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(Created page with "Requires: * 2 Hexas plate cut amethyst * 2 Dragyn's Eye Citrine * 2 Huge Diamond * 10 Medium Topaz * 100 silver wire")
 
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Requires:
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{{Languages}}
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{{Sidebar Test
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    |prefix = Test of the
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    |name = Pathmaker
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    |discipline = Thought
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    |level = 6
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    |principles =
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* Dig a [[Cuttable Stone]] at a Hole
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* Cut a [[Cut Stone|Stone]] on a [[Rock Saw]]
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* Cut a [[Cut Gems#Hexas Plate|Hexas Plate Amethyst]]
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* Cut a [[Cut Gems#Looking Glass|Looking Glass Jade]]
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* Cut a [[Cut Gems#Symmetry|Symmetry Turquoise]]
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* Cut a [[Cut Gems#Dragyn's Eye|Dragyn's Eye Citrine]]
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* Mine a [[Huge Diamond]]
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* Mine a [[Medium Topaz]]
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* Mine [[Silver]]
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* Build a [[Pathmaker]]
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* Open your design for Judging
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* Tear down your Pathmaker, OR do the following:
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** Have 7 Judges solve and rate your Pathmaker
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** Design rated Good by most judges
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* All of the above, OR solve three recent winning Pathmakers
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}}
  
* 2 Hexas plate cut amethyst
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{{Template:BuildingInfo|image=Pathmaker1.png|where=[[outside]]|description=Pathmaker}}
* 2 Dragyn's Eye Citrine
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* 2 Huge Diamond
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== University Text ==
* 10 Medium Topaz
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''Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (blue) require the pipe to pass straight through, but turn adjacent. Dead (red) towers require the pipe to turn in place, but extend straight.''
* 100 silver wire
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==Overview==
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This is the first [[Tests|test]] in the disciple of [[Thought]].
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== Passing the Principles ==
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Principles of the Pathmaker will lead you through making one of each type of item needed to build a [[Pathmaker]]. You may instead trade for the materials, bypassing all of those steps. Once a Pathmaker has been built and opened for judging, all the tutorial steps — mining a huge diamond, cutting a Dragyn's Eye citrine, etc. — are immediately completed.
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*Build a [[Pathmaker]] and tear it down
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*Or have seven Judges solve and rate your puzzle.
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*Or solve three recent winning Pathmakers
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== Solving a Puzzle ==
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The test description isn't very clear about the rules. Here's some clarification.
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A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty. 
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You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
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* Straight pipe, top-to-bottom.
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* Straight pipe, left-to-right.
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* Pipe with a 90 degree bend (4 possible orientations).
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The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:
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* All pipes must connect up correctly to adjacent squares
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* You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
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* Pipes on a square with a blue tower must be straight.
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* Pipes on a square with a red tower must be a 90 degree bend.
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* One of the pipes connected ''immediately adjacent'' to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
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* The two pipes connected ''immediately adjacent'' to a red tower must be straight.
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The Pathmaker will not let you place pipes that violate these rules.
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To start, click on the face of the large board.
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==Passing the Test==
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The 2 highest-rated puzzles each week will pass the Test. 
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==Needed to Demonstrate the Principle==
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* 2 [[Cut Gems#Hexas Plate|Hexas Plate Amethyst]]
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* 2 [[Cut Gems#Dragyn's Eye|Dragyn's Eye Citrine]]
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* 2 [[Huge Diamond]]
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* 10 [[Medium Topaz]]
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* 100 [[Silver Wire]]
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{{TestsNav|Thought}}

Revision as of 07:31, 17 June 2018

Template:Languages

  Test of the  
Pathmaker
Discipline
Requirements
  • Level 6
Principles
Demonstration
  • Demonstrated by ?? in ?? on ??.

Template:BuildingInfo

University Text

Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (blue) require the pipe to pass straight through, but turn adjacent. Dead (red) towers require the pipe to turn in place, but extend straight.

Overview

This is the first test in the disciple of Thought.

Passing the Principles

Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. You may instead trade for the materials, bypassing all of those steps. Once a Pathmaker has been built and opened for judging, all the tutorial steps — mining a huge diamond, cutting a Dragyn's Eye citrine, etc. — are immediately completed.

  • Build a Pathmaker and tear it down
  • Or have seven Judges solve and rate your puzzle.
  • Or solve three recent winning Pathmakers

Solving a Puzzle

The test description isn't very clear about the rules. Here's some clarification.

A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.

You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:

  • Straight pipe, top-to-bottom.
  • Straight pipe, left-to-right.
  • Pipe with a 90 degree bend (4 possible orientations).

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

To start, click on the face of the large board.

Passing the Test

The 2 highest-rated puzzles each week will pass the Test.

Needed to Demonstrate the Principle

Template:TestsNav