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Test of the Bedouin

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Revision as of 13:15, 28 July 2018 by Zhukuram (talk | contribs)
  Test of the  
Bedouin
Discipline
Requirements
Principles
Demonstration
  • Demonstrated by Somebob in Nabta Playa on Mar 13, 2018.

University Text

The Test of the Bedouin is a special award given to those that prove themselves the best explorers of our land. When you visit an altar, anoint it with a drop of Cactus Sap. The longer that that altar remains unanointed by others, the better. Every 24 hours, the best explorers will receive an advancement in the Test of the Bedouin.

Demonstration Requirements

Opening the Test of the Bedouin required 500 Cactus Sap.

Overview

The Test of the Bedouin is a test in the discipline of the Human Body, and is also the way to permanently increase one's Dexterity attribute. The test focuses on discovering Common Altars and anointing them with Cactus Sap, in competition with other players.

Passing the Principle

Passing the Test

The two players with the most anointed altars at the time of advance will receive one Dexterity point. Advance happens every 24 hours (Duck Time increases this). Those who advance will receive a pop-up notification if online. If offline, you will receive a calendar notification like this:

Bedouin advance calendar notification

Those who do not advance do not receive any notification of any kind.

To pass the test you must receive 7 of these notifications.

Progression

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There is no in-game indication of your progress other than if you are placed in the top 2 for the day. You will then receive one of two notifications depending if you are online or offline at the time the progress is calculated. If you are online, you will receive a standard popup box saying "You have placed in the top 2 Bedouin. You have done this X time(s)." - this message stays on the screen for 5 minutes before disappearing. If you are offline, you will have a calendar entry.

Each time you are placed in the top 2, you receive a +1 DEX. This is in addition to the DEX received from the Test of the Acrobat.


Altar Queue

There are 3 players per altar Template:8 and they are removed in FIFO (first in, first out) order.

ON -> 3 / 2 / 1 -> OFF

Altar Tap Progression

A taps altar first == null / null / A
B now taps the altar == null / B / A
C now taps the altar == C / B / A

The next person to tap the altar will push A off

D taps the altar ==  D / C / B 
E taps the altar ==  E / D / C

The only method for removing a player in position 1 is to tap the altar. This advances the other 2 players. The only method of removing all players from an altar is to push 3 new players on.

The only way to stop getting advances is to have other players tap enough altars so that

  1. you are pushed off a given altar
  2. you are pushed off enough altars so you no longer are in the top 2

There is no mechanism to withdraw from an altar or gaining advances after passing the test.

For more details see Wikipedia entry FIFO (computing and electronics)

Time Drift

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Every altar records the last three people to anoint it. Every 24 hours (Real Day) there is an advance for the greatest number of altars.

The score is not for time but for quantity of altars. e.g. 100 altars.

Test Advances are only reported to the top 2 scores. If you are online you get a brief message box. If you are offline you will get a notice in the calendar. Only the top 2 will know the times of the advance. The scores are for the most altars. Duration has no direct impact. Last Hitting is all that is required for scoring. Any time prior to the end of the reporting period another player can Last Hit and take the score on that altar. The tabulation period is hidden to all others. The approximate times can be estimated by the reported time drift of 2 minutes per day.

The time shift means that for most players they cannot know when to Last Hit the altars.

Time Drift appears to be approximately 1 hour per 30 day period. See Tale 7 wiki for details on Time Drift.