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'''Amigos'''  
 
'''Amigos'''  
  
in Tale 9 guildhall is located at 650, -1718, West of Koptos CS.
+
Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. '''New players are especially welcome.'''
  
Location changed to provide enough space for everyone and tests art/buildings (in T8 we had 64 members in first month, while in T9 almost 150 members in the fist month). I know many members will want to build near Guildhall in Philae and that's good but I also encourage populating Upper Egypt and Swenett since they are really close, other nearby provinces Bernike, Buhen, Thebes, Elephantine, Kerma are also fine. Residency in provinces around guildhall will help us with easy access to Universities, with keeping faction chat and with responding to other factions challenges.  
+
Guild was created in T5 and had only 3 members, through the Tales we expanded and in T9 over 300 Tale players joined us.
  
This is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of people to work on everything, we don't want people to burn out. Everyone have to pitch in.
+
We will keep location near the CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;))
  
Guild was created in T5 to help people playing Tale, especially newbies, help each other with Tests and since T8, help Hyksos faction.  
+
Exact location of the Guildhall in T10 is unknown (to be edited once we see T10 map).
 +
I know many members will want to build near Guilhall however I encourage populating wider area and surrounding regions to fully utilize farms, appiaries etc. Camps locations are on first come/build bases, please keep minimum 100 coordinates between camps.
  
All Schools will now be around every Chariot Stop.
+
There is a lot of unknows about Tale and houses as Malard wants to keep under wraps all details so this page will be updated often :)
  
 +
Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out. Everyone have to pitch in.
  
'''Our goals in Tale 9:'''
+
 
 +
 
 +
'''Our goals in Tale 10:'''
 
* provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
 
* provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
 
* help with info and "how to"  
 
* help with info and "how to"  
* help Hyksos control provinces: Philae, Upper Egypt, Swenett, Bernike, Pwenett, through the Tale. While the way to control province changed from the beginning of T8 (check info about Tokens below) Tribute Posts will still be crucial.
 
 
* help with major Storyline tasks  
 
* help with major Storyline tasks  
* create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby first after dowsing is researched.
+
* help with Hyksos house challenges
* work on major Test: Megalopolis, Aqueduct, Pyramids, Sphinx and the Throne of Pharaoh, I want everyone interested to pass.
+
* create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.
* help with Hyksos Research.
+
* work on major Test and projects: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone interested to pass.
'''I really want everyone to be involved''', Tale 9 will be active much longer because of slow down related to Skills. There will always be something to do for yourself, people in the guild, region with provinces control or Hyksos Research we all benefit from. I will guarantee you won't be bored.
+
* help with regular Tests and voting
 +
* help to advance research in Egypt
 +
'''I really want everyone to be involved''', Tale 10 is set for only 1 year. There will always be something to do for yourself, people in the guild, Hyksos house and Research we all benefit from. I will guarantee you won't be bored.
 +
 
 +
 
 +
== '''First guild event''' ==
 +
 
 +
Two Digs for cuttables and medium stones.
 +
Location will be near our guildhall, please bring minimum 10 Slate shovels.
 +
First dig at noon UTC (8 am EST) and second at 10 pm UTC (6 pm EST).
  
  
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Start of the Tale is always hard with maaaaaaany things to do. Getting Guildhall up for Amigos is one of them.  
 
Start of the Tale is always hard with maaaaaaany things to do. Getting Guildhall up for Amigos is one of them.  
  
Cost of building 50 members Guildhall is 5100 Boards, 10100 Bricks(and then expanding once techs are there) is much cheaper than building to 25 and expanding three, four times (about x2 mats). We had about 200 members by the end of the first month.
+
Cost of building 50 members Guildhall is 5100 Boards, 10100 Bricks(and then expanding once techs are there) is much cheaper than building to 25 and expanding three, four times (about x2 mats). We had about 200 interested to join by the end of the first month in T9.
  
 
Please think how much you can pledge for the Guildhall by the end of 24h - it will be at release, very hectic time. Post your pledges only if can donate more than tuition which will be 200 Boards, 400 Bricks for the first 50 members. Next 50 will be most likely higher as upgrade costs to 100 members is about 17000 Boards and 35000 Bricks.
 
