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Difference between revisions of "Homestead Decoration"

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* Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.
 
* Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.
http://www.atitd.org/wiki/tale7/Plants <br>
+
http://www.atitd.org/wiki/tale9/Plants <br>
 
  1) Swapped with desired ones if at max or over. <br>
 
  1) Swapped with desired ones if at max or over. <br>
 
  2) Limit of 15 different types of plants (excludes trees). <br>
 
  2) Limit of 15 different types of plants (excludes trees). <br>

Revision as of 14:51, 4 September 2019


Making a World Builder Call

1) Meander on over to the Perkstore at page to be announced shortly to purchase Homestead Decoration!
2) Developer Ariella will then assign a World Builder to do your Homestead landscaping. Each World Builder below has been part of the team making the Homesteads in the game. 3) Take a screen shot of your camp, make notes of desired trees, plants and where on the printout, chat your world builder in Discord and post your pic to them. Just remember that they have to decide what can and cannot be done. Or make a list of preferences and plant and path choices on a Word document, then cut and paste to your World Builder's chat.
4) The World Builder that starts the camp decoration is the one that will finish it.

World Builders: cate, Eugenius, Feyth, Peacefulness, ReddRuby,

  • A list of available additions to choose from is below, but please respect a World Builder's time limit of the amount of decoration you have purchased. Some of the additions below are more time consuming than others like placing oasis or making paths.
  • At the end of the Homestead Decorating, your World Builder will put a note in your Builder chat (in your Info) to say that your Homestead Decoration has been completed. A Deco Marker (invisible to players) will be placed at your camp. This marker is used to remove part or all of the deco during the beta of the next tale.

What can be in Camp Deco per Player

  • Decorative plants. Depends on how many plants in your area some can be added or replaced with prettier ones.

http://www.atitd.org/wiki/tale9/Plants

1) Swapped with desired ones if at max or over. 
2) Limit of 15 different types of plants (excludes trees).
1) Swapped with desired ones if at max. 
2) Limit of 12 different types within viewing area.
3) Existing trees moved to a different spot.
  • Paths made from rock, sand, dirt colors. No road paths that would speed movement.
  • Columns, large rocks, heavy rocks, benches, torches, banners (not red).
  • You may have 1 Voting Booth and 1 altar per viewing area: flaming altar or common altar.
  • 1 or 2 Fountains. NOTE that they can create lag for some players.
  • Land under a building flattened with Plateau. Game Master -> ReInit Graphic after ALL land under building is leveled.
  • Small pond (if elevation is 10' or less) or large water trimmed/shaped modestly.
  • Small buildings (not compounds with machines) can be nudged a bit.
  • Up to 30 colored tiles. NOTE THAT YOU CANNOT BUILD WITHIN 2 COORDS of colored tiles and you may not call the World Builder back to move them. See pictures below for examples.

Landscape Ideas

Alcove Colored Fountain.jpg
Avaris Beetle Garden.jpg
Banners and Flowers.jpg
Bordered Hill Planting 1.jpg
Circle Patterns and Tile Paths.jpg
Sheba Chariot Stop Blue.jpg