User:Talion/t10Suggest
From A Wiki in the Desert
Idea's compressed
This is a compressed version from the ideas and general chat for Malard. I'll be adding the other idea's that have been discussed shortly.
==Temptation Point Purchases==
Bonuses need to scale based on the length of the tale or techs available. Bonuses need to be large enough to encourage people to join in or it risks not being used. Players need to feel like they're missing out on something. Stat bonuses specifically were pitched as scale x2 linked to cooking skill lvl+1, and speed is one of the largest things requested.
===QOL Point Purchases - Changes to tech that scale===
Item | Notes |
---|---|
Flimsy brick racks don't break | After blacksmithing is available switch to increased brick production from sturdy brick racks |
Less twine breakage | No longer an option once hand looms available |
Fewer mats to repair machines | |
Casting/Blacksmithing +1 | While not max level available allow this tech |
===General QOL Point Purchases Options===
Item |
---|
More Slate/Flint hoards |
More Dug items stone/gypsum ect.. |
Reduced chariot timers\time usage outside of free rides |
Increase (select one of the safari animal) spawns |
Increase sheep or cow or pig spawns |
Increase herb spawns |
Increase mushroom spawns |
increase speed road\offroad\water\all |
reduced tending needed to grow flax, veggies, etc |
reduced water needed to grow flax, veggies, etc |
reduced tree timers in regions you own |
increased wood in regions you own |
decrease in length of X stat timers |
reduced costs for building new things |
Temporary access to "Special" cheese recipes |
Ants don't need to eat this week/increased leaf gather |
Increased ore/increased metal conversion |
Increased offline chore production by X% |
===Research Point Purchases === This may not fit here since tempation points are supposed to be for those who opt in but they came up in the idea so I've added them for consideration somewhere.
Item | Notes |
---|---|
Detailed Research Announcements | When a problem is run into announce what materials are needed and the location, on resume announce it's resumed with x remaining time. |
Research Delivery | Allow materials to be deposited at school/great hall then they will be delivered to the uni after time |
Shared Research | When the regionally controlled research finish, they should speed up research timers at other locations |
Unmonitored Research | Receive the research notification from uncontrolled regions |
===Disadvantage Discussion===
- Simple when a + something is granted this week, next week that plus is now a minus. This should prevent selecting the same + item twice in a row.
- To prevent people from just dropping temptation to avoid the malus, make the cooldown work so when you leave temptation it won't drop out until the following week.
==Alcohol Ideas==
- Expand beer brewing for instance to include adding of herbs to influence the flavors -- Somebob
- Add the ability to culture yeasts -- Peacefulness
- At world creation ensure all flavors are accessible -- Mehrane
- Add a <a href="https://atitd.wiki/tale8/User:Solaris/Test_of_the_Master_Brewer">Test of the Master Brewer</a> - Solaris
- Add a way to indicate what % the wine is when bottled without having to change the label.
==Consumables Ideas==
- Add smoked ham, similiar to the way cheese is done
- Allow cooking recipes to be saved for future use
- Add a kitchen upgrade "kitchen prep box" which you can add all items to then send them to be mixed to avoid the "kitchen is busy" message
==Current buildable item Ideas==
- Allow Raeli ovens to be upgraded to auto dredge tiles, after tiles are baked it would resume tile dredging
- Allow farms to be small/medium/large
- Allow hand plowed garden for like a 2x6 or extra small farm have it use at large end timer
- When salvaging things with gear boxes return some of the gears if you have the salvage skill
- Salvage an uninstalled gearbox to return gears.
- Permit chests to be painted and show the painted color
- Permit tool required buildings to be upgraded to install the tool, ie acid bath could require extra metal and the tongs to install them permanently.
- Permit kitchens to be linked to a <a href="">'tiki building'</a> similiar to wells/ranches -- the linked Kitches would should food name (freshness) - sub menu for box/bag/eat all other functionality would stay at the kitchen.
==Gem Ideas==
- Gem catalog for Gem Cutting Table in alphabetical Order
- Add a steam engine or spring box to the watermine for longer wind times
- Add a decaying papy basket to the watermine
- Add a rotproof upgrade to the watermine -- May still decay but take much longer than the papy basket / Also should require more advanced skill
==Steam Engine Ideas==
- Steam engine attachment or new building steam mixer for mixing concrete
- Steam engine to crush medium stone to gravel
==Talent Ideas==
- Lumberjack should allow for tree planting even if it was a one time only thing similiar to the free cow
- weaver talent should includ increased flax output
==UI Ideas==
- UI timer for temporary stat effects, like food/moss/springs/incense ect...
- A way to minimize the chat window
- Spell check for chat
- Possible way to edit previous chat message
- Turn on chat logging to output to a file
- Notepad function to save notes
- When clicking your avatar, Special, Show Entomology Progress....It shows your progress on insects found for the Arthropodology skill. Please relabel that menu option! (Skill-wise, Entomology is related to beetle-breeding, not insect-finding)
- Menu to check sheet glass making skill level -- or just add it to the skills window
- Update button size on charcoal ovens UI to adapt to modern day resolutions
- Make the task list more filterable, or split test tasks away from other tasks
- Higher endurance/str speeds the dive animation
- Display total carry capacity
- Visual indicators when machines/buildings breakdown
- Garlic scale much larger than other vegetables
- Tag items that are immune to sweeper with an icon
- Can there be an in-game tool to make fumeology tracking easier? Perhaps something similar to the tool that lists which insects we have collected, or our ability to see which herbs we have memorized.
- On gear box making show the gears missing from inventory instead of all gears.
==Other Ideas==
- Add General questing
- Could start simple: 'there's an NPC at the cs that is asking for (random item) and will trade (whatever) for it!'
- It doesn't even need to be particularly rewarding, but giving people more stuff to do will help those of us that binge the living hell out of this game at (hopefully) low coding cost!
- Take into consideration whats going in your region/house -- If there are no art/thought/scarabs that would exclude that from being a daily or call out travel to kush for thought and have it give a slightly different reward since you now need to go out of your region. This would be a good thing when the population falls.
- Have it pick 2 different types of gathers from a random list of your skills
- have 1 "craft" type daily which can either pick from a lists of required research items or just something random based on your skill
- Reward-wise you could keep the same token setup like you have and have your great hall keep a small list of static items and another list of things that change weekly or make a toggle that picks something something from a loot table for each of the different types of dailies and have it give the item when you complete the daily