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{{Languages}}
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{{Test
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| name          = The Test of Isis' Bounty
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| discipline    = The Human Body
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| image        = Human Body Test Icons_Isis Bounty.png
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| requirements  =
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* 77 [[requires::Ship Debris|Ordinary Ship Debris]]
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| demonstration =
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}}
  
{{T7 Warning}}
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Search Egypt's waters for the remains of a fabled treasure ship "Isis' Bounty" and plunder the wrecks to learn new ship building methods.
  
{{Box|The Test of the Isis' Bounty|Find the remants of Isis Bounty}}
+
== Test Description ==
 +
Traverse Egypt's rivers and seas to find the remains of the lost treasure ship Isis' Bounty, Collect debris from sunken ships and bring them to the Universities of The Human Body. Return a fragment from each part of Isis' Bounty to advance.
  
{{Sidebar Test 
+
== Task ==
|name        =Isis' Bounty
+
Find the lost ship Isis' Bounty.
|discipline  = Body
+
* Find a piece of [[Ship Debris]]
|level        = 22
+
* Find a second piece of Ship Debris
|requirements =  
+
* {{Awards|count=1 |reward=Talent Point |task=Have a piece of Ship Debris identified}}
|principles =
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* {{Awards|count=1 |reward=Talent Point |task=Construct a [[Small Sailboat]]}}
: '''Can you find the ship Isis Bounty?'''
+
* Install a light winch
*Find a piece of Ship Debris
+
* {{Awards|count=1 |reward=Talent Point |task=Salvage a [[Treasure Cache]]}}
*Find a second piece of Ship Debris
+
* {{Awards|count=1 |reward=Talent Point |task=Find a piece of Isis' Bounty}}
*Have a piece of Ship Debris Identified
+
* {{Awards|count=3 |reward=Talent Point |task=Pass Test of Isis' Bounty}}
*Learn Basic Shipbuilding
+
 
*Construct a Small Sailboat
+
== Known Issues ==
*Install a Light Winch
 
*Salvage a Treasure Cache
 
*Find a Piece of Isis' Bounty
 
|demo name  = kirie
 
|demo region = Kush
 
|demo date  =  
 
}}
 
=Known Issues=
 
 
'''''Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.''''' <br>
 
'''''Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.''''' <br>
 
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self>Emotes>Gait:Running to get out of the odd animation and restore your speed.<br>
 
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self>Emotes>Gait:Running to get out of the odd animation and restore your speed.<br>
 
Eugenius reports a bug that causes sailboats to stop. Cause of this bug is unknown.
 
Eugenius reports a bug that causes sailboats to stop. Cause of this bug is unknown.
  
=Test of Isis' Bounty=
+
Boats can get stuck if driving up on land, try clicking once behind the boat to turn it around 180 degrees (endurance timer).
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to work together to research the Basic Shipbuilding technology. All ships are affected by currents and wind resulting in slow sea travel.  
+
 
 +
Sailing off the map, north of the 8190 Y line in the Mediterranean, can make your boat frozen, and you will need to make a GM call to get back to the playable area (can't disembark, can't nav point, boat can't move).
  
 +
If you embark (enter) a boat in the middle of a fishing cast, your boat may not move when you raise the anchor.  You will be stuck in the "fishing on land" state.  To resolve, disembark, fish once more, and when the cast has finished you should be able to move normally, both on and off the boat.  Devs are working to squash this bug.
  
After passing the test, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner.  
+
If you disembark (leave) a boat while actively fishing, a similar bug happens. You will be stuck in the "fishing from a boat" animation. To resolve, click your avatar, Emote, Gait: Walking or Gait: Running. Devs are working to squash this bug, too!
<br>
 
===Shipbuilding Research===
 
The following items are needed for Shipbuilding tech to be unlocked:
 
*100 Ordinary Ship Debris
 
*800 Boards
 
*1600 Sails
 
*1600 Rope
 
*100 Tar
 
*100 Nails
 
*400 Iron
 
*4000 Treated boards of:
 
**Pliable Rotproof
 
**Glossy Rotproof
 
**Rigid Rotproof
 
  
===Principles===
+
== Test of Isis' Bounty ==
 +
The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to advance their Shipwright skill level. All ships are affected by currents and wind resulting in slow sea travel.
  
