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Difference between revisions of "Compost Mixer"

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| 0 || 22 || 51 || 7.2018 || 18 || 4 || 12 || 25 || 0% || Dead Tongue || Yes ||
 
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| 0 || 25 || 96 || 6.9666 || 24 || 0 || 14 || 28 || 3 || Salt Water Fungus || why else? || Grassy/Sandy
 
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| 20 || 33 || 74 || 8.8770 || 28 || 22 || 11 || 23 || 0% || Scorpion's Brood || Yes ||
 
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| 5 || 30 || 50 || 7.5254|| 26 || 29 || 8 || 32 || 0% || Scorpion's Brood || Yes || High phos seems crucial
 
| 5 || 30 || 50 || 7.5254|| 26 || 29 || 8 || 32 || 0% || Scorpion's Brood || Yes || High phos seems crucial
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Revision as of 07:31, 13 January 2020


Compost Mixer
Compost Mixer
(Building)
Location
Compound
Size
5 × 5
Requirements
Cost to Build
Copper Strap 10
Dirt 100
Nails 40
Sand 100
6000+ Quality Shovel 1
Smashed Stone 25
Rotproof Rigid Black Boards 200


This building creates Growth Medium to use to grow Mushrooms in a Fungus Farm.

Exact details of how to grow the correct medium for each Mushroom is still TBC.

Sources

This building becomes available after you have learned the Fungiculture 1 skill.

Cost

Use

The Compost Mixer works like a Paint Lab, where each db of ingredient gives you 10 clicks, and any remaining ingredient gets left in the Mixer for subsequent batches.

Each ingredient moves the designated value(s) up or down by a different amount. It is unknown yet whether this is consistent for everyone or avatar-dependent.


Compost mixer interface.jpg

Starting a batch of Growth Medium takes 100 Compost.

From Malard on Discord:

so i am happy to 'reveal' a few things about compost
so if you just randomly make some compost mixture
the white box shows as Custom Growth Medium
and when you pull it out, its an unknown medium
you can put this into a fungus farm and try and grow any kind of mushroom you want
if your right, and your mixture grows that type of mushroom
then you will tick it off as a known solution
now, when you try and make a mixture that is within the correct range for that mushroom type
the white box will change to say "Toadskin Mushroom Growth Medium"
now when you take it out, you can still take it out as a custom mixture
or as a hard typed growth medium
if you take it out as a hard typed, you can trade it (more easily)
and you can put it into a fungus farm and know what it will output, the yield will also be higher
in this way, you can discover all the solutions to the 49 mushroom types and they become memorised to you as a player

Eco Density

From the changelog: Growth mixtures with an eco density greater than 3% are unlikely to achieve fruiting.

It seems like the only ingredients which increase eco density are the ingredients which move the Soil Type (Gravel, Dirt, Sand and Clay). All other ingredients can be added in any quantity without increasing eco density.

From a later changelog: eco density range has been increased three fold to allow more mixing


Recipes

Metal% N% Water% pH Phos% Sal% Soot% K% Eco Density% Spores Successful? Comments
0 22 51 7.2018 18 4 12 25 0% Dead Tongue Yes
0 25 96 6.9666 24 0 14 28 3 Salt Water Fungus why else? Grassy/Sandy
20 33 74 8.8770 28 22 11 23 0% Scorpion's Brood Yes
29 29 63 6.7476 33 32 5 22 0% Scorpion's Brood Yes Grassy/Rocky
5 30 50 7.5254 26 29 8 32 0% Scorpion's Brood Yes High phos seems crucial