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**Same process as Nail Mould
 
**Same process as Nail Mould
 
* Faience (Sintered-quartz ceramic) ''(Item)''
 
* Faience (Sintered-quartz ceramic) ''(Item)''
**1 Clay + 1 Quartz
+
**1 Clay + 1 Small Quartz
 
**Moulded in a Shabti Mould and fired in a kiln
 
**Moulded in a Shabti Mould and fired in a kiln
 
* Shabti Dolls ''(Item)''
 
* Shabti Dolls ''(Item)''

Revision as of 19:15, 5 August 2022

Test of Hor-em-akhet - T10 Monument Proposal

Overview

"The Sphinx" is an alias, created by the Ancient Greeks for a statue that was already centuries old. The statues original purpose was to ask for protection from the god of the sky, Horus, and would of been known by the Ancient Egyptians as "Hor-em-akhet" meaning "Horus in the horizon"

Test Goal

Master the art of relief carving and band together as a group of 14 players to carve out Hor-em-akhet

Task List
  • Forge a Copper Chisel
  • Dig up a Silicified Sandstone block (1 TP)
  • Carve Silicified Sandstone into Low Relief Carvings (1 TP)
  • Forge a Bronze Chisel
  • Dig up an Anhydrite Block (1 TP)
  • Carve Anhydrite into High or Sunken Relief Carvings (1 TP)
  • Complete Hor-em-akhet (3 TP)
New Items & New Skill
  • Silicified Sandstone (Item)
    • Only found in the southern most region of Egypt (Aswan IRL) or Gebel
    • Dug using the same method as limestone blocks
    • 1x Silicified Sandstone Block = 3x Low Relief Carvings
  • Anhydrite (Item)
    • Only found in the Red Sea region of Egypt
    • Dug using the same method as limestone blocks
    • 1x Anhydrite Block = 3x High Relief Carvings (Copper Chisel)
    • 1x Anhydrite Block = 1x Sunken Relief Carving (Bronze Chisel)
  • Shabti Mould (Item)
    • Same process as Nail Mould
  • Faience (Sintered-quartz ceramic) (Item)
    • 1 Clay + 1 Small Quartz
    • Moulded in a Shabti Mould and fired in a kiln
  • Shabti Dolls (Item)
    • 1:1 Ratio... 1 Faience & 1 Vitreous Enamel
  • Vitreous Enamel (Item)
    • Made by melting down Glass Dust (Any type) into a liquid substance and used to cover the shabti doll to create a shiny coating.
    • Made on a glaziers bench dependant on the type of dust used.
  • Relief Sculpting (Skill)
    • 50 Shabti Dolls to purchase the skill.
    • Lvl 0 - Low Relief
    • Lvl 1 - High Relief
    • Lvl 2 - Sunken Relief (This is the method the Ancient Egyptians are famous for and its how they carved their sculptors)
Carving Details
  • Copper Chisels are used to carve Low Relief Carvings
  • Bronze Chisels are used to carve Sunken Relief Carvings
Building Cost
  • Low Relief Carvings 2470
  • High Relief Carvings 1240
  • Sunken Relief Carvings 506
  • Bricks (Sculpting Material) 256435
  • Straw (Sculpting Material) 155421
  • Clay (Sculpting Material) 33331
  • Silt (Sculpting Material) 31013
  • Slate (Sculpture Form) 11117
  • Cut Stone (Sculpture Form) 8553
  • Black Paint (Decorative) 7673
  • Light Coral Paint (Decorative) 6529
  • Pale Golden Rod Paint (Decorative) 5851
  • Sea Green Paint (Decorative) 4523
  • Violet Red Paint (Decorative) 3307
  • Saddle Brown Paint (Decorative) 2129
  • Gold Foil (Decorative) 1490
  • Black Raeli Tiles (Decorative) 799
  • Silver Raeli Tiles (Decorative) 451
  • Gold Raeli Tiles (Decorative) 221
  • Thoth's Metal Cable (Reinforcement) 214
  • Steel Sheeting: Hard Stainless Shiny (Vocal Mechanics Casing) 153
  • Brass Small Gears (Vocal Mechanics) 77
  • Iron Medium Gears (Vocal Mechanics) 61
  • Iron Large Gears (Vocal Mechanics) 49
  • Octec's Alloy Sheeting: Hard Stainless Shiny (Vocal Mechanics) 41
  • Pure Chime: Floating Warbler 37
  • Pure Chime: Gliding Crane 31
  • Pure Chime: Diving Sparrow 28
  • Bastet Gem of Any Type (Striker) 23
  • Unity Gem of Any Type (Striker) 23
  • Hexas Plate Gem of Any Type (Striker) 23
  • Cat's Eye Gem of Any Type (Striker) 23
  • Dragyn's Eye cut Sunstone (Striker) 1
  • Any Dragyn's Eye cut Gem (Striker) 1
  • Hile's Chevrons cut Sunstone (Striker) 1
  • Any Hile's Chevrons cut Gem (Striker) 1
  • Full Aidenn Mask cut Sunstone (Striker) 1
  • Any Full Aidenn Mask cut Gem (Striker) 1
  • Pure Chime: Random (Resonator) 28
  • Pure Chime: Random (Resonator) 28
  • Pure Chime: Random (Resonator) 28
  • Pure Chime: Random (Resonator) 28
  • Pure Chime: Random (Resonator) 28
  • Pure Chime: Random (Resonator) 28
  • Pure Chime: Random (Resonator) 28