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Trade in Egypt is on a one-to-one basis, that is you need to make an agreement with someone else to 'trade'.  
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'''Trade''' in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With [[Trading]]<v/> and [[Carpentry]] 3 (for small shelves)<v/> or [[Carpentry]] 4 (for large shelves)<v/>, players can set up [[Maps/Shop Locations|shops]] where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the [[Small Center]] and [[Small Corner]] structures, which hold inventory and payments for purchases.
  
= History =
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= Trade Exchanges =
 +
== Shops ==
 +
[[Shop]]s require [[Trading]]<v/> and at least [[Carpentry]] 3 (for small shelves)<v/> or [[Carpentry]] 4 (for large shelves)<v/>.
  
Our ancestors were able to research [[Basic Trade]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.
+
 
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* [[Maps/Shop Locations|'''Shops in Egypt''']]
 +
 
 +
== Trading Post ==
 +
 
 +
A [[Trading Post]] allows for a secure trade between players.  Both parties can see the Offer and the Bid.  Once accepted by both parties the items are transferred to their new owner.  This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange. 
 +
* Our ancestors were able to research [[Trading]] to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.
 +
 
 +
== Post Office Compounds ==
 +
 
 +
Player created Post Office complexes allow players to build a [[box]] or [[chest]] in a compound.  Items are placed in the box and then ownership is transferred to the other party.  This allows for off-line or out-of-time-zone trading.  Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest.  Once the box is transferred you cannot reclaim the items even if the other player has stopped playing.  Boxes, chests and warehouse allow larger quantities of items to be exchange. 
 +
* Player Post Offices are often provided by large guilds
 +
* Player Post Offices are normal compounds requiring standard building materials
 +
* Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.
 +
** The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.
 +
* Player Post Offices require either a cornerstone or maintenance.
 +
** Players with trade items in a Post Office need to be mindful of the account status of the buildings owner.  Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.
 +
** Building are subject any DPA laws passed.
 +
*** DPA laws normally prevent an item belonging to an active account from being claimed.
 +
*** Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA
 +
 
 +
== Bonfire Trading ==
 +
 
 +
Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay.  The maximum size of bonfires is greatly reduced in T8.  Large wood transfers can be done via multiple bonfires.
 +
* Bonfires that don't decay require [[Bonfire Stabilization]].
  
 
==Specific Items==
 
==Specific Items==
 +
*[[Relic#Trading|Relic Trading (Archaeologist)]]
  
 
= Traders =
 
= Traders =
 +
The following have established a desire to sell some goods:
 +
 +
''' Shops '''
 +
[[Shop]]s require [[Trading]]<v/> and at least [[Carpentry]] 3 (for small shelves)<v/> or [[Carpentry]] 4 (for large shelves)<v/>.
 +
* [[Maps/Shop Locations|'''Shops in Egypt''']]
  
The following traders and guilds have established a desire to sell some goods:
 
  
 
'''Individuals'''
 
'''Individuals'''
{|border="1" cellpadding="5"
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{| class="wikitable sortable" border="1" cellpadding="5"
 
! Broker !! Region !! Sells !! Buys
 
! Broker !! Region !! Sells !! Buys
 +
 +
|-
 +
| [https://atitd.wiki/tale9/User:Styx Styx]|| Naqada || High-quality blacksmithed items and blown glass items || Please see my [https://atitd.wiki/tale9/User:Styx user page] for a list
 +
|-
 +
| Dawner || Naqada || alloys || trading for (any type) cuttable gems.
 
