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Essences

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Revision as of 21:43, 18 February 2020 by Solaris (talk | contribs) (→‎Essences)



This is a table for producing Essences for Chemistry.

Each Essence takes 10 db of material (e.g. resin) and 10 Spirits to make. Each spirit has a type (Rock-Fish) and a quality (Grey-Ra) (note grey is both a quality and a type any spirits of grey quality are also type grey, and vice versa). Each type of spirit has a temperature. If you add the temperatures of the ten spirits you get the temperature of the end result.

Each macerated item has an ideal temperature value of spirits that will produce the highest quantity of Essences. You will also get a variable quantity of Essence depending on the worst quality of any spirits you use. With the correct temperature and Fire quality you get 6 drops of Essence. Unlike T3 being slightly off does not give consistent results. With fire there is often (but not always) two locations that produce 6 drops and some times changing the temperature by 1 will reduce the yield by 2 instead of 1. Grey Spirits produce a maximum of 3 drops.

For this table all spirits are Fire quality (or Grey quality). And have the following temperatures: Rock 0, Wood 1, Worm 2, Grain 3, Grass 4, Fruit 5, Vegetable 6, Mineral 7, Fish 8, Grey 9.

Essences each have 8 properties, often abbreviated to their first two letters:

  • Aromatic (Ar)
  • Astringent (As)
  • Bitter (Bi)
  • Salty (Sa)
  • Sour (So)
  • Spicy (Sp)
  • Sweet (Sw)
  • Toxic (To)

Each property has an integer value between -3 and 3. Except for 0, none of these values occur more than once in a given essence. Because of the way the essence values are generated, each essence must have one attribute with a value of -1.

Essences with blue cells have been verified by two independent sources.

Essences with red cells have conflicts between independent sources, and are recommended not to use.

Tools

  • Ashen's Essence Research Spreadsheet: This spreadsheet (blank, read-only, make-your-own-copy version) is an essence research aid that does most of the math of figuring out essence stats given sufficient compound litmus data and some starting "common base" stats (where you are able to determine from compound ABCDE what E's value is without yet knowing A, B, C, and D's values). It has features for flagging conflicts with its own data, with wiki data, +/- extract stat calculation, etc. See instructions in the HowTo tab.

