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{{T8 Below}}
 
 
 
{{Test
 
{{Test
 
| name          = The Test of Towers
 
| name          = The Test of Towers
 
| discipline    = Architecture
 
| discipline    = Architecture
 
| image        = Architecture Test Icons_Towers.png
 
| image        = Architecture Test Icons_Towers.png
| level        = 7
+
| level        =  
 +
| demonstration =
 
| requirements  =  
 
| requirements  =  
* [[Pyramid Construction]] 7
+
* 10 [[requires::Bricks]]
| demonstration = {{Demonstration|demoplayer=LuluDivine|demodate=@1521873519}}
+
* 10 [[requires::Cut Stone]]
 +
* 1 [[requires::Clay Lamp]]
 +
* 10 [[requires::Medium Quartz]]
 +
* 100 [[requires::Onions]]
 +
* 100 [[requires::Carrots]]
 +
* 100 [[requires::Cabbage]]
 +
* 100 [[requires::Leeks]]
 +
* 100 [[requires::Garlic]]
 +
* 100 [[requires::Saltpeter]]
 +
* 10 [[requires::Medium Topaz]]
 
}}
 
}}
  
Build great Towers across Egypt. Building far from others allows control of more land. Accumulate control of an area equal to all of Egypt to pass the Test of Towers.
+
Build great Towers across Egypt. Building far from others allows control of more land. Your total cumulative score for each type of tower can be viewed from your Tasks menu.  Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.
  
 
== Test Description ==
 
== Test Description ==
Line 19: Line 25:
  
 
Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.
 
Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.
 
== Principles ==
 
Principles of Towers challenges you to build two different kinds of Towers during Hours of Towers, and control a total of 7% of Egypt's land. Easy tower types include Towers of the Living Land, Rich Soil, and Hand of Man.
 
* Build a First Tower Type
 
* Build a Second Tower Type
 
* Control 7% of Egypt
 
  
 
== Additional Information ==
 
== Additional Information ==
 
The '''Test of Towers''' is a [[Tests|test]] in the discipline of [[Architecture]].  During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land.  Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.
 
The '''Test of Towers''' is a [[Tests|test]] in the discipline of [[Architecture]].  During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land.  Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.
 
== Passing the Principle ==
 
  
 
Each Hour of Towers uses just one of the seven types of towers shown below.  At the end of the hour, all towers disappear.  Tower Hours last for one in-game hour—which is to say, about 20 real-time minutes.
 
Each Hour of Towers uses just one of the seven types of towers shown below.  At the end of the hour, all towers disappear.  Tower Hours last for one in-game hour—which is to say, about 20 real-time minutes.
  
Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope) and are only available on the build menu during one of the hours for that type of tower.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.
+
Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope, 100 boards) and are only available on the build menu during one of the hours for that type of tower.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.
 
 
Principle is satisfied when you have built two towers (must be different types) and have successfully controlled 7% or more of Egypt.
 
  
 
== Scoring ==
 
== Scoring ==
 
During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.  
 
During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.  
  
Any towers you own at the end of the hour count towards your cumulative total control of Egypt.  (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)  The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
+
Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type.  (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)  The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
  
 
The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
 
The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
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== Passing the Test ==
 
== Passing the Test ==
  
Your total cumulative score so far can be viewed from your Tests menu.  When your cumulative score reaches 100%, you pass the Test of Towers.
+
Your total cumulative score for each type of tower can be viewed from your Tasks menu.  Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.
  
 
== Tower Types ==
 
== Tower Types ==
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| '''Solid Land Tower''' ||
 
| '''Solid Land Tower''' ||
 
* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
* 1000 [[Bricks]] for Structure
+
* 1000 [[requires::Bricks]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 10 [[Cut Stone]]s for Reinforcement
+
* 10 [[requires::Cut Stone]]s for Reinforcement
* 20 [[White Sand]] as an Offering
+
* 20 [[requires::White Sand]] as an Offering
* 7 [[Medium Quartz]] for the Beacon
+
* 7 [[requires::Medium Quartz]] for the Beacon
 
|[[File:solid_land.png|100px]]
 
|[[File:solid_land.png|100px]]
 
|}
 
|}
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|'''Rich Soil Tower''' ||
 