|-
 
|-
| [[User:Dtox|Dtox]]
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| Solaris || Red Sea || Cutting gems for free (need cuttables) ||
| Swenett
 
| Charcoal
 
| Wood,flax and various goods
 
 
|-
 
|-
| tehm
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| Saber || Red Sea || Marble / Granite || Concrete, most anything else
| Asyut
 
| 7k Carp Blades
 
| Copper, Iron, Alloys, Wild Garlic
 
 
|-
 
|-
| x
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| Kelistra|| Meshwesh || Paint|| For materials needed to make the paint, other trades also welcome. Please see [[Guilds/West Bank/Keli Paint Recipes|Keli's Paint List]]  for colors available.
| x
 
| x
 
| x
 
 
|-
 
|-
| x
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| [[Global Market|Public Koptos Global Market]] || Koptos || hardened fishing lures, beeswax, charcoal, sterile papy || gravel, wood, jugs, papy seeds, fertile papy
| x
 
| x
 
| x
 
 
|-
 
|-
| x
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| Marlie|| Koptos || Canvas/Rope/Linen || gravel, clay, papy seeds
| x
 
| x
 
| x
 
|}
 
 
 
'''Guilds'''
 
 
 
{|border="1" cellpadding="5"
 
! Broker !! Region !! Sells !! Buys
 
 
|-
 
|-
| [[DGoods]]
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| Mudskipper Trading Post || Koptos || Raelie tiles, mushrooms, eggs || See [[Mudskipper Trading Post]]
| Swenett
 
| Charcoal
 
| Wood,flax,leather and various goods
 
 
|-
 
|-
| x
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| Zaark|| Avaris|| Glass Mats/Products, charcoal, gravel || silk cloth, huge topaz, lotsa wood!
| x
 
| x
 
| x
 
 
|-
 
|-
| x
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| tehm(not in Tale9) || VoQ || [[Sheepstache/Trading|9k+ Shovels & Arch Shovels, Sea Lily Bulbs, a *lot*]] || Gravel, varies
| x
 
| x
 
| x
 
 
|-
 
|-
| x
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| Udjai (no longer active)|| Bernike || <s>Glass items mainly</s> || <s>see my /info in game</s>
| x
 
| x
 
| x
 
 
|}
 
|}
 
 
'''Trade Requests'''
 
'''Trade Requests'''
  
{|border="1" cellpadding="5"
+
{| class="wikitable sortable" border="1" cellpadding="5"
 
! Broker !! Region !! Last Updated !! Requests !! Offer
 
! Broker !! Region !! Last Updated !! Requests !! Offer
 
|-
 
|-
| tehm
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| Azunar (no longer active) ||Swenett||22-09-19||<s>Papyrus, Papyrus Basket, Linen, Potash, Sheet Glass</s>||<s>Leather, Beeswax, Tuition Herbs, Insects, Ask for other stuff</s>
| Asyut
 
| Mar 23, 2018
 
| Bugs: Bat Mite, Salt Mite, Rose Mite<br>
 
Mushrooms: Peasant's Foot
 
| Foraging 2 Herbs: Ashoka, Ilex, Pulmonoria Opal, Sweetsop, Yellow Tristeria, Orange Sweetgrass (sorry no Fumitory)
 
 
|-
 
|-
| Iratia
+
 
| East Kush
 
| Mar 28, 2018
 
| Insect: Rose Mites
 
| Tuition Herbs (currently in stock): Ashoka, Fumitory, Yellow Tristeria, Common Rosemary, Common Sage, Common Basil, Thyme<br>
 
Tuition Shrooms (currently in stock): Acorn's Cap, Cobra Hood, Dead Tongue, Toad Skin
 
|-
 
| x
 
| x
 
| x
 
| x
 
| x
 
|-
 
| x
 
| x
 
| x
 
| x
 
| x
 
|-
 
| x
 
| x
 
| x
 
| x
 
| x
 
 
|}
 
|}
 +
 +
{{L|en}}
 +
 +
= Tools =
 +
* To calculate the time you require to produce a specific item, check out [[user:sotrans|what]]!