Please think how much you can pledge for the Guildhall by the end of 24h - it will be at release, very hectic time. Post your pledges only if can donate more than tuition which will be 200 Boards, 400 Bricks for the first 50 members. Next 50 will be most likely higher as upgrade costs to 100 members is about 17000 Boards and 35000 Bricks.
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|}
 
|}
  
== '''End of Tale 9 Throne Build'''==
 
  
https://1drv.ms/x/s!Amg90JTxhPyZxGlSsA9j8c4WHV-u?e=ULDtWy
 
 
== Aqueduct ==
 
Pump location is at 959, -2051. We are running 2 lines, more can be added if necessary. Everyone interested in passing this test need to prepare mats for the tower base, raise to max and when ready build in set location - click on link below for more info.
 
 
https://atitd.wiki/tale9/Guilds/Amigos/Aqueduct
 
  
 +
== '''Test buildings - need votes''' ==
  
== '''Test buildings - need votes''' ==
+
Like in T9 we will use below template, separate for every test. Members need to add all info if they want help with votes
  
 
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
 
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
Line 82: Line 88:
 
! Region !! Coordinates !! Designer !! Building !! RL Date Opened
 
! Region !! Coordinates !! Designer !! Building !! RL Date Opened
 
|-
 
|-
|| Bernike || 3066, -933 || Artinum || Empty Hand ||
+
|| || || || ||
 
|-
 
|-
|| Upper Egypt || 732, -1807 || Artinum || Alchemist's Rune ||
+
|| || || || ||
 
|}
 
|}
  
== Venery Locations ==
 
  
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
 
|-
 
! Region !! Coordinates !! Designer !! Name !! Passed !! Remarks !! RL Date Opened
 
|-
 
|| Upper Egypt ||685,-1325 || Aarys || The Princess Bride || ||  ||
 
|}
 
  
== Bijou Locations ==
+
== '''Map''' ==
 
 
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
 
|-
 
! Region !! Coordinates !! Designer !!  Passed !! Remarks !! RL Date Opened
 
|-
 
|}
 
  
== Fountain Locations ==
+
Still unknown, link will filled once we see T10 map
  
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
 
|-
 
! Region !! Coordinates !! Designer !!  Passed !! Remarks !! RL Date Opened
 
|-
 
|}
 
  
== '''Map''' ==
 
 
Camel symbol - Koptos CS
 
* E - Expedition sites
 
* L - Limestone
 
* S (Green) - Smelting cp
 
* G - Gypsum cp
 
* B - Bauxite cp
 
* P - Deep Well
 
* S - Salt Water cp: 20 Marble tubs and 25 Kettles
 
* Circle triangle - Aqueduct
 
* Ball Red - Aqueduct Tower +3 Strength bonus
 
* Ball Blue - Aqueduct Tower +3 Dexterity bonus
 
* Ball Orange - Aqueduct Tower +3 Endurance bonus
 
* Ball Lightblue - Aqueduct Tower +3 Speed bonus
 
* Ball Green - Aqueduct Tower +3 Constitution bonus
 
* Ball Yellow - Aqueduct Tower +3 Focus bonus
 
* Ball Violet - Aqueduct Tower +3 Perception bonus
 
* Ball White - Next Tower in that line
 
  
 
<!-- MAP STARTS HERE -->
 
<!-- MAP STARTS HERE -->
Line 136: Line 105:
 
{{CondMap|exmarks=yes|lat=-200|lon=-1500|zoom=5|width=900|height=900|
 
{{CondMap|exmarks=yes|lat=-200|lon=-1500|zoom=5|width=900|height=900|
  
<!-- GUILD HALL -->
 
{{:Maps/Chariot Stops|contentonly=yes}}
 
{{:Maps/Expedition Sites|contentonly=yes}}
 
(guildhall) 610, -1718, Guild Hall (610, -1718)
 
(WhB) 4161, 4386, Bauxite cp (4161, 4386)
 
(WhG) -2122, 4441, Gypsum cp (-2122, 4441)
 
(WhS) 3563, -226, Salt cp - 20 marble tubs and 25 Kettles (3563, -226)
 
(WhS) 2531, -388, Sulphur cp - 10 marble tubs and 25 Kettles (2531, -388)
 
 
(Cirtriangle) 947, -2060, Aqueduct (947, -2060)
 
(BallLb) 960, -2077, Aqueduct Tower +3 Speed bonus (960, -2077)
 