*Find a piece of Ship Debris
+
Gaining shipwright level 4, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner.
*Find a second piece of Ship Debris
 
*Show a piece of Ship Debris to Scientists at SBody or UBody
 
*Learn Basic Shipbuilding
 
*Construct a Small Sailboat
 
*Install a Light Winch
 
*Salvage any Treasure Cache
 
*Find 1 Piece of Isis' Bounty
 
  
===Passing the Test===
+
=== Passing the Test ===
  
 
In order to pass the Test of Isis' Bounty, players must find:
 
In order to pass the Test of Isis' Bounty, players must find:
  
*1 Fragment of the Foredeck of Isis' Bounty - Can be found In the Mediterranean  
+
*1 Fragment of the Foredeck of Isis' Bounty - Can be found In the Mediterranean or the Red Sea
*1 Fragment of the Aft Deck - Can be found In the Mediterranean
+
*1 Fragment of the Aft Deck - Can be found In the Mediterranean or the Red Sea
*1 Fragment of the Mainmast - Can be found In the Mediterranean
+
*1 Fragment of the Mainmast - Can be found In the Mediterranean or the Red Sea
*1 Fragment of the Inner Hull - Can be found In the Mediterranean
+
*1 Fragment of the Inner Hull - Can be found In the Mediterranean or the Red Sea
*1 Fragment of the Cargo Hold - Can be found In the Mediterranean
+
*1 Fragment of the Cargo Hold - Can be found In the Mediterranean or the Red Sea
*1 Fragment of the Cabin - Can be found In the Mediterranean
+
*1 Fragment of the Cabin - Can be found In the Mediterranean or the Red Sea
*1 Fragment of the Gilded Outer Hull  
+
*1 Fragment of the Gilded Outer Hull - Can be fished anywhere
  
 
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.
 
Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.
<br>''''''NOTE: Eugenius has found all 7 pieces in the Rea Sea.'''''
 
  
 
=== Fishing ===
 
=== Fishing ===
 
With the introduction of this test, it became possible to fish up items other than fish. See the [[Fishing#Non-Fish items|Fishing]] page for more information.
 
With the introduction of this test, it became possible to fish up items other than fish. See the [[Fishing#Non-Fish items|Fishing]] page for more information.
  
=====More Item Information=====
+
==== More Item Information ====
  
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to <s> Schools or</s> Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: "Isis' Bounty Gilded Outer Hull fragment - username #". The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:
+
Pieces of ship debris (identified as Ship Debris - username #) need to be brought to Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: "Isis' Bounty Gilded Outer Hull fragment - username #". The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:
  
 
*A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.
 
*A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.
 
*A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.
 
*A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.
 
*A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.
 
*A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.
*A piece of Ship Debris found along with an Ancient Treasure Cache is guaranteed to be from Isis' Bounty. Any part can be found in Ancient Treasure Caches, but there is a greater chance of the fragment being from either the Cabin, Inner Hull, or Cargo Hold.  
+
*No Ship Debris found along with an Ancient Treasure Cache in Tale 9.  
<br>
 
The use of pieces of Isis' Bounty is detailed below. Pieces of Ordinary Ship Debris have the following uses:
 
  
*100 Ordinary Ship Debris is needed to unlock Basic Shipbuilding Tech
+
The use of pieces of Isis' Bounty is detailed below.
*Once a player has learned Basic Shipbuilding 1, pieces of Ordinary Ship Debris can be turned in at the University of the Human Body where the tech is opened in exchange for knowledge. The scientists will examine the piece of ship debris and instruct the player further on building simple ships—each time the player does so, his/her Basic Shipbuilding skill will raise by 1, up to a maximum of 49.  
+
*When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.
  
