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Essences

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Revision as of 02:40, 5 January 2020 by Larame (talk | contribs) (→‎Essences)



This is a table for producing Essences for Chemistry.

Each Essence takes 10 db of material (e.g. resin) and 10 Spirits to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey is both a quality and a type any spirits of grey quality are also type grey, and vice versa). Each type of spirit has a temperature. If you add the temperatures of the ten spirits you get the temperature of the end result.

Each macerated item has an ideal temperature value of spirits that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (but not always) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits produce a maximum of 3 drops.

For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.

Essences each have 8 properties, often abbreviated to their first two letters:

  • Aromatic (Ar)
  • Astringent (As)
  • Bitter (Bi)
  • Salty (Sa)
  • Sour (So)
  • Spicy (Sp)
  • Sweet (Sw)
  • Toxic (To)

Each property has an integer value between -3 and 3. Except for 0, none of these values occur more than once in a given essence. Because of the way the essence values are generated, each essence must have one attribute with a value of -1.

Essences with blue cells have been verified by two independent sources.

Essences with red cells have conflicts between independent sources, and are recommended not to use.

Tools

  • Ashen's Essence Research Spreadsheet: This spreadsheet (blank, read-only, make-your-own-copy version) is an essence research aid that does most of the math of figuring out essence stats given sufficient compound litmus data and some starting "common base" stats (where you are able to determine from compound ABCDE what E's value is without yet knowing A, B, C, and D's values). It has features for flagging conflicts with its own data, with wiki data, +/- extract stat calculation, etc. See instructions in the HowTo tab.

Essences

Material (Resin) Temp Recipe (Spirits) Ar As Bi Sa So Sp Sw To
Acacia 11 9 Wood, 1 Worm
Acacia Sapling 9 9 Wood, 1 Rock
Acacia Youth 23 7 Worm, 3 Grain
Anaxi 16 6 Wood, 4 Worm
Arconis 85 5 Fish, 5 Grey
Ash Palm 41 5 Grain, 4 Vegetable, 1 Worm
Autumn Bloodbark 73 7 Mineral, 3 Fish
Autumn Bloodbark Sapling 46 5 Grain, 4 Vegetable, 1 Mineral
Autumn Bloodbark Youth 7 7 Wood, 3 Rock
Beetlenut 55 9 Vegetable, 1 Wood
Blaze Maple 82[2] 8 Fish, 2 Grey
Blaze Maple Sapling 45 5 Grain, 5 Vegetable
Blaze Maple Youth 84 6 Fish, 4 Grey
Bloodbark 13 7 Wood, 3 Worm
Bottle Tree 89 9 Grey, 1 Fish
Bramble Hedge 6 4 Rock, 6 Wood
Broadleaf Palm 78 9 Fish, 1 Vegetable
Butterleaf Tree 10 10 Wood
Cerulean Blue 56 9 Vegetable, 1 Worm
Chakkanut Tree 11 9 Wood, 1 Worm
Chicory 56 9 Vegetable, 1 Worm
Cinnar 67 7 Mineral, 3 Vegetable
Coconut Palm 26 6 Grain, 4 Worm
Cricklewood 48 6 Vegetable, 4 Grain
Deadwood Tree 35 7 Worm, 3 Mineral
Delta Palm 3 7 Rock, 3 Wood
Dikbas 37 6 Grain, 3 Vegetable, 1 Wood
Dikbas Sapling 33 9 Grain, 1 Vegetable
Dikbas Youth 60 10 Vegetable
Dwarf Safsaf 11 9 Wood, 1 Worm
Elephantia 75 5 Fish, 5 Mineral
Feather Tree 66 9 Mineral, 1 Grain
Feather Tree Sapling 28 8 Grain, 2 Worm
Feather Tree Youth 64 6 Vegetable, 4 Mineral
Fern Palm 27 7 Grain, 3 Worm
Folded Birch 20 5 Grain, 5 Wood
Giant Cricklewood 12 9 Wood, 1 Grain
Golden Hemlock 35 7 Worm, 3 Mineral
Golden Hemlock Sapling 67 7 Mineral, 3 Vegetable
Golden Hemlock Youth
Green Ash 43 6 Grain, 3 Vegetable, 1 Mineral
Green Ash Sapling 8 2 Rock, 8 Wood
Green Ash Youth 65 5 Vegetable, 5 Mineral
Hawthorn 67 7 Mineral, 3 Vegetable
Hokkaido 8 2 Rock, 8 Wood
Illawara 37 6 Grain, 3 Vegetable, 1 Wood
Illawara Sapling 10 10 Wood
Illawara Youth
Jacaranda 75 5 Fish, 5 Mineral
Jacaranda Sapling 49 5 Grain, 4 Mineral, 1 Vegetable
Jacaranda Youth 17 7 Worm, 3 Wood
Japanese Cherry 45 5 Grain, 5 Vegetable
Japanese Cherry Sapling 67 7 Mineral, 3 Vegetable
Japanese Cherry Youth 2 8 Rock, 2 Wood
Kaeshra 71 9 Mineral, 1 Fish
Katsura Sapling 24 6 Worm, 4 Wood
Katsura Tree 84 6 Fish, 4 Grey
Katsura Youth 10 10 Wood
Khaya 42 6 Grain, 4 Vegetable
Khaya Sapling 80 10 Fish
Khaya Youth 71 9 Mineral, 1 Fish
Locust Palm 80 10 Fish
Mimosa 10 10 Wood
Mimosa Sapling 16 6 Worm, 4 Wood
Mimosa Youth 20 10 Worm
Mini Palmetto 84 9 Grey, 1 Grain
Miniature Fern Palm 50 5 Grain, 5 Mineral
Monkey Palm 47 6 Vegetable, 3 Grain, 1 Worm
Monterey Pine 50 5 Grain, 5 Mineral
Monterey Pine Middle Age 42 6 Grain, 4 Vegetable
Monterey Pine Sapling 57 9 Vegetable, 1 Grain
Montu Maple 61 9 Vegetable, 1 Mineral
Oil Palm 20 10 Worm
Oleaceae 39 7 Grain, 3 Vegetable
Oranje 68 8 Mineral, 2 Vegetable
Orrorin 70 10 Mineral
Parrotia 78 8 Fish, 2 Mineral
Parrotia Sapling 48 6 Vegetable, 4 Grain
Parrotia Youth 72 2 Fish, 8 Mineral
Passam 51 7 Vegetable, 3 Grain

Footnotes

These are not necessarily the only recipes that sum up to these temperatures.
1 Any combination with grey spirits in it will give a maximum output of 3 drops.
2 10 Fish of air quality gives best yield. Any combination with grey produced fewer drops.
3 10 Fish of varying quality was "too cold" and produced 0 drops. 10 Grey produced 3 drops which is best yield when any Grey is used.
4 Both Camel Pheromones appear to break normal attribute rules. It has been observed that both pheromones have 2 attributes that both have a value of 3. Confirmed for T8.