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Difference between revisions of "Client/Command Line Flags"

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(Created page with "{| class="wikitable" ! Flag ! Description |- | -bugreport || Sends a bug report (current un-implemented) |- | -nospawn || Tells the client NOT to spawn a new executable regar...")
 
(Add additional commands)
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| -width || Starts the game with window with the specified width
 
| -width || Starts the game with window with the specified width
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| -Window || Starts the game in windowed mode (default)
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| -Fullscreen || Starts the game in fullscreen mode
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| -max || Starts the game in maximised windowed mode
 
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| -ignorereset || Causes the client to ignore the game engine reset caused by scroll-lock. It is useful for folks with Belkin KVM switches that use scroll-lock as the attention key.
 
| -ignorereset || Causes the client to ignore the game engine reset caused by scroll-lock. It is useful for folks with Belkin KVM switches that use scroll-lock as the attention key.
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| -nofrg10 || disable the clients use of the ARB_fragment_program extension
 
| -nofrg10 || disable the clients use of the ARB_fragment_program extension
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| -noatitfs || disables the clients use of the ATI_fragment_shader extension. Pointless since we don't use any ATIFS shaders
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| -noglsl || disables the clients use of ARB_fragment_shader and ARB_vertex_shader. No GLSL shaders are currently in use
 
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| -noprefetch ||disables prefetching of resources.  This will speed up client startup at the price of delays seeing new graphics, animations or sounds. (default)
 
| -noprefetch ||disables prefetching of resources.  This will speed up client startup at the price of delays seeing new graphics, animations or sounds. (default)

Revision as of 17:54, 14 May 2021

Flag Description
-bugreport Sends a bug report (current un-implemented)
-nospawn Tells the client NOT to spawn a new executable regardless of the one selected on the menus
-ats enables the new advanced terrain system on capable cards. (default)
-noats disables the new advanced terrain system.
-tcp force client to use TCP for its server connection.
-udp force client to use UDP for its server connection.
-800 starts client in 800x600 mode (default)
-1024 starts client in 1024x768 mode
-1280 starts client in 1280x1024 mode
-1280ws starts client in 1280x800 mode
-1440 starts client in 1440x900 mode
-1600 starts client in 1600x1200 mode
-1680 starts client in 1680x1050 mode
-hdtv starts client in 1920x1080 mode
-height Starts the game with window with the specified height
-width Starts the game with window with the specified width
-Window Starts the game in windowed mode (default)
-Fullscreen Starts the game in fullscreen mode
-max Starts the game in maximised windowed mode
-ignorereset Causes the client to ignore the game engine reset caused by scroll-lock. It is useful for folks with Belkin KVM switches that use scroll-lock as the attention key.
-ignoreerrors Causes client to ignore ALL opengl errors. NOTE: This can lead to other crashes, but may help folks in some situations who were getting GL_OUT_OF_MEMORY errors.
-stricterrors Causes the client to abort on opengl errors rather than just log them.
-nolog eliminates MOST logging in the client.
-nosound disables the sound subsystem
-browser Overrides the default 'mozilla' browser selection. Currently support mozilla, netscape, opera, galeon, safari, firefox
-noext disable use of all non-mandatory OpenGl extensions.
-nomipmaps disables use of the SGIS_generate_mipmaps extention. (This extension is
-forcemipmaps Forces use of the SGIS_generate_mipmaps extention. (This extension is known bad on some hardware/driver combos and is blacklist on those known cases)
-nonvrc disable the clients use of the nvidia register combiner extension.
-nonvrc2 disable the clients use of the second version of nvidias register combiner extension.
-nofrg10 disable the clients use of the ARB_fragment_program extension
-noatitfs disables the clients use of the ATI_fragment_shader extension. Pointless since we don't use any ATIFS shaders
-noglsl disables the clients use of ARB_fragment_shader and ARB_vertex_shader. No GLSL shaders are currently in use
-noprefetch disables prefetching of resources. This will speed up client startup at the price of delays seeing new graphics, animations or sounds. (default)
-prefetch enables prefetching of resources