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'''Ploughing''' is a skill that allows a bull to be harnessed to a plow to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass.<br>
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'''Ploughing''' is a skill that allows a bull to be harnessed to a [[Mouldboard Plough]] to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass.<br>
  
 
==Tuition==
 
==Tuition==
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A bull that has been harnessed will have a new option, Instruct... Start. Once selected, your main will display <Font color=blue>Walk to the task location, and start a suitable Farming project.</FONT>
 
A bull that has been harnessed will have a new option, Instruct... Start. Once selected, your main will display <Font color=blue>Walk to the task location, and start a suitable Farming project.</FONT>
  
Proceed to a location you would like to plow. The site must meet a number of conditions:
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Proceed to a location you would like to plough. The site must meet a number of conditions:
 
* <STRIKE>The location must be compatible with the seeds you wish to use (e.g., grass for cabbage, sand for onions, etc.)</STRIKE> <FONT Color=Silver>(This may need clarifying, I was able to plant onions and peppers in a field surrounded by grass) [[User:Silden|Silden]] ([[User talk:Silden|talk]]) 19:05, 20 May 2018 (IST)</FONT>
 
* <STRIKE>The location must be compatible with the seeds you wish to use (e.g., grass for cabbage, sand for onions, etc.)</STRIKE> <FONT Color=Silver>(This may need clarifying, I was able to plant onions and peppers in a field surrounded by grass) [[User:Silden|Silden]] ([[User talk:Silden|talk]]) 19:05, 20 May 2018 (IST)</FONT>
 
* It is possible to plough a site that has a mix of terrain (eg. Dirt and Grass)
 
* It is possible to plough a site that has a mix of terrain (eg. Dirt and Grass)
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* Grain cannot be planted (these are veggie fields).
 
* Grain cannot be planted (these are veggie fields).
 
* Water tables are unaffected by farming in vegetable fields.
 
* Water tables are unaffected by farming in vegetable fields.
* Bulls risk sudden death while plowing fields. Bulls that expire in this way will return bones and leather.  
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* Bulls risk sudden death while ploughing fields. Bulls that expire in this way will return bones and leather.  
 
** Per Malard, a Bull can work fields at least 10 times before risking death.
 
** Per Malard, a Bull can work fields at least 10 times before risking death.
 
** It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.
 
** It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.
  
 
== What the devs say ==
 
== What the devs say ==
* We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now
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* "We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now"
* We're gonna do ploughing
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* "We're gonna do ploughing"
* My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies
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* "My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies"
* The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts.
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* "The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts."
* ploughing will be a skill, not a tech
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* "Ploughing will be a skill, not a tech"

Revision as of 19:51, 20 May 2018

Ploughing is a skill that allows a bull to be harnessed to a Mouldboard Plough to create a Vegetable Field. Fields grow vegetables similar to how greenhouses grow grass.

Tuition

The skill is available at a School of Worship.

  • 100 cabbages
  • 100 carrots
  • 100 leeks
  • 100 onions
  • 100 peppers
  • 100 cucumbers
  • 100 watermelons

Usage

With the ploughing skill, you will receive a new option, to make a Mouldboard Plough, on a Carpentry Shop equipped with a Vise Bench.

The Mouldboard Plough can be equipped on a Bull that is located inside a Ranch.

Site Selection

A bull that has been harnessed will have a new option, Instruct... Start. Once selected, your main will display Walk to the task location, and start a suitable Farming project.

Proceed to a location you would like to plough. The site must meet a number of conditions:

  • The location must be compatible with the seeds you wish to use (e.g., grass for cabbage, sand for onions, etc.) (This may need clarifying, I was able to plant onions and peppers in a field surrounded by grass) Silden (talk) 19:05, 20 May 2018 (IST)
  • It is possible to plough a site that has a mix of terrain (eg. Dirt and Grass)
  • It is possible to plant peppers in a field that has mixed grass and dirt, and plant onions in a field that is on just grass.
  • It cannot be too close to a ranch (you will get a popup if you're too close, which seemed to be about 7 coords)
  • It must be flat (you will get a popup if it's not)
  • It must not be close to any existing plants (you will get a popup if there's plants in range)
  • The bull needs to be close (you will get a popup if the bull cannot walk that far, 20 coords was too far)
  • It cannot be close to another field (seems to be about 5 coords east-west but allowed one just one coord apart north-south)

Preparing Field

Create a field by selecting (Self -> Projects -> Farming -> Plough Field)

  • A field measuring 5 coords east-west and 8 coords north-south centered on your location at the point of selecting plough field will be built
  • The field size and orientation are preset. It isn't possible to rotate them. Where you are standing when you Start a field is the center point of the field.
  • The bull will walk to the site, plough it for 4 minutes, then return to the ranch, after dropping onto the floor your plough.
My plough returns to the Ranch still attached to the Bull and stays that way until I unattach it manually. Myn (talk) 20:31, 20 May 2018 (IST)
  • It is possible for the plough to break, giving you a Broken Plough
  • Attempting to plant seeds during ploughing will produce a popup (The Vegetable Field is busy. Please wait).

Planting Vegetables

  • You will require exactly 5 seeds of the same type to plant. (With less, you get a popup, "To sow this field you need: 5 Veg Seeds: Type"
  • You can plant any veg regardless of the underlying terrain (so you can plant pepper or onions in a field surrounded with grass)
  • Growing takes 20 minutes, after which you can harvest.
  • You will receive
    • your original seeds
    • 50x yield (so a Mut's Fruition Cabbage Seed which would generate 2 Cabbage when grown in the traditional fashion, will generate 100 cabbage on field harvest; a Ptah's Breed Pepper Seed which would generate 3 Peppers will generate 150 peppers)
    • Insect (may receive, if you have skill)
  • A field can be replanted immediately after harvesting.
  • After a certain number of harvests (10?), a field will be rendered unsuitable for farming. When the field is exhausted, it will disappear and you will receive a message stating that "This field can no longer support another crop cycle."
    • It is currently unknown whether the area that hosted the field will eventually recover to a natural state, or if it is permanently damaged (much the same as the way Stone Quarries exhaust the deposit). However, it has been possible to re-plough the same coordinate after a field is exhausted (at least once more).

Other Notes

  • Veggies harvested from a field do not apply toward offlining.
  • Grain cannot be planted (these are veggie fields).
  • Water tables are unaffected by farming in vegetable fields.
  • Bulls risk sudden death while ploughing fields. Bulls that expire in this way will return bones and leather.
    • Per Malard, a Bull can work fields at least 10 times before risking death.
    • It is unknown if a Bull can recover back to a fully healthy state, if left unworked for a time.

What the devs say

  • "We're calling it 'ploughing' instead of 'plowing' because I guess we're an English game now"
  • "We're gonna do ploughing"
  • "My idea for how ploughing should work is that you plant a field, and you have to 'turn it over' every 24 hours, sort of like greenhouse, but for veggies"
  • "The problem is, there is no room for ploughing with pyramids, crossbreeding, region/faction bonuses, and aqueducts."
  • "Ploughing will be a skill, not a tech"