A Wiki in the Desert
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* Skills from Schools and Universities/Great Hall
 
* Skills from Schools and Universities/Great Hall
 
** Worship
 
** Worship
***  
+
*** Arthropodology - 50 dirt, 50 tadpoles, 50 beeswax, 50 cactus sap, 50 dung, 50 thorns
 +
*** Cooking - 100 onions, 100 leeks, 100 garlic, 100 carrots
 
** Arch
 
** Arch
 
*** Structure maintenance - 20 oil
 
*** Structure maintenance - 20 oil

Revision as of 12:53, 7 June 2021

Projects

List of some projects that I can work on as I have time

  • Work towards offline chores
    • Slate
    • Clay
  • Build some things in my compound
    • Pottery wheels
    • Rock saw
  • Skills from Schools and Universities/Great Hall
    • Worship
      • Arthropodology - 50 dirt, 50 tadpoles, 50 beeswax, 50 cactus sap, 50 dung, 50 thorns
      • Cooking - 100 onions, 100 leeks, 100 garlic, 100 carrots
    • Arch
      • Structure maintenance - 20 oil
    • Natural Philosophy
      • Navigation - 50 full water containers
    • Thought
    • Body
      • Cooperage - 200 bricks, 5 canvas
      • Ecology - 10 tadpoles, 5 flax, 1 fertile papyrus
    • Art and Music
  • Research
  • Tasks
    • Pottery
    • A home for a Sheep
  • Start Initiations/Tests
    • Natural Philosophy
    • Architecture
    • Art and Music
    • Thought

Notes

Specializations I might want (not yet in order)

  • Carpenter (Learn Carpentry) - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
    1. Ancient Bladework (lower chance of blades breaking)
  • Naturalist
    1. Focus
    2. Speed
    3. Constitution
    4. Sage Advice (gain extra herbs)
  • Brewmaster
    1. Constitution
    2. Strength
    3. Focus
    4. Increased Barley (gain extra barley)
  • Farmer
    1. Endurance
    2. Constitution
    3. Strength
    4. Green Thumb (extra veggies)
  • Angler (Learn Fly Fishing) - maybe through to the end
    1. Speed
    2. Constitution
    3. Dexterity
    4. Offline Insects (does what it says on the tin)
  • Laborer - maybe through to the end
    1. Strength
    2. Dexterity
    3. Speed
    4. Increased Carry (+500 to weight and bulk)
  • Lumberjack - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
    1. Strength
    2. Endurance
    3. Dexterity
    4. Onceler's Envy (increased wood gathered by 10%)
  • Miner (Learn Mining)
    1. Strength
    2. Constitution
    3. Focus
    4. Geb's Touch (increase ore by 10%)
  • Potter - maybe through the fifth major trait (waterless clay gathering) - though it might not matter by the time I get this many talent points
    1. Dexterity
    2. Strength
    3. Constitution
    4. Brick Rack Handling (decrease brick rack decay)
  • Weaver - maybe through to the end
    1. Endurance
    2. Focus
    3. Dexterity
    4. Nimble Fingers (decreases string breakage on looms)