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Hades Furnace

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Revision as of 06:48, 15 April 2018 by Spatulus (talk | contribs) (Imported from T7)

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Source

This building becomes available after the Metallurgy 2 technology is learned at a University of Harmony.

Compare all Furnaces.

Cost

Use

  • Smelts all metals

Uses Petroleum for fuel.


Notes

  • Holds 1000 Petroleum
  • Max runtime is 20d 9h 47m 45s
  • Burns 49 petrol per day (49 ticks per day)
  • In past tales, Pollution appeared to be a donut-shaped ring around the hades, starting at approx 250 coords and ending at approx 500 coords from the Hades. This is debatable in T7.
  • Any ore not converted to metal will result in clinker when opened

Construction

To construct, place a Medium Construction Site at the desired location, then select Projects > Furnaces > Hades Furnace.

It must be built 65 or more coordinates away from any other Persephone Furnace or Hades Furnace.

  • If there is a Persephone Furnace or Hades Furnace up to 64 coordinates away, you will get a dialog box, "You must locate any water cooled furnace at least 64 coordinates from any other".
  • Has to be 65 or more coords away in both north-south coordinate AND east-west coordinate

It must be built near a water source and away from a road

  • If there is no water nearby, or if you construct too close to a road, you will get a dialog box, "Hades Furnaces are cooled with water, and must be built near a natural source, and away from paths."
  • A Water icon does not necessarily meet the requirements, and equally you can build where you don't get a water icon.

To prevent attempting to circumvent the distance restriction by constructing two furnaces at the same time or by repositioning it after construction, every time you fire a Persephone Furnace or Hades Furnace a check is made for any furnaces nearby. If there is another furnace 64 coords or less away, ALL affected furnaces will display in the main channel Operating a water cooled furnace too close to another causes it to become unstable. It will not operate when attempting to fire it.

Yield

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Ore Used Petrol Used Metal Yield Time opened Ore Cost/Metal % Yield Notes
20000 3 240 1,5 hours 83.33 1.20%
20000 4 300 2 hours 66.67 1.50%
20000 5 380 2,5 hours 52.63 1.90%
20000 6 440 3 hours 45.45 2.20%
20000 7 500 3,5 hours 40.00 2.50%
20000 8 580 4 hours 34.48 2.90%
20000 9 640 4,5 hours 31.25 3.20%
20000 10 680 5 hours 29.41 3.40%
20000 12 800 6 hours 25.00 4.00%
20000 13 860 6,5 hours 23.26 4.30%
20000 14 920 7 hours(+4min) 21.74 4.60%
20000 16 1000 8 hours 20.00 5.00%
20000 47 1960 23 hours 10.20 9.80%
20000 48 1980 23,5 hours 10.10 9.90%
20000 49 2000 24 hours 10.00 10.00% Gyration Cell Equiv.
20000 64 2280 1d 7h 33m 8.77 11.40%
20000 87 2560 1d 18h 35m 7.81 12.80%
20000 98 2660 48 hours 7.52 13.30%
20000 131 2920 2d 16h 6.85 14.60% Sweet Spot
20000 147 3000 72 hours 6.67 15.00% Sweet Spot
20000 179 3140 3d 15h 6.37 15.70% Sweet Spot
20000 196 3200 96 hours 6.25 16.00% Sweet Spot
20000 198 3200 4d 1h 6.25 16.00%
20000 228 3300 4d 15h 6.06 16.50%
20000 252 3340 5d 3h 30m 5.99 16.70%
20000 319 3460 6d 12h 15m 5.78 17.30%
20000 343 3500 7d 5.71 17.50%
20000 401 3560 8d 4h 9m 5.62 17.80%
20000 472 3620 9d 15h 15m 5.52 18.10%
20000 472 3700 12d 11h 37m 5.41 18.50%
20000 779 3760 15d 21h 23m 5.32 18.80%
20000 888 3800 18d 3h 4m 5.26 19.00%
20000 999 3820 20d 9h 19m 5.24 19.10%
20000 1000 3820 20d 9h 47m 5.24 19.10% What's the point?


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