(BallGr) 970, -2097, Aqueduct Tower +3 Constitution bonus (970, -2097)
 
(BallGr) 980, -2112, Aqueduct Tower +3 Constitution bonus (980, -2112)
 
(BallBl) 990, -2129, Aqueduct Tower +3 Dexterity bonus (990, -2129)
 
(BallLb) 1000, -2146, Aqueduct Tower +3 Speed bonus (1000, -2146)
 
(BallOr) 1020, -2146, Aqueduct Tower +3 Endurance bonus (1020, -2146)
 
(BallGr) 1030, -2163, Aqueduct Tower +3 Constitution bonus (1030, -2163)
 
(BallBl) 1040, -2181, Aqueduct Tower +3 Dexterity bonus (1040, -2181)
 
(BallGr) 1050, -2198, Aqueduct Tower +3 Constitution bonus (1050, -2198)
 
(BallBl) 1060, -2215, Aqueduct Tower +3 Dexterity bonus (1060, -2215)
 
(BallLb) 1080, -2215, Aqueduct Tower +3 Speed bonus (1080, -2215)
 
(BallYe) 1100, -2215, Aqueduct Tower +3 Focus bonus (1100, -2215)
 
(BallRd) 1120, -2215, Aqueduct Tower +3 Strength bonus (1120, -2215)
 
(BallBl) 1140, -2215, Aqueduct Tower +3 Dexterity bonus (1140, -2215)
 
(BallOr) 1160, -2215, Aqueduct Tower +3 Endurance bonus (1160, -2215)
 
(BallOr) 1180, -2215, Aqueduct Tower +3 Endurance bonus (1180, -2215)
 
(BallGr) 1200, -2215, Aqueduct Tower +3 Constitution bonus (1200, -2215)
 
(BallGr) 1220, -2215, Aqueduct Tower +3 Constitution bonus (1220, -2215)
 
(BallLb) 1240, -2215, Aqueduct Tower +3 Speed bonus (1240, -2215)
 
(BallVi) 1260, -2215, Aqueduct Tower +3 Perception bonus (1260, -2215)
 
(BallYe) 1270, -2233, Aqueduct Tower +3 Focus bonus (1270, -2233)
 
(BallVi) 1290, -2233, Aqueduct Tower +3 Perception bonus (1290, -2233)
 
(BallRd) 1300, -2250, Aqueduct Tower +3 Strength bonus (1300, -2250)
 
(BallOr) 1310, -2268, Aqueduct Tower +3 Endurance bonus (1310, -2268)
 
(BallOr) 1330, -2268, Aqueduct Tower +3 Endurance bonus (1330, -2268)
 
(BallOr) 1350, -2268, Aqueduct Tower +3 Endurance bonus (1350, -2268)
 
(BallRd) 1370, -2268, Aqueduct Tower +3 Strength bonus (1370, -2268)
 
(BallYe) 1390, -2268, Aqueduct Tower +3 Focus bonus (1390, -2268)
 
(BallOr) 1410, -2268, Aqueduct Tower +3 Endurance bonus (1410, -2268)
 
(BallOr) 1420, -2286, Aqueduct Tower +3 Endurance bonus (1420, -2286)
 
(BallGr) 1430, -2303, Aqueduct Tower +3 Constitution bonus (1430, -2303)
 
(BallGr) 1440, -2319, Aqueduct Tower +3 Constitution bonus (1440, -2319)
 
(BallLb) 1450, -2336, Aqueduct Tower +3 Speed bonus (1450, -2336)
 
(BallRd) 1470, -2336, Aqueduct Tower +3 Strength bonus (1470, -2336)
 
(BallRd) 1480, -2319, Aqueduct Tower +3 Strength bonus (1480, -2319)
 
(BallVi) 1500, -2319, Aqueduct Tower +3 Perception bonus (1500, -2319)
 
(BallYe) 1520, -2319, Aqueduct Tower +3 Focus bonus (1520,-2319)
 
(BallWh) 1530, -2319, Next Tower (1530, -2319)
 
 
(BallGr) 970, -2060, Aqueduct Tower +3 Constitution bonus (970, -2060)
 
(BallBl) 980, -2042, Aqueduct Tower +3 Dexterity bonus (980, -2042)
 
