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Test of the Singing Cicada

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The Test of the Singing Cicada
The Test of the Singing Cicada
(Test - The Human Body)
Demonstration
Daetrin on March 4, 2018
Verification

Unverified


Use your eyes and ears to locate elaborate and beautiful cicada cages hidden by other explorers. You may take a single animal from each cage, and when you have collected enough, build a colony of your own.

Cicada Cage.jpg Cicada Cage Options.jpg

Test Description

In the Test of the Singing Cicada, you'll be honing your Speed by quickly finding an ever-changing collection of Singing Cicadas hidden in cages across the land. Score points each time you find a Cicada cage, and automatically spend them when you advance your Speed by having the highest score in Egypt. When you find enough Cicadas, place a cage of your own for an effortless and continuous stream of points.

Principles

Find cicada cages placed around Egypt by other players, then place your own for a stream of points.

  • Find your first Cicada Cage
  • Check Status using your Tests Menu
  • Accumulate 1000 Cicada Points (Check Status)
  • Turn in enough Cicadas to build a cage
  • Place your Cage

Additional Information

The Test of the Singing Cicada is a test in the discipline of the Human Body, and is also the way to permanently increase one's Speed attribute. The test focuses on exploration, particularly of remote or hard-to-reach areas in Egypt.

You must go to a University of Body and hand over a certain amount of cicadas you have found for the scientists to give you a cage to build. Usually it takes 4 - 9 cicadas to do this. A cage costs 1 linen and 4 boards to build. You cannot build near steep terrain.

You have the above options for cages. Sometimes two or more cages are built on top of each other so it is good policy to "Move the Nearby Cage." under Self -> Tests -> Test of the Singing Cicada.

Finding Cages

At the start of tale, there are seed cages are placed by The Stranger.

In Tale 8, cages can be found in every region but you cannot place a cage in an area controlled by your faction.

"You cannot place a cage in land we (Your Faction) control, they are really noisy, let someone else put up with them..."

Generally this is presumed to be the areas of the 3 Kingdoms. It is unknown what happens when factions and regions change loyalty through Tribute offerings.

Passing the Principle

Hidden across the Egyptian landscape are dozens of Cicada Cages, detectable mainly through the continuous chirping sounds they emit. A player who comes across a cicada cage is allowed to take a cicada from it (provided the player has signed up for the Cicada test). When a player has collected enough cicadas, he may build and place a cicada cage of his own. In T8, a cage may be placed only in a region belonging to factions other than the one a player is a part of. Cages crumble and are gone after 7 players have discovered them and removed a cicada.

Cicada points are earned both by finding other players' cages (a single bonus for each cage found) and by building your own (points earned continuously for as long as your cages survive). Every 3 Egypt days, the 21 players with the highest scores receive a permanent Speed advance. They then all lose cicada points equal to the 21st player's score. (In effect, the 21st player's score determines how much it "costs" to "buy" a Speed point that day.)

Silenced Cicada Chirps

Part way through Tale 8 a method of silencing the continuous cicada chirp was introduced as part of the T8 Cheese System. Baramily cheese when applied to a cicada cage silences the chirp.

There are a number of unknowns about the effects of giving cheese to insects.

  1. Duration of the silence
  2. Application to your own cages
  3. Application to another player's cages
  4. How the age (potency) of the cheese affects the silence
  5. Any negative effects from applying the cheese to the cage
  6. Offsets to the increased difficulty in finding silenced cages

Getting More Speed

Speed points are allocated depending on the number of advances you achieve. For the first eight levels, it is one advance per speed point. It then increases exponentially.

Speed Amount Advances from previous speed Total Advances
1 1 1
2 1 2
3 1 3
4 1 4
5 1 5
6 1 6
7 1 7
8 1 8
9 2 10
10 4 14
11 8 22
12 16 38
13 32 70
14 64 134
15 128 262
16 256 518
17 512 1030
18 1024 2054
19 2048 4102
20 4096 8198
21 8192 16390

It is possible to receive more than one advance in a day.

  • For example, if you have 15,000 points and the advances cost 5,000 points then you will gain three advances.
  • For example, if you have 460,000 points and the advances cost 20,800 points each, then you will gain 22 advances (457,600 points) and keep 2,400 points for the next round of advancements. It is verified that you can get more than 21 advances in a single go.

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