Ploughing
Ploughing is a skill that allows a Bull to be harnessed to a Mouldboard Plough to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass.
Tuition
The skill is available at a School of Worship.
- 100 cabbages
- 100 carrots
- 100 leeks
- 100 onions
- 100 peppers
- 100 cucumbers
- 100 watermelons
Usage
With the ploughing skill, you will receive a new option, to make a Mouldboard Plough, on a Carpentry Shop equipped with a Vise Bench.
The Mouldboard Plough can be equipped on a Bull that is located inside a Ranch.
Site Selection
- With a Mouldboard Plough in inventory, a bull in a ranch will have the option "Attach Plough". Selecting this will produce the message With a lasso you can plough fields across the land.
- With a Lasso in inventory, you will get an option "Instruct... Start", this will produce the message Walk to the task location, and start a suitable Farming project.
- You will get a new menu option, Self > Farming > Plough Field. Select this as the desired location of your field.
The site must meet a number of conditions:
- It cannot be too close to a ranch (you will get a popup if you're too close, which seemed to be about 7 coords)
- It must be flat (you will get a popup if it's not)
- It must not be close to any existing plants (you will get a popup if there's plants in range)
- The bull needs to be close (you will get a popup if the bull cannot walk that far, 20 coords was too far)
- It cannot be close to another field (seems to be about 5 coords east-west but allowed one just one coord apart north-south)
Note:
- It is possible to plough a site that has a mix of terrain (eg. Dirt and Grass)
- It is possible to plant peppers in a field that has mixed grass and dirt, and plant onions in a field that is on just grass (although read note in vegetable section below as you may not get back any yield)
Preparing Field
Create a field by selecting (Self -> Projects -> Farming -> Plough Field)
- A field measuring 5 coords east-west and 8 coords north-south centered on your location at the point of selecting plough field will be built
- The field size and orientation are preset. It isn't possible to rotate them. Where you are standing when you Start a field is the center point of the field.
- The bull will walk to the site, plough it for 4 minutes, then return to the ranch
- The plough can break, if that happens, it will drop on the floor and return a Broken Plough
- If the bull dies in the process, the floor will have bones, leather and the plough.
- Attempting to plant seeds during ploughing will produce a popup (The Vegetable Field is busy. Please wait).
Planting Vegetables
- You will require exactly 5 seeds of the same type to plant. (With less, you get a popup, "To sow this field you need: 5 Veg Seeds: Type"
- Growing takes 20 minutes, after which you can harvest.
- You will need complimentary land to the seed. A site with a combination of dirt and grass spots successfully grew peppers, but a site with predominantly sand with an edge of grass only grew onions and no other vegetables.
- A field yield will tell you after clicking Harvest "Your field didn't produce anything useful. Maybe the land is not suitable?"
Vegetable | Terrain | Variations |
---|---|---|
Cabbage | Grass | |
Carrots | Grass | Osiris's Orange (1), Green Leaf (2) |
Cucumber | Grass | |
Eggplant | Not yet in-game | |
Garlic | Sand | |
Leeks | Sand | |
Onions | Sand | |
Pepper | Dirt | |
Watermelon | Grass |
- You will receive
- your original seeds
- 50x yield (so a Mut's Fruition Cabbage Seed which would generate 2 Cabbage when grown in the traditional fashion, will generate 100 cabbage on field harvest; a Ptah's Breed Pepper Seed which would generate 3 Peppers will generate 150 peppers)
- Insect (may receive, if you have skill)
- A field can be replanted immediately after harvesting.
- After a certain number of harvests (10?), a field will be rendered unsuitable for farming. When the field is exhausted, it will disappear and you will receive a message stating that "This field can no longer support another crop cycle."
- It is currently unknown whether the area that hosted the field will eventually recover to a natural state, or if it is permanently damaged (much the same as the way Stone Quarries exhaust the deposit). However, it has been possible to re-plough the same coordinate after a field is exhausted (at least once more).
Other Notes
- Veggies harvested from a field do not apply toward offlining.
- Grain cannot be planted (these are veggie fields).
- Water tables are unaffected by farming in vegetable fields.
- Bulls risk sudden death while ploughing fields. Bulls that expire in this way will return bones and leather.
- Per Malard, a Bull can work fields at least 10 times before risking death.
- It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.
What the devs say
- "We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now"
- "We're gonna do ploughing"
- "My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies"
- "The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts."
- "Ploughing will be a skill, not a tech"