NOTE: Costs for increased levels of Basic Shipbuilding now include Fishing Junk. See [[Test of Isis Bounty/Basic Shipbuilding Costs]]
+
[[Image:Isis_Bounty_pieces.png|300px|Isis Bounty]]
  
<br>
 
Ordinary Ship Debris has no further uses.
 
 
*When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.
 
 
[[Image:Isis_Bounty_pieces.png|300px|Isis Bounty]]<br>
 
 
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.
 
Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.
  
===Small Sailboats===
+
=== Small Sailboats ===
  
Once a player has learned Basic Shipbuilding, [[Small Sailboat]]s can be constructed. Small Sailboats are built water-side from the following materials:
+
Once a player has advanced their [[Shipwright]] skill to level 3, [[Small Sailboat]]s can be constructed. Small Sailboats are built water-side from the following materials:
  
 
*400 [[Boards]]
 
*400 [[Boards]]
Line 123: Line 96:
 
* [[Gearbox]] with 1 random output
 
* [[Gearbox]] with 1 random output
  
'''Information proposed about Sailboats:'''
+
=== The Master's Schooner===
*Sailboats cannot be disassembled.
 
**Tested:  Sailboats can be Scuttled at sea.  The boat and winch are destroyed, returning no materials.  The player is returned to shore, seems to be the last land they stood upon.
 
*Sailboats can be steered.
 
*Sailboats cannot go in reverse.
 
*Sailboats traverse water of all depths.
 
*Steerage is precise—unlike airships, direction is easily specified, but like airships, sailboats speeds are slow
 
**Tested:  (scroll down for an image of the navigation buttons) Sailboats can be steered precisely with the ">>>" buttons, using Strength, or turned with the "==>" buttons for a ninety-degree turn, which requires Endurance.  The player can also click the spot on the water they wish to sail to, like airship navigation.
 
**Speculation: The X and T buttons may raise and lower the sail.  Normally this would affect the speed, but the speed is constant in Tale 7.
 
**Navigation menu:  The airstream can be shown while at sea.  It is not yet known if this affects the ship's maneuverability.
 
*Sailboats can be anchored, and should automatically anchor when a player exits one or logs off aboard one.
 
*Sailboats should be able to be boarded from a few coords away from shore by clicking upon them.
 
*Waypoint/Expedition Travel/Spousewarp should not be allowed to/from ships.
 
*Fishing should be allowed from ships. Ideally, ships should not stop moving for a cast—it should be possible to trawl from a moving boat.
 
**Tested:  A player with a rod and lure can fish while at sea.  The fishing icon must be clicked for each cast, same as on land.  While at sea, <s>the lure cannot be changed</s> you may change lures (this was fixed after test release) [[User:Khnumbaf|Khnumbaf]] 08:51, 18 November 2017 (EST).
 
 
 
Small Sailboats are somewhat flimsily constructed. This means that there is a chance that a small sailboat may come apart at sea. If this happens, the ship, and winch (if installed, see Winches and Treasure Caches section below) are lost, and the player is deposited on a random shore.
 
 
 
[[Image:Ship_Apart.png|300px]]
 
 
 
* My first lasted 8 minutes, my second lasted 11 minutes. This is going to get very expensive! [[User:Silden|Silden]] 07:07, 13 November 2017 (EST)
 
 
 
* Main Message: <Font Color=Blue>Your boat is damaged by the unpredictable currents!</font>
 
 
 
The quality of a Small Sailboat is determined by the Basic Shipbuilding skill level of the builder. At higher quality levels:
 
*Ships have a significantly lower chance of coming apart at sea.
 
*Ships last longer. The lifespan in days should be equal to the builder's Basic Shipbuilding skill, up to a maximum of 21 days. At Basic Shipbuilding 1, a Small Sailboat will disintegrate after 1 day. At Basic Shipbuilding 21 and above, a small sailboat will last for three weeks. This lifespan can be prolonged indefinitely with maintenance: selecting "Maintain this Sailboat" from the ship's menu will refresh the ship's timer. This will also update the ship's other properties to the player's new/current level of Basic Shipbuilding.
 
