Research
Overview | Hyksos | Kush | Meshwesh | Wiki Edit Guide |
Progress
Technology | Meshwesh | Hyksos | Kush | |
---|---|---|---|---|
Animal Husbandry | Yes | Yes | Yes | |
Agriculture | Yes | Yes | Yes | |
Stonecutting | Yes | Yes | Yes | |
Guild Construction | Yes | Yes | Yes | |
Dowsing | Yes | Yes | Yes | |
Stonemasonry | Yes | Yes | Yes | |
Beekeeping | Yes | Yes | Yes | |
Controlled Burn | Yes | Yes | Yes | |
Obelisk Construction | Yes | Yes | Yes | |
Sign Construction | Yes | Yes | Yes | |
Banner Construction | No | Yes | Yes | |
Glassblowing | Yes | Yes | Yes | |
Basic Charcoal Production | Yes | Yes | Yes | |
Chariot Repair | No | Yes | Yes | |
Mining | No | Yes | Yes | |
Metallurgy | No | No | Yes |
From the developer
- Universities are faction specific. Players learn from universities controlled by your faction. Each faction has 1 of each university in the factions home region.
- You cannot learn tech from universities your faction does not control.
- Players are able to learn technologies from captured Universities. To advance in a tech tree, each tech must be researched. Example: Even though controlled burn was learned from a capture University, a factions university must have it researched to advance to the next tech level.