Guild:Amigos
Amigos
Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. New players are especially welcome.
Guild was created in T5 and had only 3 members, through the Tales we expanded and in T9 over 300 Tale players joined us.
We will keep location near the CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;))
Exact location of the Guildhall in T10 is in Upper Egypt, west of Koptos (610, -1710). I know many members will want to build near the Guild Hall however I encourage populating wider area and surrounding regions to fully utilize farms, apiaries etc. Camps locations are on first come/build basis, please keep minimum 100 coordinates between camps.
There is a lot of unknown about Tale 10 and Houses as Malard wants to keep under wraps all details so this page will be updated often :)
Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out.
Our goals in Tale 10:
- provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
- help with info and "how to"
- help with major Storyline tasks
- help with Hyksos House challenges and tasks
- create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.
- work on major Test and projects which require a lot of cooperation: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone who is interested to pass.
- help with regular Tests and voting
- help to advance research in Egypt
I really want everyone to be involved, Tale 10 is set for only 1 year. There will always be something to do for yourself, people in the guild, Hyksos House and Research we will all benefit. I will guarantee you won't be bored.
Next guild event
Dig for cuttables and medium stones 'Saturday June 5 at 10 pm UTC (6 pm EDT). just W of Koptos CS 700, -1700 please bring minimum 10 Slate shovels.
Tale 10 guildhall project
Start of the Tale is always hard with maaaaaaany things to do. Getting Guildhall up for Amigos is one of them.
Cost of building 100 members Guildhall is 21k Boards, 40k Bricks. We had about 200 interested to join by the end of the first month in T9.
If anyone is able do donate to this project please think how much you can pledge for the Guildhall - it will be at release, very hectic time. Post your pledges only if can donate more than tuition which will be 200 Boards, 400 Bricks for the first 100 members. Next 100 will be most likely higher.
Name | Pledged boards above tuition amount | Pledged bricks above tuition amount | |
1. Artinum / Munitra | 400 | 400 | Only applying with Artinum now, so donated 600/800 in the end on top of entry fee. |
2. Tamarack and Sorafine | 200 | 200 | |
3. Darkfyre | 200 | 200 | |
4. FoxKids | 1000 | 2000 | |
5. Szarn | 500 | 1000 | |
6. Qis | 200 | 400 | |
7. Kay | 200 | 400 | (more if time permits) |
8. Rags | 200 | 400 | |
9. Fumen | 200 | 400 | |
10. Saledo | 800/800 | 6000/6000 | |
11. Zerrenor | 200 | 400 | |
12. Bastia | 200 | 400 | |
13. | 0 | 0 | |
14. | 0 | 0 |
Tale 10 donation mats for equipment
Mats: Pottery WheelsName | Item | Pledged amount | Requires: Boards, Bricks, Flystone, Leather, Oil, Rope |
1. Kay | Flystone | 4 | |
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3. |
Name | Item | Pledged amount | Requires: Bricks, Firebricks (until Reinforced Kilns available) |
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3. |
Name | Item | Pledged amount | Requires: Boards, Bricks, Flint, Leather, Oil, Rope |
1. | |||
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3. |
Name | Item | Pledged amount | Requires: Boards, Bricks, Flint, Leather, Oil, Rope |
1. | |||
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Test buildings - need votes
Like in T9 we will use below template, separate for every test. Members need to add all info if they want help with votes
Region | Coordinates | Designer | Building | RL Date Opened |
---|---|---|---|---|
Upper Egypt | 960, -1600 | Tut | Night's Sky | Jun 2, 2021 |
Map
Still unknown, link will filled once we see T10 map