 
 
 
 
http://www.atitd.org/wiki/tale7/images/0/0a/Small_Sailboat_Controls.png
 
 
 
===The Master's Schooner and Advanced Shipbuilding===
 
 
[[Image:schooner.jpg|schooner]]<br>
 
[[Image:schooner.jpg|schooner]]<br>
Once a player has passed the Test of Isis' Bounty, he/she will learn the skill Advanced Shipbuilding 1. This will allow said player to construct Master's Schooners. The cost of building a Master's Schooner is:
+
Once a player has Shipwright 4, a player can construct Master's Schooners. The cost of building a Master's Schooner is:
 
*1000 Boards
 
*1000 Boards
 
*1000 Glossy, Rotproof Boards
 
*1000 Glossy, Rotproof Boards
Line 169: Line 111:
 
*5 Steel Cable (for the Anchor Chain)  
 
*5 Steel Cable (for the Anchor Chain)  
 
Built in a [[Medium Construction Site]]
 
Built in a [[Medium Construction Site]]
 
  
 
Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:
 
Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:
  
 
*Master's Schooners never come apart at sea.
 
*Master's Schooners never come apart at sea.
*Master's Schooners do not decay.
+
*Master's Schooners do not decay.  However, they are not indestructible.  Do not use your schooner to reshape the shoreline, it will require repairs.
 
*Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).
 
*Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).
 
*Master's Schooners have cargo holds.
 
*Master's Schooners have cargo holds.
*Either Advanced Shipbuilding (any level) or Basic Shipbuilding 21+ is required to operate a Master's Schooner.  
+
*Shipwright '''4''' is needed to operate a Master's Schooner. (Tested April 2020, couldn't operate Master Schooner after fully xp-ing Shipwright 3; no Embark option available. blondie)
Higher levels of Advanced Shipbuilding can be learned by turning pieces of Isis' Bounty that you personally found in to University of the Human Body after the test has been completed.
 
  
===Cargo Holds===
+
=== Cargo Holds ===
 
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.   
 
The base capacity of a Master's Schooner's cargo hold is 25000 Deben.   
*50,000 Upgrade Costs: (Advanced Shipbuilding 7)
+
*50,000 Upgrade Costs: (Shipwright 4)
 
**2000 Boards
 
**2000 Boards
 
**500 Soft, Pliable, Rotproof Boards
 
**500 Soft, Pliable, Rotproof Boards
 
**1000 Nails
 
**1000 Nails
 
**50 Iron Strap
 
**50 Iron Strap
*100,000 Upgrade Costs: (Advanced Shipbuilding 49)
+
*100,000 Upgrade Costs: (Shipwright 5)
 
**5000 Boards
 
**5000 Boards
 
**1500 Soft, Pliable, Rotproof boards
 
**1500 Soft, Pliable, Rotproof boards
Line 193: Line 133:
 
**100 Steel Strap
 
**100 Steel Strap
  
===Winches and Treasure Caches===
+
=== Winches and Treasure Caches ===
  
 
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.
 
Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.
  
Light Winch cost:
+
Light Winch cost (available at Shipwright 3):
 
*2 Pulleys
 
*2 Pulleys
 
*30 Rope
 
*30 Rope
Line 203: Line 143:
 
*1 1-output Gearbox, determined by the Sailboat  
 
*1 1-output Gearbox, determined by the Sailboat  
  
Sturdy Winch cost:
+
Sturdy Winch cost (available at Shipwright 5):
  
 
*5 Pulleys
 
*5 Pulleys
Line 213: Line 153:
 
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.
 
Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.
  
===Treasure Cache===
+
=== Treasure Cache ===
 +
Note: video -> Fountain Detail must be ON to see treasure caches while at sea
  
 
To locate a treasure cache,  player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:
 
To locate a treasure cache,  player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:
Line 222: Line 163:
 
There are two types of Treasure Caches. An "ordinary" Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch.  The player must be directly over the cache to haul it.  It consists of an assortment of the following:
 
There are two types of Treasure Caches. An "ordinary" Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch.  The player must be directly over the cache to haul it.  It consists of an assortment of the following:
  
*1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), very old wine (10+ vintages, rare flavors possible), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible), incense (higher qualities possible).
+
*1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible).  
 