|'''Rich Soil Tower''' ||
 
* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
* 1000 [[Bricks]] for Structure
+
* 1000 [[requires::Bricks]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 20 [[Onions]] as an Offering
+
* 20 [[requires::Cabbage]] as an Offering
* 20 [[Carrots]] as an Offering
+
* 20 [[requires::Carrots]] as an Offering
* 20 [[Cabbage]] as an Offering
+
* 20 [[requires::Garlic]] as an Offering
* 20 [[Leeks]] as an Offering
+
* 20 [[requires::Leeks]] as an Offering
* 20 [[Garlic]] as an Offering
+
* 20 [[requires::Onions]] as an Offering
* 50 [[Saltpeter]] as Enrichment
+
* 50 [[requires::Saltpeter]] as Enrichment
* 7 [[Medium Topaz]] for the Beacon
+
* 7 [[requires::Medium Topaz]] for the Beacon
 
|[[File:Rich_soil_tower.png|100px]]
 
|[[File:Rich_soil_tower.png|100px]]
 
|}
 
|}
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|'''Hand of Man Tower''' ||
 
|'''Hand of Man Tower''' ||
 
* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
* 1000 [[Bricks]] for Structure
+
* 1000 [[requires::Bricks]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 100 [[Ash]] to demonstrate life's end
+
* 100 [[requires::Ash]] to demonstrate life's end
* 250 [[Firebricks]] to show Permanence
+
* 250 [[requires::Firebricks]] to show Permanence
* 50 [[Charcoal]] to show man's control of nature
+
* 50 [[requires::Charcoal]] to show man's control of nature
* 4 [[Iron Bars]] to show Strength
+
* 4 [[requires::Iron Bars]] to show Strength
* 7 [[Medium Ruby]] for the Beacon
+
* 7 [[requires::Medium Ruby]] for the Beacon
 
|[[File:handofman.png|100px]]
 
|[[File:handofman.png|100px]]
 
|}
 
|}
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|'''Living Land Tower''' ||
 
|'''Living Land Tower''' ||
 
* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
* 1000 [[Wood]] for Structure
+
* 1000 [[requires::Wood]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 70 [[Dates]], sweet gift of Flora
+
* 70 [[requires::Dates]], sweet gift of Flora
* 280 [[Honey]], sweet gift of Fauna
+
* 280 [[requires::Honey]], sweet gift of Fauna
* 7 [[Medium Emerald]]s for the Beacon
+
* 7 [[requires::Medium Emerald]]s for the Beacon
 
|[[File:living_land.png|100px]]
 
|[[File:living_land.png|100px]]
 
|}
 
|}
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* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
 
* 1000 [[Bricks]] for Structure
 
* 1000 [[Bricks]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 7 [[Eggs]] as Offering
+
* 7 [[requires::Eggs]] as Offering
* 1 [[Vegetables#Onions|Onion Seeds]] as Precious Gift
+
* 1 [[requires::Vegetables#Onions|Onion Seeds]] as Precious Gift
* 1 [[Vegetables#Carrots|Carrot Seeds]] as Precious Gift
+
* 1 [[requires::Vegetables#Carrots|Carrot Seeds]] as Precious Gift
* 1 [[Vegetables#Cabbage|Cabbage Seeds]]  as Precious Gift
+
* 1 [[requires::Vegetables#Cabbage|Cabbage Seeds]]  as Precious Gift
* 1 [[Vegetables#Leeks|Leek Seeds]] as Precious Gift
+
* 1 [[requires::Vegetables#Leeks|Leek Seeds]] as Precious Gift
* 1 [[Vegetables#Garlec|Garlic Seeds]] as Precious Gift
+
* 1 [[requires::Vegetables#Garlec|Garlic Seeds]] as Precious Gift
* 7 [[Medium Sapphire]]s for the Beacon
+
* 7 [[requires::Medium Sapphire]]s for the Beacon
 
|[[File:Tower - New_Life.jpg|100px]]
 
|[[File:Tower - New_Life.jpg|100px]]
 
|}
 
|}
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|'''Racing Mind Tower''' ||
 
|'''Racing Mind Tower''' ||
 
* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
* 1000 [[Bricks]] for Structure
+
* 1000 [[requires::Bricks]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 100 [[Papyrus Paper]], showing Contemplation
+
* 100 [[requires::Papyrus Paper]], showing Contemplation
* 1 [[Nut's Essence]], showing Daring
+
* 1 [[requires::Nut's Essence]], showing Daring
* 3 [[Quicksilver]], showing Haste
+
* 3 [[requires::Quicksilver]], showing Haste
* 1 [[Cut Gems#Lens|Lens Amethyst]] for the Beacon
+
* 1 [[requires::Cut Gems#Lens|Lens Amethyst]] for the Beacon
 
|[[File:Tower - Racing Mind.jpg|100px]]
 
|[[File:Tower - Racing Mind.jpg|100px]]
 
|}
 
|}
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|'''Night Tower''' ||
 
|'''Night Tower''' ||
 
* [[Medium Construction Site]]  
 
