Difference between revisions of "User:Qis"
From A Wiki in the Desert
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* Wander the world for Cicadas | * Wander the world for Cicadas | ||
* Tattoo Test List from Elephantine UBody (515, -3604) | * Tattoo Test List from Elephantine UBody (515, -3604) | ||
− | ** Orange Sweetgrass, 4 Green Ash Youth resin<, Powdered Opal, on dirt near a common altar | + | ** MORTAR 2 - Complete: Orange Sweetgrass, 4 Green Ash Youth resin<, Powdered Opal, on dirt near a common altar |
** Thunder Plant, 5 Feather Tree Youth resin, Powdered Sapphire, near a travel facility near the base of a cliff | ** Thunder Plant, 5 Feather Tree Youth resin, Powdered Sapphire, near a travel facility near the base of a cliff | ||
− | ** | + | ** Red Nasturtium, 6 Monterey Pine Middle Age resin, Powdered Ruby, near a statue near a large stone |
− | ** | + | **<s>Sorrel, 3 Kaeshra resin, Powdered Ruby, on clay between 500 and 600 feet above sea level</s> |
− | ** MORTAR 4: Pale Dhamasa, <s>7 Khaya Sapling resin</s>, Powdered Emerald, No more than 100 feet above sea level near a university | + | ** MORTAR 4 - Complete: Pale Dhamasa, <s>7 Khaya Sapling resin</s>, Powdered Emerald, No more than 100 feet above sea level near a university |
− | ** MORTAR 3: Whitebelly, 6 River Birch Youth resin, Powdered Sapphire, Between 400 and 500 feet above sea level on clay | + | ** MORTAR 3: - Complete: Whitebelly, 6 River Birch Youth resin, Powdered Sapphire, Between 400 and 500 feet above sea level on clay |
** Royal Rosemary (ha!), 6 Phoenix Palm resin, Powdered Ruby, between 200 and 300 feet above sea level on a hilltop | ** Royal Rosemary (ha!), 6 Phoenix Palm resin, Powdered Ruby, between 200 and 300 feet above sea level on a hilltop | ||
Revision as of 14:41, 30 September 2021
Projects
- Work towards offline chores
- Slate, Cabbage, Carrots, Cucumbers, Garlic, Leeks, Peppers, Watermelon
- How to get to Crossbreeding
- Make some Nut's Essence for cross breeding
- 3 Hairy Tooth mushrooms, 10-20 water, 6-10 charcoal, 1-10 cabbage juice, 3-6 cactus sap per essence
- Make some Revelation Solvent
- 10-20 water in jugs, 20-30 charcoal, 20-30 cactus sap, mushrooms (sand spore, slave's bread, razor's edge, peasant foot), 30-40 cabbage juice per solvent
- Make some Mushroom Spore capture kits
- 2 beeswax, 1 glass jar, 1 paper (papyrus) per kit
- Make some Nut's Essence for cross breeding
- Advance some skills
- Blacksmithing by forging shovel blades or iron pokers maybe
- Brick Making by, um, making bricks
- Carpentry by creating iron shovels and planing boards
- Clothwork by weaving cloth
- Cooperage by making salt and saltpeter
- Fly Fishing by fishing
- Knapping by knapping flint blades
- Pyrolysis by making charcoal
- Stonework by gathering limestone or making cut stones (have to trade for cuttable stone)
TESTS
- Darkest Night
1:00 AM - 2:36 AM - Toad Skin5:00 AM - 6:36 AM - Dead Tongue- 10:00 AM - 11:36 AM - Colt's Foot
1:00 PM - 2:36 PM - Fish Hook5:00 PM - 7:36 PM - Brain5:00 PM - 7:36 PM - Cat Nip6:00 PM - 7:36 PM - Slave's Bread
- Gather mats for Test of Towers
- Breed beetles for Khefre's Children
- Wander the world for Cicadas
- Tattoo Test List from Elephantine UBody (515, -3604)
- MORTAR 2 - Complete: Orange Sweetgrass, 4 Green Ash Youth resin<, Powdered Opal, on dirt near a common altar
- Thunder Plant, 5 Feather Tree Youth resin, Powdered Sapphire, near a travel facility near the base of a cliff
