty Tackle Blocks]]
 
* 10 [[Wooden Cogs]]
 
* 10 [[Wooden Cogs]]
|}
 
 
= Old T8 Information =
 
 
== Tuition ==
 
{| border="1" cellpadding="3"
 
! Degree !! Level !! Cost
 
|-
 
| First ||align="right"| 1
 
|
 
* 100 [[Wood]]
 
|-
 
| Second ||align="right"| 3
 
|
 
* 10 [[Tinder]]
 
* 10 [[Sharpened Stick]]
 
|-
 
| Third ||align="right"| 6
 
|
 
* 10 [[Glass Blade]]
 
* 10 [[Wooden Peg]]
 
|-
 
| Fourth ||align="right"| 10
 
|
 
* 10 [[Barrel Tap]]
 
* 10 [[Wooden Pestle]]
 
|-
 
| Fifth <br />Needed for making [[Preservation|Box Lunches]] ||align="right"| 14
 
|
 
* 10 [[Bottle Stoppers]]
 
* 10 [[Cotter Pins]]
 
|}
 
 
== Use ==
 
'''[[Stat Timers|Timer]]:''' Focus
 
 
Each degree of Carving allows you to carve certain items, using a knife with quality '''equal or better''' than that level. It also allows you to assemble the next level knife (so you can craft the tuition for the next level).
 
 
When you carry multiple knifes with you and carve, the highest quality knife is used, and if more than one of that level is carried, the one which has been used the least.
 
 
* A flint knife breaks at the 25th use
 
* An iron knife at the 100th
 
* A sharp-edged knife at probably about 200-300 uses. 
 
 
'''Therefore, always use the lowest level knife needed for the item to be carved and unequip higher level knives.'''
 
 
{| border="1" cellpadding="5"
 
! Level !! Knife Available !! Knife Cost !! Carve
 
|-
 
| First || [[Knife:Flint]]
 
|
 
* 2 [[Flint]]
 
* 1 [[Twine]]
 
* 1 [[Wood]]
 
|
 
* 1 [[Sharpened Stick]] from 1 [[Wood]]
 
* 1 [[Tinder]] from 1 [[Wood]]
 
* 2 [[Rawhide Strip]] from 1 [[Leather]]
 
|-
 
| Second || [[Knife:Glass]] (quality 2)
 
|
 
* 1 [[Glass Blade]]
 
* 4 [[Rawhide Strip]]
 
|
 
* 1 [[Small Wooden Peg]] from 1 [[Wood]]
 
* 1 [[Crudely Carved Handle]] from 1 [[Wood]]
 
* 1 [[Personal Chit]] from 1 [[Wood]]
 
|-
 
| Third || [[Knife:Iron]] (quality 3)
 
|
 
* 1 [[Crudely Carved Handle]]
 
* 1 [[Knife Blade]]
 
* 2 [[Wooden Peg|Small Wooden Peg]]
 
|
 
* 1 [[Barrel Tap]] from 1 [[Wood]]
 
* 1 [[Large Crude Handle]] from 1 [[Wood]]
 
* 1 [[Quill]] from 1 [[Ibis Feather]]
 
* 1 [[Wooden Pestle]] from 1 [[Wood]]
 
|-
 
| Fourth || [[Knife:Sharp Edge]] (quality 4)
 
|
 
* 1 [[Crudely Carved Handle]]
 
* 4 [[Rawhide Strip]]
 
* 1 [[Sharp Edged Knife Blade]] of at least 8500 quality
 
* 2 [[Wooden Peg]]
 
|
 
* 1 [[Cotter Pin]] from 1 [[Wood]]
 
* 1 [[Bottle Stopper]] from 1 [[Wood]]
 
* 1 [[Intricately Carved Handle]] from 1 [[Wood]] - These, for some reason, can be made but have no purpose.  They are for Jagged Knives,  which exist only in the Carving menu.
 
|-
 
| Fifth || None
 
|
 
|
 
* Tackle boxes, Wooden Cogs, and wood chips do not exist except in the Carving 5 menu to make them, which you cannot do.
 
 
|}
 
|}
  

Revision as of 17:24, 2 August 2018

Template:Languages

School.png

Carving is a multi-level skill taught at the School of Body.

This system is actively under development and refinement. As such, some options or functions may not currently be in working order.

T8 Carving and Knife System Change

In July 2018, an entirely new carving and knife system was introduced, replacing the previous system. Knives have new names and capabilities and some knives can be sharpened.

Old, pre-system-change Knives are still usable. Un-assembled Iron Knife Blades currently can not be made into anything - a fix for this is still being worked out.

Old Flint Knives (previously First Degree) have changed names to the new First Degree "Stone Knives". Other old knives have had "Old" added to the name. IE: "Old Glass Knife".

Wielding

Knives must now be equipped (or "wielded") for use.

:Self->Equipment 

Equipping a knife will remove it from your inventory and place it in your hand (silly graphic included), freeing up inventory space. The menu option to unequip the knife returns the tool to your inventory. A tool belt to allow you to carry various tools, though not yet implemented, will eventually be craftable.

Knife Types

Carving Skill

Higher levels of Carving will decrease the focus timer incurred when performing carving tasks.

Degrees of the Carving skill are now available at different player levels than before. The new levels required to learn each degree of the skill and the tuition costs are as follows:

Degree Level Cost
First 3
  • ?
Second 7
  • ?
  • ?
Third 12
  • ?
  • ?
Fourth 18
Fifth 25
Sixth 33