Essences

Material (Resin) Temp Recipe (Spirits) Ar As Bi Sa So Sp Sw To
Acacia 11 9 Wood, 1 Worm 0 0 0 0
Acacia Sapling 9 9 Wood, 1 Rock 0 0 - 0
Acacia Youth 23 7 Worm, 3 Grain + 0 0 -
Anaxi 16 6 Worm, 4 Wood + 0 + +
Arconis 85 1 Mineral, 1 Vegetable, 8 Grey 0 + - 0
Ash Palm 41 5 Grain, 4 Vegetable, 1 Worm 0 0 - -
Autumn Bloodbark 73 7 Mineral, 3 Fish 0 - + 0 +
Autumn Bloodbark Sapling 46 6 Grain, 4 Mineral 0 - - - +1?
Autumn Bloodbark Youth 7 7 Wood, 3 Rock 0 0 - 0
Beetlenut 55 9 Vegetable, 1 Wood +2? 0 0 + 0 -1?
Blaze Maple 82 8 Fish, 2 Grey 0 0 0 0
Blaze Maple Sapling 45 5 Grain, 5 Vegetable 0 - + 0
Blaze Maple Youth 84 9 Grey, 1 Grain 0 - 0 0
Bloodbark 13 7 Wood, 3 Worm + - 0 - +1?
Bottle Tree 89 9 Grey, 1 Fish 0 - + 0 +
Bramble Hedge 6 4 Rock, 6 Wood - 0 + +
Broadleaf Palm 78 8 Fish, 2 Mineral 0 + 0 0
Butterleaf Tree 10 10 Wood 0 0 - 0 0
Cerulean Blue 56 9 Vegetable, 1 Worm +2? 0 0 + 0 -1?
Chakkanut Tree 11 9 Wood, 1 Worm - + - -
Chicory 56 9 Vegetable, 1 Worm 0 + 0 0
Cinnar 67 7 Mineral, 3 Vegetable +2? 0 0 + - -1?
Coconut Palm 26 6 Grain, 4 Worm 0 - + - 0
Cricklewood 48 6 Vegetable, 4 Grain - 0 + 0
Deadwood Tree 35 7 Worm, 3 Mineral 0 - + 0
Delta Palm 3 7 Rock, 3 Wood 0 + - + - +1?
Dikbas 37 6 Grain, 3 Vegetable, 1 Wood + 0 0 -
Dikbas Sapling 33 9 Grain, 1 Vegetable - - + +
Dikbas Youth 60 10 Vegetable 0 0 - -
Dwarf Safsaf 11 9 Wood, 1 Worm - 0 0 -
Elephantia 75 5 Fish, 5 Mineral +2? - 0 + - -1?
Feather Tree 66 9 Mineral, 1 Grain +2? - 0 - 0 -1?
Feather Tree Sapling 28 8 Grain, 2 Worm + 0 0 0
Feather Tree Youth 64 6 Vegetable, 4 Mineral + 0 - +
Fern Palm 27 7 Grain, 3 Worm + + 0 -
Folded Birch 20 5 Grain, 5 Wood 0 - + 0 0
Giant Cricklewood 12 9 Wood, 1 Grain 0 0 - +
Golden Hemlock 35 7 Worm, 3 Mineral - 0 0 0
Golden Hemlock Sapling 67 7 Mineral, 3 Vegetable
Green Ash 43 6 Grain, 3 Vegetable, 1 Mineral
Green Ash Sapling 8 2 Rock, 8 Wood
Green Ash Youth 65 5 Vegetable, 5 Mineral
Hawthorn 67 7 Mineral, 3 Vegetable
Hokkaido 8 2 Rock, 8 Wood
Illawara 37 6 Grain, 3 Vegetable, 1 Wood
Illawara Sapling 10 10 Wood
Illawara Youth 7 3 Rock, 7 Wood
Jacaranda 75 5 Fish, 5 Mineral
Jacaranda Sapling 49 5 Grain, 4 Mineral, 1 Vegetable
Jacaranda Youth 17 7 Worm, 3 Wood
Japanese Cherry 45 5 Grain, 5 Vegetable
Japanese Cherry Sapling 67 7 Mineral, 3 Vegetable
Japanese Cherry Youth 2 8 Rock, 2 Wood
Kaeshra 71 9 Mineral, 1 Fish
Katsura Sapling 24 6 Worm, 4 Wood
Katsura Tree 84 6 Fish, 4 Grey
Katsura Youth 10 10 Wood
Khaya 42 6 Grain, 4 Vegetable
Khaya Sapling 80 10 Fish
Khaya Youth 71 9 Mineral, 1 Fish
Locust Palm 80 10 Fish
Mimosa 10 10 Wood
Mimosa Sapling 16 6 Worm, 4 Wood
Mimosa Youth 20 10 Worm
Mini Palmetto 84 9 Grey, 1 Grain
Miniature Fern Palm 50 5 Grain, 5 Mineral
Monkey Palm 47 6 Vegetable, 3 Grain, 1 Worm
Monterey Pine 50 5 Grain, 5 Mineral
Monterey Pine Middle Age 42 6 Grain, 4 Vegetable