(BallLb) 1000, -2042, Aqueduct Tower +3 Speed bonus (1000, -2042)
 
(BallGr) 1010, -2025, Aqueduct Tower +3 Constitution bonus (1010, -2025)
 
(BallRd) 1020, -2008, Aqueduct Tower +3 Strength bonus (1020, -2008)
 
(BallVi) 1010, -1990, Aqueduct Tower +3 Perception bonus (1010, -1990)
 
(BallOr) 1030, -1990, Aqueduct Tower +3 Endurance bonus (1030, -1990)
 
(BallVi) 1050, -1990, Aqueduct Tower +3 Perception bonus (1050, -1990)
 
(BallYe) 1070, -1990, Aqueduct Tower +3 Focus bonus (1070, -1990)
 
(BallOr) 1310, -2268, Aqueduct Tower +3 Endurance bonus (1310, -2268)
 
(BallLb) 990, -1990, Aqueduct Tower +3 Speed bonus (990, -1990)
 
(BallWh) 980, -1972, Next Tower (980, -1972)
 
 
(GrL) 850, -2219, Limestone (850, -2219)
 
(GrL) 573, -1635, Limestone (573, -1635)
 
(CirWhA) 593, -1635, Limestone Auger + Amigos wh (573, -1627)
 
(GrL) 311, -1272, Limestone (311, -1272)
 
 
(CirGrR) 475, -832, Raeli Oven (475, -832)
 
(CirR) 15, -1631, Raeli Oven (15, -1631)
 
(CirYeR) -1024, -1620, Raeli Oven (-1024, -1620)
 
(CirGrR) -135, -2583, Raeli Oven (-135, -2583)
 
(CirWhR) -41, 1996, Raeli Oven (-41, 1996)
 
(CirPkR) 160, -7515, Raeli Oven (160, -7515)
 
(CirBlR) 1561, 120, Raeli Oven (1561, 120)
 
(CirPkR) 661, -7171, Raeli Oven (661, -7171)
 
(CirOrR) -935, -810, Raeli Oven (-935, -810)
 
(CirRdR) -97, -8030, Raeli Oven (-97, -8030)
 
(CirPkR) -1851, -145, Raeli Oven (-1851, -145)
 
(CirLbR) 837, 96, Raeli Oven (837, 96)
 
(CirLbR) 837, 96, Raeli Oven (995, 18)
 
(CirPuR) 242, -8101, Raeli Oven (242, -8101)
 
(CirWhR) 18, 2713, Raeli Oven (18, 2713)
 
(CirRdR) -453, -8182, Raeli Oven (-453, -8182)
 
(CirBlR) 73, 2588, Raeli Oven (73, 2588)
 
(CirGrR) -2823, -2728, Raeli Oven (-2823, -2728)
 
(CirYeR) -2624, -2112, Raeli Oven (-2624, -2112)
 
(CirOrR) 4198, 4766, Raeli Oven (4198, 4766)
 
(CirOrR) 4209, 4564, Raeli Oven (4209, 4564)
 
(CirLbR) 660, 341, Raeli Oven (660, 341)
 
(CirBlR) 4239, 48, Raeli Oven (4239, 48)
 
(CirPuR) 5031, 95, Raeli Oven (5031, 95)
 
(CirLbR) 995, 18, Raeli Oven (995, 18)
 
 
(GrS) 450, -1534, Smelting cp (450, -1534)
 
(GrC) 457, -1534, Smelting cp (457, -1534) Private chests
 
(OrP) 460, -1534, Deep Well (460, -1534)
 
(MtFe) 413, -1547, Iron (at 413, -1547)
 
(MtFe) 425, -1539, Iron (at 425, -1539)
 
(MtFe) 438, -1533, Iron (at 438, -1533)
 
(MtCu) 444, -1520, Copper (at 444, -1520)
 
(MtSn) 440, -1506, Tin (at 440, -1506)
 
(MtSn) 452, -1505, Tin (at 452, -1505)
 
(MtFe) 457, -1526, Iron (at 457, -1526)
 
(MtFe) 469, -1523, Iron (at 469, -1523)
 
(MtCu) 445, -1544, Copper (at 445, -1544)
 
(MtCu) 445, -1557, Copper (at 445, -1557)
 
(MtCu) 445, -1570, Copper (at 445, -1570)
 
