Difference between revisions of "Guilds/Amigos/Useful info"
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* while planning your camp think about pollution - animals usually affect flax/veggie growth (not Ranches) and forges/casting boxes/glaziers/charcoal devices affect flax/veggies/wood. I also recommend using our mines and furnaces to smelt all, smelting creates tons of pollution which will make gathering wood in the area of 100 cords very hard (extremely long wood respawn). | * while planning your camp think about pollution - animals usually affect flax/veggie growth (not Ranches) and forges/casting boxes/glaziers/charcoal devices affect flax/veggies/wood. I also recommend using our mines and furnaces to smelt all, smelting creates tons of pollution which will make gathering wood in the area of 100 cords very hard (extremely long wood respawn). | ||
* place your camp at minimum 100 coordinates of other players camp - you will need space for farms, apiaries or horses. | * place your camp at minimum 100 coordinates of other players camp - you will need space for farms, apiaries or horses. | ||
+ | * Herb harvest methods: | ||
+ | https://docs.google.com/spreadsheets/d/1b11CULGMQTaon9LhwOt73dlbfJdGQZo5bRUXgmyTUBo/edit#gid=662875274 | ||
{{L|en}} | {{L|en}} |
Revision as of 15:59, 6 June 2021
Info from T9 but is most likely still valid
- after leaving Welcoming Island run to Great Hall and click on Test/ test of the elder/ petition for new election and at the voting booth change your voting stance to participate in the next elections. We need Elder in first week to respond to House challenges.
- no levels
- teaching others is gone since T9
- significant changes to wood gathering - one wood per tree/ 1 min cooldown per 1 wood, we can gather from bunch of trees with 1 click
- Homesteads - world builders flatten ground, add trees, lakes, fountains or statues and create good looking locations for future camps
- you can't load back items to your cart, you can only remove it
- Talents, click on self/Talents/help to understand how they work
- Tasks https://atitd.wiki/tale9/Tasks
- regional chat is permanent and visible to ALL factions.
- Papyrus planting location N of 700, -170, plant 10-20 seeds on East bank every 5-10 coords, after 10 min check both river banks and small ponds about 100 coords downstream, 1028 -2350 works great as well, plant 20-25 seeds, 1 every 5 coords, just south of the CS - check pinned info on our discord. For drying papyrus there is a mountain just south of the Koptos chariot stop at 890 -1960 with hammocks
- skills - hover mouse over skills to see what you will able to make or build after finishing that level or in most cases how to raise that skill.
- Pollution - very important, sheep pens, kilns and firepit pollute the area. Chat with your neighbors and set one location for firepits and animal pens otherwise you wont be able to grow flax or veggies and wood respawn on trees will be seriously hindered. Please think about others before you start polluting.
- Map of the area is F3, use zoom in-out keys to not get lost. Exchange maps with others often to learn location of Unis ( click on other avatar/ special/ offer exchange of maps). F4 shows arrow always pointing North.
- Schools are at CS and next to the Universities since T9. Also next to their respective Universities
- Please don't build in the Guild Hall area - no flimsy brick moulds or woodplanes. We need space for 3-5 Cp's 7*7 and more for art display cp's. This will be also spot for Sphinx and probably Throne of the Pharaoh test.
- while planning your camp think about pollution - animals usually affect flax/veggie growth (not Ranches) and forges/casting boxes/glaziers/charcoal devices affect flax/veggies/wood. I also recommend using our mines and furnaces to smelt all, smelting creates tons of pollution which will make gathering wood in the area of 100 cords very hard (extremely long wood respawn).
- place your camp at minimum 100 coordinates of other players camp - you will need space for farms, apiaries or horses.
- Herb harvest methods: