Herbiculture
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Herbiculture | |||
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(Technology - Worship) | |||
Factions Researched | |||
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Allows occasional identification and collection of Herb Seeds.
Uses
Herb growing
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)
Known aqueduct towers are listed on the Herb_Seeds page
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.
Harvesting planted herbs yield 1 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.
In-Game minutes | Quantity |
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0 | 1* |
1 | 2 |
2 | 3 |
3 to 4 | 4 |
5 to 6 | 5 |
7 to 9 | 6 |
10 to 12 | 7 |
> 12 | 0* |
Research Costs
Required By