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=Reproduction=
 
=Reproduction=
In T7 most vegetables appear to seed in waves that pass through Egypt in the -X direction.  More data is necessary before we can determine the size, shape, and rate of these waves, and how the waves of different vegetables compare to one another.  The easiest way to reproduce seeds at this time is to simply check for seeding periodically, or listen to your local regional channel for reports of seeding.
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We don't know yet how to reproduce seeds in T8. In T7 most vegetables appeared to seed in waves that pass through Egypt in the -X direction.  
  
 
=Vegetable Types=
 
=Vegetable Types=

Revision as of 19:22, 8 March 2018

Template:Languages Cabbage.pngCarrots.pngGarlic.pngLeeks.pngOnions.pngCucumbers.pngPeppers.png

Basic

  • Vegetables refer to the various edible plants which can be grown and harvested from seeds.
  • Most vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.
  • Egypt has access to five standard vegetables -- Cabbage, Carrots, Garlic, Leeks, and Onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open, and your Faction is in control of the UWor.
  • Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
  • Other vegetables such as Peppers, Cucumbers, Watermelon and Eggplant *may* be received from events.

How To Grow

All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain:

All five standard vegetables are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. Original vegetable seeds must grow four times before they can be harvested, which means at least four waterings (more if they shrink on the way). Crossbred seeds vary on waterings. To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. Overwatering (watering more then the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed (except Peppers, pre-T8).

Reproduction

We don't know yet how to reproduce seeds in T8. In T7 most vegetables appeared to seed in waves that pass through Egypt in the -X direction.

Vegetable Types

For the latest crossbred vegetable seeds, see new crosses

Cabbage

Strain water per stage number of stages yield Seed Notes
Mut's Fruiton 1 3 1 1 Only works on Grass
Bastet's Yielding 2 3 2 1 Only works on Grass
Strain Water Required Tendings Required Yield Seed Notes
IaruHetep#28 1 2 2 1 Only works on Grass
IaruHetep#43 1 1 2 1 Only works on grass
Qwus Cabbage 1 1 3 1(5) Only works on grass


Observations

Talk:Cabbage Add your observations here: here. Start your observation with * and end your observation with ~~~~.

Carrots

Strain water per stage number of stages yield Seed Notes
Green Leaf 2 3 2 1 Only works on Grass
Osiris' Orange 1 3 1 1 Only works on Grass
Qwus Carrot 1 1 3 1(3) Only works on Grass


Observations

Talk:Carrots Add your observations here. Start your observation with * and end your observation with ~~~~.

Garlic

Strain Water Required Tendings Required Yield Seed Notes
Apep's Crop 2 3 2 1 Only works on Sand
Heket's Reaping 1 3 1 1 Only works on Sand


Observations

Talk:Garlic

Add your observations here. Start your observation with * and end your observation with ~~~~.

Leeks

Strain Water Required Tendings Required Yield Seed Notes
Hapi's Harvest 1 3 1 1 Only works on Sand
Horus' Grain 3 3 2 1 Only works on Sand
Qwus Leek 1 1 3 1(2) Only works on Sand got Seeds 3000, -6000


Observations

Talk:Leeks Add your observations here. Start your observation with * and end your observation with ~~~~.

Onions

Strain Water Required Tendings Required Yield Seed Notes
Tears of Sinai 2 3 2 1 Only works on Sand
Amun's Bounty 1 3 1 1 Only works on Sand
Qwus Onion 1 1 2 1(3) Only works on Sand


Observations

Talk:Onions

Add your observations here. Start your observation with * and end your observation with ~~~~.

Peppers

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Only works on Dirt and Sand
Ptah's Breed 2 3 2 1 Only works on Dirt
Ra's Fire 1 3 1 1 Only works on Dirt
Strain Water Required Tendings Required Yield Seed Notes
Lukeera#26 1 1 5 1 Only works on Dirt
Qwus Ultimate Power Pepper 1 1 9 1(4) Only works on Dirt, Seeds near Sulfur Water
Qwus Hot Sand Pepper 1 1 7 1(5) Only works on Dirt,Sand, Seeds near Sulfur Water


Observations

T7: Perfect watering and growing (no shrinking back) seems to produce seeds, both before and after 2 p.m.


Add your observations here. Start your observation with * and end your observation with ~~~~.

Cucumbers

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Works on Grass,Dirt and Sand
Isis' Bounty 3 4 7 3 Works on Grass @ 1055 6381 Giza
Wadjet's Garden 2 3 2 1 Only works on Grass
Ma'ats Plow 1 3 1 1 Only works on Grass

Seeds

Tl;dr: Cucumbers produce seeds when grown near an invisible PapyrusGenerator object. How close they have to be to the generator, is dependent on the Genome of the seed.

Below, find the exact conversation had with Malard where this was determined - I was hoping to get these transcribed, but that never happened, so better to have the raws than nothing.

Cucumbers01.jpg
Cucumbers02.jpg
Cucumbers03.jpg
Cucumbers4.jpg
Cucumbers05.jpg
Cucumbers06.jpg
Cucumbers07.jpg
Cucumbers08.jpg
Cucumbers09.jpg
Cucumbers10.jpg
Cucumbers11.jpg
Cucumbers12.jpg
Cucumbers13.jpg
Cucumbers14.jpg
Cucumbers15.jpg
Cucumbers16.jpg
Cucumbers17.jpg
Cucumbers18.jpg
Cucumbers19.jpg
Cucumbers20.jpg
Cucumbers21.jpg
Cucumbers22.jpg


Observations

Add your observations here. Start your observation with * and end your observation with ~~~~.

Watermelon

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Only works on Grass,Sand
Set's Vintage 2 3 2 1 Only works on Grass
Geb's Produce 1 3 1 1 Only works on Grass
Qwus Hot Sand Watermelon 1 1 6 1(4) Only works on Grass,Sand

Observations

Talk:Watermelon

Add your observations here. Start your observation with * and end your observation with ~~~~.

Eggplant

Strain water per stage number of stages yield Seed Notes
Stranger's Solana 2 4 2 1(4) Only works on Sand
Qetesh's Soil 2 3 2 1(2) Only works on Sand
Isis' Bounty 3 4 4 1(6) Only works on Sand
Isis Seed T9 1 3 1 1 Only works on Sand


Observations

Talk:Eggplant

Add your observations here. Start your observation with * and end your observation with ~~~~.

General Observations

Ecology

In T7 Morendo verified (using Ecology 3) that growing vegetables affects the ground water level. This can reduce your ground water level to the point that neither vegetables nor flax will grow. Ground water depletion affects a larger area (need data here) around where you were growing your vegetables. To avoid groundwater depletion, you should rotate your vegetable growing to sites that are far enough apart (need data here) that they don't contribute to further depletion in areas that need to recover. Given sufficient time (need data here), the groundwater appears to move back towards normal levels (100).

This needs to be verified for T8.

Research Seed Log

Because more data is clearly needed for determining the actual seeding time bands


ByProducts

Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce (bugs TBC)


Required By

Produced By