* [[Medium Construction Site]]  
* 1000 [[Bricks]] for Structure
+
* 1000 [[requires::Bricks]] for Structure
* 1 [[Clay Lamp]] for Illumination
+
* 1 [[requires::Clay Lamp]] for Illumination
* 70 [[Slate]] as Barrier
+
* 70 [[requires::Slate]] as Barrier
* 2 [[Night Granite]] as Shield
+
* 2 [[requires::Night Granite]] as Shield
* 3 [[Peasant's Foot Mushroom]]s as Offering
+
* 3 [[requires::Peasant's Foot Mushroom]]s as Offering
* 3 [[Toad Skin Mushroom]]s as Offering
+
* 3 [[requires::Toad Skin Mushroom]]s as Offering
* 3 [[Sand Spore Mushroom]]s as Offering
+
* 3 [[requires::Sand Spore Mushroom]]s as Offering
* 3 [[Earth Light Mushroom]]s as Offering
+
* 3 [[requires::Earth Light Mushroom]]s as Offering
* 3 [[Eye of Osiris Mushroom]]s as Offering
+
* 3 [[requires::Eye of Osiris Mushroom]]s as Offering
* 3 [[Bleeding Hand Mushroom]]s as Offering
+
* 3 [[requires::Bleeding Hand Mushroom]]s as Offering
* 3 [[Dung Rot Mushroom]]s as Offering
+
* 3 [[requires::Dung Rot Mushroom]]s as Offering
* 7 [[Medium Diamond]]s for the Beacon
+
* 7 [[requires::Medium Diamond]]s for the Beacon
 
|[[File:Tower - Night.jpg|100px]]
 
|[[File:Tower - Night.jpg|100px]]
 
|}
 
|}
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* 21 [[Bleeding Hand Mushroom]]s as Offering
 
* 21 [[Bleeding Hand Mushroom]]s as Offering
 
* 21 [[Dung Rot Mushroom]]s as Offering
 
* 21 [[Dung Rot Mushroom]]s as Offering
 
==Demonstration required==
 
Initially opening the Test of Towers required:
 
*10 Bricks
 
*10 Cut Stone
 
*1 Clay Lamp
 
*10 Medium Quartz
 
*100 Onions
 
*100 Carrots
 
*100 Cabbage
 
*100 Leeks
 
*100 Garlic
 
*100 Saltpeter
 
*10 Medium Topaz
 
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 15:25, 1 May 2021

The Test of Towers
The Test of Towers
(Test - Architecture)
Other Requirements
Verification

Unverified


Build great Towers across Egypt. Building far from others allows control of more land. Your total cumulative score for each type of tower can be viewed from your Tasks menu. Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.

Test Description

The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown on the calendar. When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.

Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.

Additional Information

The Test of Towers is a test in the discipline of Architecture. During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land. Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.

Each Hour of Towers uses just one of the seven types of towers shown below. At the end of the hour, all towers disappear. Tower Hours last for one in-game hour—which is to say, about 20 real-time minutes.

Towers are built in a Medium Construction Site (2 canvas, 8 rope, 100 boards) and are only available on the build menu during one of the hours for that type of tower. If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.

Scoring

During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.

Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.

The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.

Passing the Test

Your total cumulative score for each type of tower can be viewed from your Tasks menu. Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.

Tower Types

There are seven kinds of towers. Each type requires a demonstration of materials.

Solid Land Tower

Solid Land Tower Solid land.png

Rich Soil Tower

Rich Soil Tower Rich soil tower.png

Hand of Man Tower

Hand of Man Tower Handofman.png

Living Land Tower

Living Land Tower Living land.png

New Life Tower

New Life Tower Tower - New Life.jpg

Racing Mind Tower

Racing Mind Tower Tower - Racing Mind.jpg

Night Tower

Night Tower Tower - Night.jpg

Monumental Towers

As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.

Rich Soil (after you get 100%)

Solid Land (after you get 110%)

Hand of Man (after you get 140%)

Living Land Tower (after you get 200%)

Racing Mind Tower (after you get 300%)

New Life Tower (after you get 500%)

Night Tower (after you get 700%)