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All Ancient Monuments must be uncovered
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{{Test
 +
| name          = The Test of the Archaeologist
 +
| discipline    = Natural Philosophy
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| image        = Human Body Test Icons_Archeologist.png
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| requirements  =
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* [[Blacksmithing 1]]
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* 1 [[requires::Gold Foil]]
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* 1 [[requires::Mirror]]
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* 1 [[requires::Resin]] - Spindle Tree
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* 1 [[requires::Silk Cloth]]
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* 1 [[requires::Bearings]]
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| demonstration =
 +
}}
  
must read inscriptions on all ancient monuments and carry 1 gold foil, 1 mirror, 1 spindle tree resin, 1 silk cloth, 1 bearing
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Travel Egypt's sands to discover relics from the mysterious past. Perfect your collection by trading to pass the Test of the Archaeologist.
 +
 
 +
[[File:ArchDigSite.png|100px]][[File:ArchaeologistShovel.png|100px]][[File:JewelryCollage.png|100px]][[File:TrophyCase.png|100px]]
 +
 
 +
== Test Description ==
 +
You sign up for the Test of the Archaeologist and learn how to craft [[Archaeologist's Shovel]] (also requires the Blacksmithing skill), build a [[Trophy Case]], and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.
 +
 
 +
== Additional Information ==
 +
The '''Test of the Archaeologist''' is a [[Tests|test]] available in the discipline of [[Natural Philosophy]].
 +
Requires Blacksmithing 1 to start.
 +
 
 +
 
 +
*Hunt for Archaeological [[Dig Site]]s on the roads of Egypt.
 +
*Extract [[Relic]]s from them using an [[Archaeologist's Shovel]].
 +
** If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
 +
** Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
 +
*When you start the test, you will be given a list of your 14 ideal [[Relic]]s.
 +
*Your goal is to find relics that match as many attributes as possible on your list.
 +
*You gain [[Talent Points]] from having a higher score than others (see below for details).
 +
 
 +
== Scoring  ==
 +
* When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
 +
* Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
 +
* The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
 +
** Color: 7x
 +
** Size: 4x
 +
** Sturdyness: 2x
 +
** Weight: 3x
 +
** Age: 3x
 +
** Purpose: 4x
 +
 
 +
* The score of any relic is:
 +
::Collected By * Color * Size * Sturdyness * Weight * Age * Purpose
 +
* You may not install more than one of a particular type of relic in the case.
 +
* You may, however, remove installed relics, if you find a better match.
 +
* Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.
 +
 
 +
== Passing the Test ==
 +
*'''''Requires 7 relics in your [[Trophy Case]] to complete.''''' 
 +
*The top three Archaeologist scores each week pass.
 +
 
 +
== Talent Points Awarded ==
 +
 
 +
* {{Awards|count=1 |reward=Talent Point |task=Build a [[Trophy Case]]}}
 +
* {{Awards|count=2 |reward=Talent Point |task=Successfully Extract a Relic}}
 +
* {{Awards|count=1 |reward=Talent Point |task=Install Three Relics in your Trophy Case}}
 +
* {{Awards|count=3 |reward=Talent Point |task=Pass Test}}
 +
 