 
The other type of Treasure Cache is the Ancient Treasure Cache. These should be substantially rarer and are only salvageable using a Sturdy Winch. If a player tries to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up using their winch. Ancient Treasure Caches consist of the following:
 
 
 
*1 Piece of Ship Debris (guaranteed to be from Isis' Bounty), any of the treasure types mentioned above, in greater quantities and slanted toward the rarer types (older vintages and rarer flavors of wine, more likely to have huge gems, rarer raeli tiles, rarer gem cuts, etc.) and 1 Rare Item.
 
 
 
==Demonstration (Completed)==
 
To open the Test of Isis' Bounty you require:
 
  
*77 Ordinary Ship Debris  
+
The other type of Treasure Cache is the Ancient Treasure Cache, which is rarer and only salvageable using a Sturdy Winch. If players try to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up. Ancient Treasure Caches have better quality blacksmith/glass blown items than the ordinary Treasure Caches, and they can also have any of the treasure types mentioned above except for Pieces of Ship Debris, which I have never found in an Ancient Treasure Cache.  (I believe that access to ancient caches is intended as a reward for passing the test.  At this stage, the player has no need for additional Ship Debris)
Demonstration completed by Kirie
 
{{TestsNav|Body}}
 
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 01:53, 16 May 2021

The Test of Isis' Bounty
The Test of Isis' Bounty
(Test - The Human Body)
Other Requirements
Verification

Unverified


Search Egypt's waters for the remains of a fabled treasure ship "Isis' Bounty" and plunder the wrecks to learn new ship building methods.

Test Description

Traverse Egypt's rivers and seas to find the remains of the lost treasure ship Isis' Bounty, Collect debris from sunken ships and bring them to the Universities of The Human Body. Return a fragment from each part of Isis' Bounty to advance.

Task

Find the lost ship Isis' Bounty.

  • Find a piece of Ship Debris
  • Find a second piece of Ship Debris
  • Have a piece of Ship Debris identified - 1 Talent Point ?
  • Construct a Small Sailboat - 1 Talent Point ?
  • Install a light winch
  • Salvage a Treasure Cache - 1 Talent Point ?
  • Find a piece of Isis' Bounty - 1 Talent Point ?
  • Pass Test of Isis' Bounty - 3 Talent Point ?

Known Issues

Speed and animation are known issues. The players in a recent poll voted to release this test anyway. Complaints about these issues will be ignored.
If you get struck in an odd animation mode or speed due to a ship sinking or disembarking, select self>Emotes>Gait:Running to get out of the odd animation and restore your speed.
Eugenius reports a bug that causes sailboats to stop. Cause of this bug is unknown.

Boats can get stuck if driving up on land, try clicking once behind the boat to turn it around 180 degrees (endurance timer).

Sailing off the map, north of the 8190 Y line in the Mediterranean, can make your boat frozen, and you will need to make a GM call to get back to the playable area (can't disembark, can't nav point, boat can't move).

If you embark (enter) a boat in the middle of a fishing cast, your boat may not move when you raise the anchor. You will be stuck in the "fishing on land" state. To resolve, disembark, fish once more, and when the cast has finished you should be able to move normally, both on and off the boat. Devs are working to squash this bug.

If you disembark (leave) a boat while actively fishing, a similar bug happens. You will be stuck in the "fishing from a boat" animation. To resolve, click your avatar, Emote, Gait: Walking or Gait: Running. Devs are working to squash this bug, too!