Monterey Pine Sapling 57 9 Vegetable, 1 Grain
Montu Maple 61 9 Vegetable, 1 Mineral
Oil Palm 20 10 Worm
Oleaceae 39 7 Grain, 3 Vegetable
Oranje 68 8 Mineral, 2 Vegetable
Orrorin 70 10 Mineral
Parrotia 78 8 Fish, 2 Mineral
Parrotia Sapling 48 6 Vegetable, 4 Grain
Parrotia Youth 72 2 Fish, 8 Mineral
Passam 51 7 Vegetable, 3 Grain
Peaches 'n Cream Maple 74 4 Fish, 6 Mineral
Peaches 'n Cream Sapling 10 10 Wood
Peaches 'n Cream Youth 57 9 Vegetable, 1 Grain 0
Phoenix Palm 62 8 Vegetable, 2 Mineral
Pratyeka Tree 64 6 Vegetable, 4 Mineral
Ranyahn 16 6 Worm, 4 Wood
Razor Palm 28 8 Grain, 2 Worm
Red Maple 29 9 Grain, 1 Worm
River Birch 54 8 Vegetable, 2 Grain
River Birch Sapling 69 9 Mineral, 1 Vegetable
River Birch Youth 34 9 Grain, 1 Mineral
Royal Palm 23 7 Worm, 3 Grain
Safsaf Sapling 6 4 Rock, 6 Wood
Safsaf Willow 41 5 Grain, 4 Vegetable, 1 Worm
Savaka 3 7 Rock, 3 Wood
Scaley Hardwood 30 10 Grain
Silky Oak 60 10 Vegetable 0
Spiked Fishtree 82[2] 9 Gray, 1 Wood 0
Spindle Tree 39 7 Grain, 3 Vegetable
Stout Palm 16 6 Worm, 4 Wood
Summer Maple 90 10 Grey
Summer Maple Sapling 59 7 Vegetable, 2 Mineral, 1 Grain
Summer Maple Youth 43 6 Grain, 3 Vegetable, 1 Mineral
Sweet Pine 90 10 Grey
Tapacae Miralis 77 7 Fish, 3 Mineral
Tiny Oil Palm 22 6 Grain, 4 Wood
Towering Palm 88 9 Grey, 1 Mineral
Trilobellia 70 10 Mineral
Umbrella Palm 59 7 Vegetable, 2 Mineral, 1 Grain
White Pine 37 5 Grain, 3 Vegetable, 2 Worm
White Pine Sapling 38 6 Grain, 3 Vegetable, 1 Worm
White Pine Youth 46 5 Grain, 4 Vegetable, 1 Mineral
Windriver Palm 35 7 Worm, 3 Mineral
Young Golden Hemlock 15 5 Worm, 5 Wood
Material (Powdered Gems) Temp Recipe (Spirits) Ar As Bi Sa So Sp Sw To
Amethyst 60 10 Vegetable
Citrine 2 2 Wood, 8 Rock
Diamond 25 5 Grain, 5 Worm
Emerald 31 7 Grain, 1 Vegetable, 2 Wood
Garnet 34 9 Grain, 1 Mineral
Jade 37 8 Grain, 1 Mineral, 1 Vegetable
Lapis 90 10 Grey
Morganite 5 5 Wood, 5 Rock
Opal 17 7 Worm, 3 Wood
Quartz 71 9 Mineral, 1 Fish
Ruby 88 8 Grey, 2 Fish
Sapphire 17 7 Wood, 3 Worm
Sunstone
Topaz
Turquoise
Material (Metal Salts) Temp Recipe (Spirits) Ar As Bi Sa So Sp Sw To
Salts of Aluminum
Salts of Antimony
Salts of Cobalt
Salts of Copper
Salts of Gold
Salts of Iron
Salts of Lead
Salts of Magnesium
Salts of Nickel
Salts of Platinum
Salts of Silver
Salts of Tin
Salts of Zinc

Footnotes

These are not necessarily the only recipes that sum up to these temperatures.
1 Any combination with grey spirits in it will give a maximum output of 3 drops.
2 10 Fish of air quality gives best yield. Any combination with grey produced fewer drops.
3 10 Fish of varying quality was "too cold" and produced 0 drops. 10 Grey produced 3 drops which is best yield when any Grey is used.
4 Both Camel Pheromones appear to break normal attribute rules. It has been observed that both pheromones have 2 attributes that both have a value of 3. Confirmed for T8.