(MtCu) 444, -1587, Copper (at 445, -1587)
 
(MtPb) 610, -1259, Lead (at 610, -1259)
 
(MtZn) 587, -1322, Zinc (at 587, -1322)
 
(MtPt) 210, -1749, Platinum (at 210, -1749) 
 
 
}}
 
}}
  
  
 
* [[Guilds/Amigos/Tokens and how they work|Tokens and how they work]]
 
  
 
* [[Guilds/Amigos/Useful info|Useful info]]
 
* [[Guilds/Amigos/Useful info|Useful info]]
  
 
* [[Guilds/Amigos/First skills info|First skills info]]
 
* [[Guilds/Amigos/First skills info|First skills info]]
 
* [[Guilds/Amigos/Wood Treatment Tank 628, -1707 and recipes|Wood Treatment Tank 628, -1707 and recipes]]
 
 
* [[Guilds/Amigos/Chemical Bath 626, -1707 and recipes|Chemical Bath 626, -1707 and recipes]]
 
 
* [[Guilds/Amigos/Raeli Ovens|Raeli Ovens]]
 
 
* [[Guilds/Amigos/Aqueduct|Aqueduct]]
 
 
* [[Guilds/Amigos/Megalopolis T9|Megalopolis T9]]
 

Revision as of 02:59, 26 May 2021


Amigos

Amigos is a Mentorship / Community projects guild where vets help new and returning players through the Tale. New players are especially welcome.

Guild was created in T5 and had only 3 members, through the Tales we expanded and in T9 over 300 Tale players joined us.

We will keep location near the CS as it helps with guild organized events (digs, gravel parties, cement stir or impromptu acro with beer/wine drinking ;))

Exact location of the Guildhall in T10 is unknown (to be edited once we see T10 map). I know many members will want to build near Guilhall however I encourage populating wider area and surrounding regions to fully utilize farms, appiaries etc. Camps locations are on first come/build bases, please keep minimum 100 coordinates between camps.

There is a lot of unknows about Tale and houses as Malard wants to keep under wraps all details so this page will be updated often :)

Amigos is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of members to work on everything, we don't want people to burn out. Everyone have to pitch in.


Our goals in Tale 10:

  • provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
  • help with info and "how to"
  • help with major Storyline tasks
  • help with Hyksos house challenges
  • create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby after dowsing is researched.
  • work on major Test and projects: Megalopolis, Aqueduct, Pyramids, Sphinx, Raeli Ovens and the Throne of Pharaoh, I want everyone interested to pass.
  • help with regular Tests and voting
  • help to advance research in Egypt

I really want everyone to be involved, Tale 10 is set for only 1 year. There will always be something to do for yourself, people in the guild, Hyksos house and Research we all benefit from. I will guarantee you won't be bored.


First guild event

Two Digs for cuttables and medium stones. Location will be near our guildhall, please bring minimum 10 Slate shovels. First dig at noon UTC (8 am EST) and second at 10 pm UTC (6 pm EST).


Tale 10 guildhall project

Start of the Tale is always hard with maaaaaaany things to do. Getting Guildhall up for Amigos is one of them.

Cost of building 50 members Guildhall is 5100 Boards, 10100 Bricks(and then expanding once techs are there) is much cheaper than building to 25 and expanding three, four times (about x2 mats). We had about 200 interested to join by the end of the first month in T9.

Please think how much you can pledge for the Guildhall by the end of 24h - it will be at release, very hectic time. Post your pledges only if can donate more than tuition which will be 200 Boards, 400 Bricks for the first 50 members. Next 50 will be most likely higher as upgrade costs to 100 members is about 17000 Boards and 35000 Bricks.

Name Pledged boards above tuition amount Pledged bricks above tuition amount
1. Artinum / Munitra 400 400
2. Tamarack and Sorafine 200 200
3. Darkfyre 200 200
4. FoxKids 1000 2000
5. Szarn 500 1000
6. Qis 200 400
7. 0 0
8. 0 0
9. 0 0
10. 0 0
11. 0 0
12. 0 0
13. 0 0
14. 0 0


Test buildings - need votes

Like in T9 we will use below template, separate for every test. Members need to add all info if they want help with votes

Region Coordinates Designer Building RL Date Opened


Map

Still unknown, link will filled once we see T10 map