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Simple when a + something is granted this week, next week that plus is now a minus.  This should prevent selecting the same + item twice in a row.
 
Simple when a + something is granted this week, next week that plus is now a minus.  This should prevent selecting the same + item twice in a row.
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To prevent people from just dropping temptation to avoid the malus, make the cooldown work so when you leave temptation it won't drop out until the following week.
 
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Revision as of 17:42, 26 January 2021

Idea's compressed

This is a compressed version from the ideas and general chat for Malard. I'll be adding the other idea's that have been discussed shortly.

Temptation Point Purchases

Bonuses need to scale based on the length of the tale or techs available. Bonuses need to be large enough to encourage people to join in or it risks not being used. Players need to feel like they're missing out on something.

Stat bonuses specifically were pitched as scale x2 linked to cooking skill lvl+1, and speed is one of the largest things requested.


QOL Point Purchases - Changes to tech that scale

Item Notes
Flimsy brick racks don't break After blacksmithing is available switch to increased brick production from sturdy brick racks
Less twine breakage No longer an option once hand looms available
Fewer mats to repair machines
Casting/Blacksmithing +1 While not max level available allow this tech

General QOL Point Purchases Options

Item Notes
More Slate/Flint hoards
More Dug items stone/gypsum ect..
Reduced chariot timers\time usage outside of free rides
Increase (select one of the safari animal) spawns
Increase sheep or cow or pig spawns
Increase herb spawns
Increase mushroom spawns
increase speed road\offroad\water\all
reduced tending needed to grow flax, veggies, etc
reduced water needed to grow flax, veggies, etc
reduced tree timers in regions you own
increased wood in regions you own
decrease in length of X stat timers
reduced costs for building new things
Temporary access to "Special" cheese recipes
Ants don't need to eat this week/increased leaf gather
Increased ore/increased metal conversion
Increased offline chore production by X%

Research Point Purchases

This may not fit here since tempation points are supposed to be for those who opt in but they came up in the idea so I've added them for consideration somewhere.

Item Notes
Detailed Research Announcements When a problem is run into announce what materials are needed and the location, on resume announce it's resumed with x remaining time.
Research Delivery Allow materials to be deposited at school/great hall then they will be delivered to the uni after time
Shared Research When the regionally controlled research finish, they should speed up research timers at other locations
Unmonitored Research Receive the research notification from uncontrolled regions

Disadvantage Discussion

Simple when a + something is granted this week, next week that plus is now a minus. This should prevent selecting the same + item twice in a row. To prevent people from just dropping temptation to avoid the malus, make the cooldown work so when you leave temptation it won't drop out until the following week.