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Revision as of 22:05, 25 December 2020 by Mehrane (talk | contribs) (T10 Tech)
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Here's a transcript of a description of how tech will work in T10. Enjoy.

Malard: [08m] okay its done Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it Malard: [08m] let me explain how the new research system works Malard: [07m] from any university you can put in the starting resources, these typically are going to be very low, in the case of Animal Husbandry its just 1 of each item Malard: [07m] at that point, ALL universities will start to work on the problem Malard: [07m] of that type Malard: [07m] so all U Worship in this situation Malard: [06m] during the course of the research, they might run into difficulties Malard: [06m] if your house controls the region then your house announce chat will get a notification that they are stuck Malard: [06m] when you goto the uni, it will present a randomised list of resources that it needs Malard: [05m] some of these could be "wrong" resources, i.e. the researchers are asking for stuff that historically they did not need Malard: [05m] but at the end of the day this is an R&D project, so who knows, you might need coal to open farming Malard: [05m] (obviously the resources it will ask for are appropriate for the technology level egypt has) merek: [04m] Farming 1 of 3: You cannot donate to this tech yet, blame Malard. Malard: [04m] yeah only animal husbandry is ported to the new system Malard: [04m] i will migrate more now, i was just focused on getting one skill over the line first Talion: [04m] Will it be random per player or per uni or per "problem" Malard: [03m] a per uni problem Malard: [03m] and they might get stuck more than once Malard: [03m] or they might not get stuck at all Kaliack: [03m] My UoW shows Animal Husbandry as a Research In Progress, nothing needed right now. Malard: [03m] additionally, it is planned (although not implemented) that you can speed up the research time Malard: [03m] and this will be done through asking for food of certain quality Malard: [03m] so packed lunches that meet certain attribute levels Malard: [03m] or wine or beer Malard: [03m] for example Laf: [02m] is research individual ou for everyone? Malard: [02m] its now global Malard: [02m] so instead of it being house restricted its a global activity Malard: [02m] but obviously with so many uni's the problem is now distributed Malard: [01m] so instead of it being a make lots of resources up front Malard: [01m] its a start the project off asap and then solve problems along the way Malard: [01m] its intended that some of the resource requirements might be not just a bunch of simple materials Malard: [01m] it could be a blade of x quality Mehrane: [01m] so you're saying, we could hunt down a university that has good reqs (or no reqs) to complete a given tech, and then it will be available ? Malard: [01m] no, ALL uni's are working on the problem Malard: [00m] so in the case of animal husbandry you've got a fair few that are going to need help Peacefulness: [00m] Do we have to take care of all the universities before the techs open? (This could get crazy-fun!) Malard: [00m] yes Malard: [00m] so you've got 16 u worships that will need help Mehrane: [00m] oh wow... Farnite: [00m] Oh that is so awesome Mehrane: [00m] who was suggesting to put unis in Arabia already ? Malard: [00m] i am going to write some GUI that lets you see the global progress merek [00m] mutters Somebob Malard: [00m] to give you an idea on where the "stuck" uni's are merek: [00m] heh Malard: [01h02m] i have one more thing to resolve then i can let you try it Kaliack: [01h02m] Ahh, then I'll head over to Sinai Eugenius: [01h01m] Heading back to Bernike then Malard: [08m] okay its done Malard: [08m] okay folks, animal husbandry is working now (i hope), so please help test it Malard: [08m] let me explain how the new research system works Malard: [07m] from any university you can put in the starting resources, these typically are going to be very low, in the case of Animal Husbandry its just 1 of each item Malard: [07m] at that point, ALL universities will start to work on the problem Malard: [07m] of that type Malard: [07m] so all U Worship in this situation Malard: [06m] during the course of the research, they might run into difficulties Malard: [06m] if your house controls the region then your house announce chat will get a notification that they are stuck Malard: [06m] when you goto the uni, it will present a randomised list of resources that it needs Malard: [05m] some of these could be "wrong" resources, i.e. the researchers are asking for stuff that historically they did not need Malard: [05m] but at the end of the day this is an R&D project, so who knows, you might need coal to open farming Malard: [05m] (obviously the resources it will ask for are appropriate for the technology level egypt has) merek: [04m] Farming 1 of 3: You cannot donate to this tech yet, blame Malard. Malard: [04m] yeah only animal husbandry is ported to the new system Malard: [04m] i will migrate more now, i was just focused on getting one skill over the line first Talion: [04m] Will it be random per player or per uni or per "problem" Malard: [03m] a per uni problem Malard: [03m] and they might get stuck more than once Malard: [03m] or they might not get stuck at all Kaliack: [03m] My UoW shows Animal Husbandry as a Research In Progress, nothing needed right now. Malard: [03m] additionally, it is planned (although not implemented) that you can speed up the research time Malard: [03m] and this will be done through asking for food of certain quality Malard: [03m] so packed lunches that meet certain attribute levels Malard: [03m] or wine or beer Malard: [03m] for example Laf: [02m] is research individual ou for everyone? Malard: [02m] its now global Malard: [02m] so instead of it being house restricted its a global activity Malard: [02m] but obviously with so many uni's the problem is now distributed Malard: [01m] so instead of it being a make lots of resources up front Malard: [01m] its a start the project off asap and then solve problems along the way Malard: [01m] its intended that some of the resource requirements might be not just a bunch of simple materials Malard: [01m] it could be a blade of x quality Mehrane: [01m] so you're saying, we could hunt down a university that has good reqs (or no reqs) to complete a given tech, and then it will be available ? Malard: [01m] no, ALL uni's are working on the problem Malard: [00m] so in the case of animal husbandry you've got a fair few that are going to need help Peacefulness: [00m] Do we have to take care of all the universities before the techs open? (This could get crazy-fun!) Malard: [00m] yes Malard: [00m] so you've got 16 u worships that will need help Mehrane: [00m] oh wow... Farnite: [00m] Oh that is so awesome Mehrane: [00m] who was suggesting to put unis in Arabia already ? Malard: [00m] i am going to write some GUI that lets you see the global progress merek [00m] mutters Somebob Malard: [00m] to give you an idea on where the "stuck" uni's are merek: [00m] heh Malard: [05m] but yes, i wanted to make Somebob useful Malard: [04m] hey can you make food +30 speed -5 dex +9 focus -20 end Malard: [04m] why!? Malard: [04m] no reason :P Malard: [04m] oh and i need 10 servings Laf: [04m] love the all uni has to be open, every region will get to particpate Kay: [04m] and...you need the herbs to pickup the cooking skill Malard: [03m] well, lots of other changes are happening, but dont focus on that for now Malard: [03m] early doors these are only 4 hour skills merek: [02m] As long as you take into account the levels of skills/techs needed for the resources. Laf: [02m] can you not generate whatever you want as a dev? Peacefulness: [02m] question: Will University access be for all houses? (ie if there is a shortage of active players in a house, could that stall our ability to assist the scientists?) Malard: [02m] houses are almost purely cosmetic for most things Malard: [02m] techs are global once unlocked Malard: [01m] the only perk a house gets Malard: [01m] is "magic" knowledge when a uni in their controlled area is stuck Gumby: [01m] your faction just won't get the noticiation that the U needs help, but you can help it i think Gumby: [01m] *house Malard: [01m] totally Laf: [01m] great Malard: [00m] there is a different mechanic for house skills Mehrane: [00m] gonna need a big egypt-wide research guild I guess. Malard: [00m] they still exist Malard: [00m] so banner construction etc are house specific Malard: [00m] and work essentially how they did in t9 Malard: [00m] dump resources in at the start and leave alone