A Wiki in the Desert
Log in

Difference between revisions of "Hackling Rake"

From A Wiki in the Desert
m (Updated to new Building template)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Languages}}
 
 
 
{{Building
 
{{Building
 
| name        = Hackling Rake
 
| name        = Hackling Rake
 
| image        = Hackling_Rake.png
 
| image        = Hackling_Rake.png
| location    = [[Compound]]
+
| location    = [[requires::Compound]]
| size        = 6 × 5
+
| size        = {{Area | 6 | 5}}
 
| requirements =  
 
| requirements =  
* [[Flax Processing]]
+
* [[requires::Flax Processing]]
| material1    = [[Boards]]
+
| material1    = [[requires::Boards]]
 
| qty1        = 18
 
| qty1        = 18
| material2    = [[Bricks]]
+
| material2    = [[requires::Bricks]]
 
| qty2        = 36
 
| qty2        = 36
| material3    = [[Nails]]
+
| material3    = [[requires::Nails]]
 
| qty3        = 60
 
| qty3        = 60
 
}}
 
}}
 +
{{GivesXP | Seperate component of [[Rotten Flax]] | Flax Processing | 1 }}
  
 
== Sources ==
 
== Sources ==
A '''Hackling Rake''' becomes available after you have learned the [[Flax Processing]] skill. It cannot be built without [[Nails]], and must be built inside a [[Compound]].
+
A '''Hackling Rake''' becomes available after you have achieved {{RequireSkill | Flax Processing | 2}}. It cannot be built without [[Nails]], and must be built inside a [[Compound]].
  
 
It is a more advanced version of the [[Flax Comb]].  There is also an [[Improved Hackling Rake]].  A [[Flax Gin]] will do the same thing a hackling rake does, but automatically and more slowly.
 
It is a more advanced version of the [[Flax Comb]].  There is also an [[Improved Hackling Rake]].  A [[Flax Gin]] will do the same thing a hackling rake does, but automatically and more slowly.
  
 
== Cost ==
 
== Cost ==
* 18 [[Boards]]
+
* {{Require | 18 | Boards}}
* 36 [[Bricks]]
+
* {{Require | 36 | Bricks}}
* 60 [[Nails]]
+
* {{Require | 60 | Nails}}
  
 
===Upgrades===
 
===Upgrades===
*2 [[Cut Gems#Eyelet|eyelet gem]]s (of the same type).
+
*2 [[Cut Gems#Eyelet|eyelet gem]]s (of the same type).
 +
** Reduces endurance timer on processing flax by approximately 1/2.
 +
** If Rake is built in a compound, the eyelet upgrade will still be on the rake after a break/repair.
  
 
== Use ==
 
== Use ==
Line 34: Line 35:
 
* Process 1 [[Rotten Flax]] into 1 [[Straw]], 1 [[Tow]] and 1 [[Lint]] in three steps.
 
* Process 1 [[Rotten Flax]] into 1 [[Straw]], 1 [[Tow]] and 1 [[Lint]] in three steps.
 
* Can process up to 10 [[Rotten Flax]] at a time.
 
* Can process up to 10 [[Rotten Flax]] at a time.
* Will wear out with use and eventually vanish when cleaning. Guaranteed to last 100 cycles and has a chance of breaking with each additional use. Any stored processed materials will be left behind on the ground.
+
* Will wear out with use and eventually require repair after cleaning. Guaranteed to last 100 cycles and has a chance of breaking with each additional use. Any stored processed materials will be left in the comb.
  
 
==Notes==
 
==Notes==
 
(some of these notes apply to the [[Flax Comb]] as well)
 
(some of these notes apply to the [[Flax Comb]] as well)
  
*You can skip step 3 if you don't need lint. This lets you produce more tow before the comb wears out. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.)  
+
*You can skip step 3 if you don't need lint to save time. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.)  
 
*Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.
 
*Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.
*A good strategy is to salvage the rake before it wears out.  Leave the straw in the rake. When the count approaches 1000 (see 100 cycles above) tear down the building to get materials for the next rake, particularly the nails.  The higher salvage skill, the better.
 
*Comments on E! suggest that the upgrade gives more cycles before breaking and decreases the END timer.
 
  
 
==Related Pages==
 
==Related Pages==

Latest revision as of 21:04, 25 May 2021

Hackling Rake
Hackling Rake
(Building)
Location
Compound
Size
6 x 5
Requirements
Cost to Build
Boards 18
Bricks 36
Nails 60


Sources

A Hackling Rake becomes available after you have achieved Flax Processing 2. It cannot be built without Nails, and must be built inside a Compound.

It is a more advanced version of the Flax Comb. There is also an Improved Hackling Rake. A Flax Gin will do the same thing a hackling rake does, but automatically and more slowly.

Cost


Upgrades

  • 2 eyelet gems (of the same type).
    • Reduces endurance timer on processing flax by approximately 1/2.
    • If Rake is built in a compound, the eyelet upgrade will still be on the rake after a break/repair.

Use

Timer: Endurance (45/60)

  • Process 1 Rotten Flax into 1 Straw, 1 Tow and 1 Lint in three steps.
  • Can process up to 10 Rotten Flax at a time.
  • Will wear out with use and eventually require repair after cleaning. Guaranteed to last 100 cycles and has a chance of breaking with each additional use. Any stored processed materials will be left in the comb.

Notes

(some of these notes apply to the Flax Comb as well)

  • You can skip step 3 if you don't need lint to save time. (You can skip step 2 as well, but then you're effectively growing flax just to get straw, and that's silly.)
  • Rotten flax is taken directly from your inventory in step 1. If you have less than 10, the comb will use what you have and produce less straw/tow/lint accordingly.

Related Pages