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Test of the Archaeologist

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The Test of the Archaeologist
The Test of the Archaeologist
(Test - Natural Philosophy)
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Travel Egypt's sands to discover relics from the mysterious past. Perfect your collection by trading to pass the Test of the Archaeologist.

ArchDigSite.pngArchaeologistShovel.pngJewelryCollage.pngTrophyCase.png

Test Description

You sign up for the Test of the Archaeologist and learn how to craft Archaeological Shovels (also requires the Blacksmithing skill), build Trophy Cases, and excavate sites. You are also given a list of relics to search for. Trading relics with fellow Archaeologists is encouraged.

Principles

Trophy Cases display the finest and rarest relics from your travels.

  • Build a Trophy Case
  • Find an Archaeological Dig Site
  • Successfully Extract a Relic
  • Install Three Relics in your Trophy Case
  • Check your Score (At least 21 Points)

Additional Information

The Test of the Archaeologist is a test available in the discipline of Natural Philosophy.

  • Hunt for Archaeological Dig Sites on the roads of Egypt.
  • Extract Relics from them using an Archaeologist's Shovel.
    • If you are successful at getting a relic you have to pick it up from the ground. Some are tiny and hard to see.
    • Use Utility/Make Nearby Portables Look Like Bags to expose the tiny relics
  • When you start the test, you will be given a list of your 14 ideal Relics.
  • Your goal is to find relics that match as many attributes as possible on your list.
  • You gain Talent Points from having a higher score than others (see below for details).

Passing the Principle

  • Review your relic list. Self > Test > Test of the Archeologist > Read my Relic List...
  • Install 3 types of Relics listed in your Relic List into your Trophy Case
  • Note that they must be 3 different types. (ie you can't install 2 Security Props)
  • Each type automatically gives you 7 points, so regardless of attributes, check your score and you'll pass.

Scoring

  • When you install a relic in your Trophy Case, you will receive 1 point, with a 7x multiplier if you found it yourself.
  • Each attribute on the relic that matches your ideal list will add a multiplier to the score for that relic.
  • The multiplier for each attribute appears to be equal to the number of possibilities for that attribute minus 1, with the exception of color (which maxes out at 7).
    • Color: 7x
    • Size: 4x
    • Sturdyness: 2x
    • Weight: 3x
    • Age: 3x
    • Purpose: 4x
  • The score of any relic is:
Collected By * Color * Size * Sturdyness * Weight * Age * Purpose
  • You may not install more than one of a particular type of relic in the case.
  • You may, however, remove installed relics, if you find a better match.
  • Although you do not get the 7x multiplier if you install a relic you did not find yourself, often it may still be better to do so if you can match more attributes.

Passing the Test

  • Requires 7 relics in your Trophy Case to complete.
  • The top three Archaeologist scores each week pass.

Talent Points Awarded

The exact process for receiving Talent Points from this test is not yet known

Trading

Relic Trading

Relics Types

There are 21 types of relics. Each relic will have a set of attributes, one from each category noted below.

Relics Color Size Sturdyness Weight Age Purpose
  • Aether Flag
  • Air of Reason
  • Amusement Papers
  • Attention Grabber
  • Celestial Magnifier
  • Dirt Pick
  • Font of Wisdom
  • Fortune Teller
  • Holy Book
  • Jewelry Collage
  • Land Anchor
  • Meditation Box
  • Metallic Chalice
  • Odd Bone
  • Portrait Collection
  • Ribbon of Harmony
  • Security Prop
  • Spreader of Delight
  • Strange Sundial
  • Sun Totem
  • Wrist Exerciser
  • Black
  • Blue
  • Brown
  • Green
  • Grey
  • Orange
  • Pink
  • Red
  • Violet
  • White
  • Yellow
  • Tiny
  • Small
  • Mid-sized
  • Large
  • Giant
  • Delicate
  • Sturdy
  • Indestructible
  • Featherweight
  • Lightweight
  • Welterweight
  • Heavy
  • Ancient
  • Antique
  • Old
  • Timeless
  • Decorative
  • Functional
  • Valuable
  • Royal
  • Sacred

For example, you might find an Air of Reason that is Violet, Tiny, Indestructible, Heavy, Timeless, Functional.

Demonstration

All Ancient Monuments must be uncovered

The Test of the Archaeologist must be unlocked by one who has read the Ancestral Inscriptions on every past Monument, and have on them: