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Difference between revisions of "Guild:The Affable Evil"

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* Build the Industrial Guild CP by the Expedition Site, it needs:
 
* Build the Industrial Guild CP by the Expedition Site, it needs:
 
** Boards: 605
 
** Boards: 605
** Bricks: 1646
 
 
** Flax: 428
 
** Flax: 428
** Mud: 0
 
 
** Rotten Flax: 443
 
** Rotten Flax: 443
** Straw: 0
 
 
** Tow: 283
 
** Tow: 283
 
** Wood: 886
 
** Wood: 886
** Total: 8,297
 

Revision as of 23:32, 7 September 2019


The Affable Evil

A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaboratively towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.

Useful things to do right now:

  • grow onions for the sheep (leather is a big bottleneck right now--need it for research, expedition travel, and soon mining)
  • gather silt--it's a bit sparse in camp, but there are lots of great spots nearby, and picking up 10-20 piles every time you run past one goes a long way (makes firebricks)
  • gather grass to feed the camels
  • make bricks/boards (always always useful)
  • flax!
  • process flax that our macroers have made--we need it for everything
  • grow papyrus (useful for research)
  • make jugs (we'll need hundreds for research, plus everyone should get 50 to pick up Navigation skill)
  • slate is never not useful
  • have fun--you definitely can't help if you burn yourself out!
  • Build the Industrial Guild CP by the Expedition Site, it needs:
    • Boards: 605
    • Flax: 428
    • Rotten Flax: 443
    • Tow: 283
    • Wood: 886