- Red Nasturtium, 6 Monterey Pine Middle Age resin, Powdered Ruby, near a statue near a large stone
Sorrel, 3 Kaeshra resin, Powdered Ruby, on clay between 500 and 600 feet above sea level- MORTAR 4 - Complete: Pale Dhamasa,
7 Khaya Sapling resin, Powdered Emerald, No more than 100 feet above sea level near a university - MORTAR 3: - Complete: Whitebelly, 6 River Birch Youth resin, Powdered Sapphire, Between 400 and 500 feet above sea level on clay
- Royal Rosemary (ha!), 6 Phoenix Palm resin, Powdered Ruby, between 200 and 300 feet above sea level on a hilltop
SKILLS
- Skills from Schools and Universities/Great Hall
- Worship
- Cooking - 7 cobra hood mushroom, 7 camels mane mushroom, 7 peasant foot mushroom, 7 iron knot mushroom, 7 schizophyllum mushroom, 7 dead tongue mushroom, 7 toad skin mushroom
- Fly Tying - 7 Bristleworm, 7 Mud Asp, 7 Leaf Snapper, 7 Clearwing, 7 Red Cricket, 7 Slime Moth, 7 Bat Mite
- Preservation - 50 Paper (Papyrus)
- Ritual Item Construction - 14 candle, 50 silver
- Salvage Techniques - 300 leather, 300 glass rods, 300 paper (papyrus)
- Structure Maintenance - 4 mud granite, 4 rose alabaster
- Structure Repair - 1 huge emerald, 1 large topaz, 1 medium ruby, 1 small sapphire
- Arch
- Structure Repair - 14 pulleys
- Natural Philosophy
- Conflict Shrine Construction - 1 oyster shell marble
- Exploration Travel - 7 large opal, 7 silk cloth, 100 leather
- Navigation - 50 Paper (papyrus)
- Structure Maintenance - 2 iron large gear, 80 leather
- Structure Repair - 300 paper (papyrus), 300 flint
- Thought
- Kiln Construction - 378 firebricks, 19 serpentine marble, 378 cut stone
- Project Management 2 - 200 canvas, 300 glass rods, 100 rope, 300 paper (papyrus)
- Salvage Techniques - 20 cuttable garnet, 20 cuttable turquoise
- Structure Maintenance - 300 bricks, 50 oil, 50 beeswax
- Structure Repair - 2 oyster shell marble, 20 cuttable jade, 200 bricks
- Body
- Pilgrim Shrine Construction - 1 oyster shell marble, 1 yellow alabaster, 1 mud granite
- Structure Maintenance - 300 linen, 300 canvas
- Structure Repair - 200 cut stone, 200 beeswax, 200 charcoal
- Art and Music
- Desiccation - 5 salt, 1 huge topaz
- Structure Maintenance - 4 thermometers, 100 sheet glass
- Structure Repair - 60 linen
- Worship
Notes
Specializations I might want (not yet in order)
- Carpenter (Learn Carpentry) - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
- Ancient Bladework (lower chance of blades breaking)
- Naturalist
- Focus
- Speed
- Constitution
- Sage Advice (gain extra herbs)
- Brewmaster
- Constitution
- Strength
- Focus
- Increased Barley (gain extra barley)
- Farmer
- Endurance
- Constitution
- Strength
- Green Thumb (extra veggies)
- Angler (Learn Fly Fishing) - maybe through to the end
- Speed
- Constitution
- Dexterity
- Offline Insects (does what it says on the tin)
- Laborer - maybe through to the end
- Strength
- Dexterity
- Speed
- Increased Carry (+500 to weight and bulk)
- Lumberjack - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
- Strength
- Endurance
- Dexterity
- Onceler's Envy (increased wood gathered by 10%)
- Miner (Learn Mining)
- Strength
- Constitution
- Focus
- Geb's Touch (increase ore by 10%)
- Potter - maybe through the fifth major trait (waterless clay gathering) - though it might not matter by the time I get this many talent points
- Dexterity
- Strength
- Constitution
- Brick Rack Handling (decrease brick rack decay)
- Weaver - maybe through to the end
- Endurance
- Focus
- Dexterity
- Nimble Fingers (decreases string breakage on looms)