Latest revision as of 16:39, 13 May 2021

Trade in Egypt has traditionally been done on a one-to-one basis (that is you need to make an agreement with someone else to 'trade', and trade in person). With Trading and Carpentry 3 (for small shelves) or Carpentry 4 (for large shelves), players can set up shops where goods are made available for purchase vending-machine style using exchange rates pre-configured by the shop owner. These shops use the Small Center and Small Corner structures, which hold inventory and payments for purchases.

Trade Exchanges

Shops

Shops require Trading and at least Carpentry 3 (for small shelves) or Carpentry 4 (for large shelves).


Trading Post

A Trading Post allows for a secure trade between players. Both parties can see the Offer and the Bid. Once accepted by both parties the items are transferred to their new owner. This is especially useful for high-value trade items. Updates to trade messages in main now offer some confirmation of trade exchange.

  • Our ancestors were able to research Trading to allow the construction of trading posts, however this still necessitated in both parties being there, which made it almost redundant.

Post Office Compounds

Player created Post Office complexes allow players to build a box or chest in a compound. Items are placed in the box and then ownership is transferred to the other party. This allows for off-line or out-of-time-zone trading. Box Trades have the downside of not being able to adjust items/quantities after the ownership is transferred, same as a normal box/chest. Once the box is transferred you cannot reclaim the items even if the other player has stopped playing. Boxes, chests and warehouse allow larger quantities of items to be exchange.

  • Player Post Offices are often provided by large guilds
  • Player Post Offices are normal compounds requiring standard building materials
  • Player Post Offices are subject to standard ownership rules including the T8 Guild No Public Access restriction.
    • The workaround for Guilds providing the post office is to have an elder create the box/chest and then transfer ownership to a named player.
  • Player Post Offices require either a cornerstone or maintenance.
    • Players with trade items in a Post Office need to be mindful of the account status of the buildings owner. Like all buildings if the cornerstone fails or the building falls into disrepair the items inside maybe irretrievable.
    • Building are subject any DPA laws passed.
      • DPA laws normally prevent an item belonging to an active account from being claimed.
      • Buildings owned by guilds with expired elders are subject to the normal process of Guild DPA

Bonfire Trading

Bonfires (T8) are no longer stable for CC exchanges unless the exchange is done quickly to avoid bonfire decay. The maximum size of bonfires is greatly reduced in T8. Large wood transfers can be done via multiple bonfires.

Specific Items

Traders

The following have established a desire to sell some goods:

Shops Shops require Trading and at least Carpentry 3 (for small shelves) or Carpentry 4 (for large shelves).


Individuals

Broker Region Sells Buys
Styx Naqada High-quality blacksmithed items and blown glass items Please see my user page for a list
Dawner Naqada alloys trading for (any type) cuttable gems.
Solaris Red Sea Cutting gems for free (need cuttables)
Saber Red Sea Marble / Granite Concrete, most anything else
Kelistra Meshwesh Paint For materials needed to make the paint, other trades also welcome. Please see Keli's Paint List for colors available.
Public Koptos Global Market Koptos hardened fishing lures, beeswax, charcoal, sterile papy gravel, wood, jugs, papy seeds, fertile papy
Marlie Koptos Canvas/Rope/Linen gravel, clay, papy seeds
Mudskipper Trading Post Koptos Raelie tiles, mushrooms, eggs See Mudskipper Trading Post
Zaark Avaris Glass Mats/Products, charcoal, gravel silk cloth, huge topaz, lotsa wood!
tehm(not in Tale9) VoQ 9k+ Shovels & Arch Shovels, Sea Lily Bulbs, a *lot* Gravel, varies
Udjai (no longer active) Bernike Glass items mainly see my /info in game

Trade Requests

Broker Region Last Updated Requests Offer
Azunar (no longer active) Swenett 22-09-19 Papyrus, Papyrus Basket, Linen, Potash, Sheet Glass Leather, Beeswax, Tuition Herbs, Insects, Ask for other stuff


Tools

  • To calculate the time you require to produce a specific item, check out what!