Test of Isis' Bounty

The Test of Isis' Bounty challenges players to find pieces of that legendary ship named Isis Bounty in Egypt's waters. Pieces can be found while fishing from the shoreline, but the final pieces needed to pass will be found in the deep waters of the Mediterranean and Rea Seas. Players will have to learn to construct Small Sailboats. Small Sailboats are steerable but subject to prevailing currents and have a chance of breaking up at sea, depositing the player on a random shore. In order to learn to construct Small Sailboats, players will have to advance their Shipwright skill level. All ships are affected by currents and wind resulting in slow sea travel.

Gaining shipwright level 4, players will gain the ability to construct larger, sturdier, and more expensive ships, complete with cargo holds. In addition to finding pieces of Isis Bounty or other ships, other desirable and undesirable debris will be found. Players will also need to scour the seas for Treasure Caches, recovered with Winches, which may contain rare and plentiful booty. Players may continue to seek out even larger and rarer Treasure Caches once they have passed the test, using a Sturdy Winch installed upon their Master's Schooner.

Passing the Test

In order to pass the Test of Isis' Bounty, players must find:

  • 1 Fragment of the Foredeck of Isis' Bounty - Can be found In the Mediterranean or the Red Sea
  • 1 Fragment of the Aft Deck - Can be found In the Mediterranean or the Red Sea
  • 1 Fragment of the Mainmast - Can be found In the Mediterranean or the Red Sea
  • 1 Fragment of the Inner Hull - Can be found In the Mediterranean or the Red Sea
  • 1 Fragment of the Cargo Hold - Can be found In the Mediterranean or the Red Sea
  • 1 Fragment of the Cabin - Can be found In the Mediterranean or the Red Sea
  • 1 Fragment of the Gilded Outer Hull - Can be fished anywhere

Once a player has all these in his/her possession, they should be shown to the scientists at University of the Human Body for the zap. All seven fragments will be removed from the player's inventory when they do so. Only fragments which have been found by the player attempting to pass will count.

Fishing

With the introduction of this test, it became possible to fish up items other than fish. See the Fishing page for more information.

More Item Information

Pieces of ship debris (identified as Ship Debris - username #) need to be brought to Universities of the Human Body for identification. The scientists will take the piece of Debris and return either: a piece of Ordinary Ship Debris (item name), or a piece of Isis' Bounty. If it is a piece of Isis' Bounty, it will be labeled similar to: "Isis' Bounty Gilded Outer Hull fragment - username #". The odds of any given piece of ship debris being from the Isis' Bounty depend on where and how it was found:

  • A piece of Ship Debris fished up from shore has a very low chance of being from Isis' Bounty. Only Isis' Bounty Gilded Outer Hull fragments can be fished up from shore.
  • A piece of Ship Debris fished up from offshore has a decent chance of being from Isis' Bounty. Only pieces of the Gilded Outer Hull, Foredeck, Aft Deck, and Mainmast can be fished up at sea.
  • A piece of Ship Debris found along with a Small Treasure Cache is likely to be from Isis' Bounty. Any part of the ship can be found in Small Treasure Caches, but there is a greater chance that the piece will be from either the Cabin, Inner Hull, or Cargo Hold than the other types.
  • No Ship Debris found along with an Ancient Treasure Cache in Tale 9.

The use of pieces of Isis' Bounty is detailed below.

  • When Ordinary Ship Debris is handed in at UBody under the Test option 'Hand in seven pieces of Isis Bounty' you get the following message from the scientists.

Isis Bounty

Note: If a player has an piece of Isis' Bounty in inventory it will show with the piece name, the username and the number of the piece.

Small Sailboats

Once a player has advanced their Shipwright skill to level 3, Small Sailboats can be constructed. Small Sailboats are built water-side from the following materials:

Built in a Small Construction Site

On constructing a Small Sailboat, there will be a blue flag labelled Anchor Buoy as well as your Small Sailboat.

