Vegetable
Basic
- Vegetables refer to the various edible plants which can be grown and harvested from seeds.
- Most vegetables can be grilled in a Firepit or cooked in a Kitchen; most have other uses as well.
- Egypt has access to five standard vegetables -- Cabbage, Carrots, Garlic, Leeks, and Onions -- the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open, and your Faction is in control of the UWor.
- Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
- Other vegetables such as Peppers, Cucumbers, Watermelon and Eggplant *may* be received from events.
How To Grow
All vegetables are grown from Vegetable Seeds. Vegetables can only be planted in the proper terrain:
- grass for cabbages, carrots, cucumbers and watermelons.
- sand for garlic, leeks and onions, (pre-T8 Eggplants)
- and dirt for peppers
All five standard vegetables are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a jug quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. Original vegetable seeds must grow four times before they can be harvested, which means at least four waterings (more if they shrink on the way). Crossbred seeds vary on waterings. To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. Overwatering (watering more then the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed (except Peppers, pre-T8).
Vegetable Types
For the latest crossbred vegetable seeds, see new crosses
Cabbage
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Mut's Fruiton | 1 | 3 | 1 | 1 | Only works on Grass |
Bastet's Yielding | 2 | 3 | 2 | 1 | Only works on Grass |
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
IaruHetep#28 | 1 | 2 | 2 | 1 | Only works on Grass |
IaruHetep#43 | 1 | 1 | 2 | 1 | Only works on grass |
Qwus Cabbage | 1 | 1 | 3 | 1(5) | Only works on grass |
Observations
Talk:Cabbage Grows in grass Add your observations here: here. Start your observation with * and end your observation with ~~~~.
Carrots
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Green Leaf | 2 | 3 | 2 | 1 | Only works on Grass |
Osiris' Orange | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Carrot | 1 | 1 | 3 | 1(3) | Only works on Grass |
Observations
Talk:Carrots Add your observations here. Start your observation with * and end your observation with ~~~~.
Cucumbers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Works on Grass,Dirt and Sand |
Isis' Bounty | 3 | 4 | 7 | 3 | Works on Grass @ 1055 6381 Giza |
Wadjet's Garden | 2 | 3 | 2 | 1 | Only works on Grass |
Ma'ats Plow | 1 | 3 | 1 | 1 | Only works on Grass |
Seeds
Tl;dr: Cucumbers produce seeds when grown near an invisible PapyrusGenerator object. How close they have to be to the generator, is dependent on the Genome of the seed.
Below, find the exact conversation had with Malard where this was determined - I was hoping to get these transcribed, but that never happened, so better to have the raws than nothing.
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 2 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Leeks
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Hapi's Harvest | 1 | 3 | 1 | 1 | Only works on Sand |
Horus' Grain | 3 | 3 | 2 | 1 | Only works on Sand |
Qwus Leek | 1 | 1 | 3 | 1(2) | Only works on Sand got Seeds 3000, -6000 |
Observations
Talk:Leeks Add your observations here. Start your observation with * and end your observation with ~~~~.
Onions
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Tears of Sinai | 2 | 3 | 2 | 1 | Only works on Sand |
Amun's Bounty | 1 | 3 | 1 | 1 | Only works on Sand |
Qwus Onion | 1 | 1 | 2 | 1(3) | Only works on Sand |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Peppers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Dirt and Sand |
Ptah's Breed | 2 | 3 | 2 | 1 | Only works on Dirt |
Ra's Fire | 1 | 3 | 1 | 1 | Only works on Dirt |
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Lukeera#26 | 1 | 1 | 5 | 1 | Only works on Dirt |
Qwus Ultimate Power Pepper | 1 | 1 | 9 | 1(4) | Only works on Dirt, Seeds near Sulfur Water |
Qwus Hot Sand Pepper | 1 | 1 | 7 | 1(5) | Only works on Dirt,Sand, Seeds near Sulfur Water |
Observations
T7: Perfect watering and growing (no shrinking back) seems to produce seeds, both before and after 2 p.m.
Add your observations here. Start your observation with * and end your observation with ~~~~.
Watermelon
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Grass,Sand |
Set's Vintage | 2 | 3 | 2 | 1 | Only works on Grass |
Geb's Produce | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Hot Sand Watermelon | 1 | 1 | 6 | 1(4) | Only works on Grass,Sand |
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
Eggplant
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Stranger's Solana | 2 | 4 | 2 | 1(4) | Only works on Sand |
Qetesh's Soil | 2 | 3 | 2 | 1(2) | Only works on Sand |
Isis' Bounty | 3 | 4 | 4 | 1(6) | Only works on Sand |
Isis Seed T9 | 1 | 3 | 1 | 1 | Only works on Sand |
- Eggplant seeds can be reproduced if planted next to a mushroom.
- Warning were issued that the over production of eggplant/eggplant seeds would have consequences. This warning seems to be connected to higher pollution levels found after growing eggplant seeds.
Observations
Add your observations here. Start your observation with * and end your observation with ~~~~.
General Observations
Ecology
In T7 Morendo verified (using Ecology 3) that growing vegetables affects the ground water level. This can reduce your ground water level to the point that neither vegetables nor flax will grow. Ground water depletion affects a larger area (need data here) around where you were growing your vegetables. To avoid groundwater depletion, you should rotate your vegetable growing to sites that are far enough apart (need data here) that they don't contribute to further depletion in areas that need to recover. Given sufficient time (need data here), the groundwater appears to move back towards normal levels (100). Template:8
Previous Reproduction
T8 reproduction methods are currently being investigated. Preliminary data suggests that reproduction is driven primarily by ecological and time-of-day factors.
Lens of Thoth is actively researching vegetable reproduction. Keep an eye on their Lens_of_Thoth/Vegetable_Seeds page for relevant data. (If you are skilled up in Ecology, and wish to contribute to this research, the guild-hall is in Red Sea, 1996, 1824, not far from the Avaris chariot stop. All factions are welcome.)
Tale 7
- Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.
Tale 6
Tale 5
* Onions: Long grow cycle * Carrots: When your last workload was 1000+ * Leeks: After catching "your" fish. * Cabbage: Two people that have passed Mentorship. One seed per pair. * Garlic: With a 1+ weed ex-spouse * Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order. * Cuccumbers: On a small island * Eggplant: Near 3 Newbies (level 0-1) * Watermelons: After picking up a wild beetle
Tale 4
- Onions Planted when you're tired
- Leeks After a successful dowse (but not after an unsuccessful one) -- Code for this did not work
- Garlic An hour+ after eating a meal with a correct-for-you herb base -- Code for this did not work
- Cabbage Near 2 wild-growing herbs
- Carrots When you're not carrying anything -- Impossible to achieve (you must carry at least jugs to water)
- Pepper After perfect gold mining -- RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)
- Watermelon When you're drunk
- Cucumber Near a lit hookah
- Eggplant In a wheat field with other people -- Possibly did not work
Tale 3
- Onions Alone with Spouse
- Garlic On your day of the month
- Cabbage On your region's day
- Leeks After eating a Masterpiece
- Carrots When smelling proper incense
- Pepper
- Watermelon In today's spot
- Cucumber Near a rare flower (young?)
- Eggplant Near a Pyramid of Fertile Land
Research Seed Log
Because more data is clearly needed for determining the actual seeding time bands
ByProducts
Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce (bugs TBC)
(Received 1 Corn Maggot while harvesting Onions -Versato)