 +
== Trading ==
 +
 
 +
[[Relic#Trading|Relic Trading]]
 +
 
 +
== Relics Types ==
 +
 
 +
There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.
 +
 
 +
{| class="wikitable" style="padding: 5px; background-color: linen;"
 +
|-
 +
! Relics !! Color !! Size !! Sturdyness !! Weight !! Age !! Purpose
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|- valign="top"
 +
|
 +
* Aether Flag
 +
* Air of Reason
 +
* Amusement Papers
 +
* Attention Grabber
 +
* Celestial Magnifier
 +
* Dirt Pick
 +
* Font of Wisdom
 +
* Fortune Teller
 +
* Holy Book
 +
* Jewelry Collage
 +
* Land Anchor
 +
* Meditation Box
 +
* Metallic Chalice
 +
* Odd Bone
 +
* Portrait Collection
 +
* Ribbon of Harmony
 +
* Security Prop
 +
* Spreader of Delight
 +
* Strange Sundial
 +
* Sun Totem
 +
* Wrist Exerciser
 +
|
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* Black
 +
* Blue
 +
* Brown
 +
* Green
 +
* Grey
 +
* Orange
 +
* Pink
 +
* Red
 +
* Violet
 +
* White
 +
* Yellow
 +
|
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* Tiny
 +
* Small
 +
* Mid-sized
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* Large
 +
* Giant
 +
|
 +
* Delicate
 +
* Sturdy
 +
* Indestructible
 +
|
 +
* Featherweight
 +
* Lightweight
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* Welterweight
 +
* Heavy
 +
|
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* Ancient
 +
* Antique
 +
* Old
 +
* Timeless
 +
|
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* Decorative
 +
* Functional
 +
* Valuable
 +
* Royal
 +
* Sacred
 +
|}
 +
 
 +
'''For example''', you might find an Air of Reason that is ''Violet, Tiny, Indestructible, Heavy, Timeless, Functional.''
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 01:47, 16 May 2021

The Test of the Archaeologist
The Test of the Archaeologist
(Test - Natural Philosophy)
Other Requirements
Verification

Unverified


Travel Egypt's sands to discover relics from the mysterious past. Perfect your collection by trading to pass the Test of the Archaeologist.

ArchDigSite.pngArchaeologistShovel.pngJewelryCollage.pngTrophyCase.png

Test Description

You sign up for the Test of the Archaeologist and learn how to craft Archaeologist's Shovel (also requires the Blacksmithing skill), build a Trophy Case, and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.

Additional Information

The Test of the Archaeologist is a test available in the discipline of Natural Philosophy. Requires Blacksmithing 1 to start.


  • Hunt for Archaeological Dig Sites on the roads of Egypt.
  • Extract Relics from them using an Archaeologist's Shovel.
    • If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
    • Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
  • When you start the test, you will be given a list of your 14 ideal Relics.
  • Your goal is to find relics that match as many attributes as possible on your list.
  • You gain Talent Points from having a higher score than others (see below for details).

Scoring

  • When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
  • Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
  • The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
    • Color: 7x
    • Size: 4x
    • Sturdyness: 2x
    • Weight: 3x
    • Age: 3x
    • Purpose: 4x
  • The score of any relic is:
Collected By * Color * Size * Sturdyness * Weight * Age * Purpose
  • You may not install more than one of a particular type of relic in the case.
  • You may, however, remove installed relics, if you find a better match.
  • Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.

Passing the Test

  • Requires 7 relics in your Trophy Case to complete.
  • The top three Archaeologist scores each week pass.

Talent Points Awarded

  • Build a Trophy Case - 1 Talent Point ?
  • Successfully Extract a Relic - 2 Talent Point ?
  • Install Three Relics in your Trophy Case - 1 Talent Point ?
  • Pass Test - 3 Talent Point ?

Trading

Relic Trading

Relics Types

There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.

Relics Color Size Sturdyness Weight Age Purpose
  • Aether Flag
  • Air of Reason
  • Amusement Papers
  • Attention Grabber
  • Celestial Magnifier
  • Dirt Pick
  • Font of Wisdom
  • Fortune Teller
  • Holy Book
  • Jewelry Collage
  • Land Anchor
  • Meditation Box
  • Metallic Chalice
  • Odd Bone
  • Portrait Collection
  • Ribbon of Harmony
  • Security Prop
  • Spreader of Delight
  • Strange Sundial
  • Sun Totem
  • Wrist Exerciser
  • Black
  • Blue
  • Brown
  • Green
  • Grey
  • Orange
  • Pink
  • Red
  • Violet
  • White
  • Yellow
  • Tiny
  • Small
  • Mid-sized
  • Large
  • Giant
  • Delicate
  • Sturdy
  • Indestructible
  • Featherweight
  • Lightweight
  • Welterweight
  • Heavy
  • Ancient
  • Antique
  • Old
  • Timeless
  • Decorative
  • Functional
  • Valuable
  • Royal
  • Sacred

For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.