Upgrading with a light winch costs:

The Master's Schooner

schooner
Once a player has Shipwright 4, a player can construct Master's Schooners. The cost of building a Master's Schooner is:

  • 1000 Boards
  • 1000 Glossy, Rotproof Boards
  • 50 Linen Sails
  • 200 Rope
  • 100 Tar
  • 1000 Nails
  • 10 Pulleys
  • 100 Gold Foil
  • 50 Bronze Straps
  • 500 Iron (for the Anchor)
  • 5 Steel Cable (for the Anchor Chain)

Built in a Medium Construction Site

Master's Schooners obey the same mechanics as Small Sailboats (above), with a few exceptions:

  • Master's Schooners never come apart at sea.
  • Master's Schooners do not decay. However, they are not indestructible. Do not use your schooner to reshape the shoreline, it will require repairs.
  • Master's Schooners may be fitted with Sturdy Winches (see Winches and Treasure Caches section).
  • Master's Schooners have cargo holds.
  • Shipwright 4 is needed to operate a Master's Schooner. (Tested April 2020, couldn't operate Master Schooner after fully xp-ing Shipwright 3; no Embark option available. blondie)

Cargo Holds

The base capacity of a Master's Schooner's cargo hold is 25000 Deben.

  • 50,000 Upgrade Costs: (Shipwright 4)
    • 2000 Boards
    • 500 Soft, Pliable, Rotproof Boards
    • 1000 Nails
    • 50 Iron Strap
  • 100,000 Upgrade Costs: (Shipwright 5)
    • 5000 Boards
    • 1500 Soft, Pliable, Rotproof boards
    • 2300 Nails
    • 100 Steel Strap

Winches and Treasure Caches

Both Small Sailboats and Master's Schooners can be fitted with Light Winches. Only Master's Schooners can be fitted with Sturdy Winches.

Light Winch cost (available at Shipwright 3):

  • 2 Pulleys
  • 30 Rope
  • 5 iron (for the hook)
  • 1 1-output Gearbox, determined by the Sailboat

Sturdy Winch cost (available at Shipwright 5):

  • 5 Pulleys
  • 5 Steel Cable
  • 1 Large Steel Gear
  • 10 steel (for the hook)
  • 1 3-output Gearbox, determined by the Schooner

Winches allow the recovery of Treasure Caches. Treasure caches are spotted while at sea and appear as a shimmering surrounding a dark spot and have a relatively short visible range of around 10 coords. There are a couple of methods of finding Treasure Caches; the most straightforward is just to happen upon one. It is also possible, however, to narrow down the location of a Treasure Cache using an already-found Fragment of Isis' Bounty.

Treasure Cache

Note: video -> Fountain Detail must be ON to see treasure caches while at sea

To locate a treasure cache, player with any fragment of Isis' Bounty in their possession may examine it at any time. The fragment does not need to be found by the player examining the fragment. It will display one of three messages:

  • "A rare artifact to be sure." In this case, there is no cache nearby.
  • "The fragment shines even more gaudily than usual." In this case, there is a cache within 75 coordinates.
  • "You get an uneasy feeling from this relic, as if it wanted something. Creepy." In this case, there is a cache within 25 coordinates.

There are two types of Treasure Caches. An "ordinary" Treasure Cache can be fished up with either a Light Winch or a Sturdy Winch. The player must be directly over the cache to haul it. It consists of an assortment of the following:

  • 1 Piece of Ship Debris and an assortment of any of: Mirrors, Silk Cloth, Gems of any size, Cuttable/Cut Gems, Gold/silver/alloys (either raw, bars, foil, sheeting, or wire), spirits (rare types possible), paints, high-quality blacksmith/glass blown items (8k hatchets, 6k distillation coils, etc.), raeli tiles (rare types possible).

The other type of Treasure Cache is the Ancient Treasure Cache, which is rarer and only salvageable using a Sturdy Winch. If players try to recover an Ancient Treasure Cache using a Light Winch, they will receive a message that the cache is just too heavy to haul up. Ancient Treasure Caches have better quality blacksmith/glass blown items than the ordinary Treasure Caches, and they can also have any of the treasure types mentioned above except for Pieces of Ship Debris, which I have never found in an Ancient Treasure Cache. (I believe that access to ancient caches is intended as a reward for passing the test. At this stage, the player has no need for additional Ship Debris)