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Miner

From A Wiki in the Desert
Revision as of 15:59, 14 June 2021 by Xaxyx (talk | contribs)

Digging deep in the earth, the miner is able to find greater treasures than others

Levels

Level Talent Cost Effect Description

1 1 Strength
2 1 Constitution
3 1 Focus
4 2 Geb's Touch Increases ore collection
5 1 Strength
6 1 Constitution
7 1 Strength
8 3 Careful Extraction Higher chance of larger gems
9 2 Strength
10 2 Constitution
11 2 Focus
12 4 Geb's Touch Increases ore collection
13 2 Strength
14 2 Constitution
15 2 Constitution
16 5 Careful Extraction Higher chance of larger gems
17 3 Strength
18 3 Constitution
19 3 Focus
20 6 Geb's Touch Increases ore collection
21 3 Strength
22 3 Constitution
23 3 Strength
24 7 Improved Marble Gathering When pulling marble, gain +1 marble (multiple miners do not stack)
25 4 Strength
26 4 Constitution
27 4 Focus
28 8 Geb's Touch Increases ore collection
29 4 Strength
30 4 Constitution
31 4 Constitution
32 9 Hathor's Miracle Break all minestones on a long timer

Traits

  • Geb's Touch: Increases ore collection
  • Careful Extraction: Higher chance of larger gems
  • Improved Marble Gathering: When pulling marble, gain +1 marble (multiple miners do not stack)
  • Hathor's Miracle: Break all minestones on a long timer

Requirement

Traits Review

Geb's Touch

Increases ore collection

Note: Estimated to be about 15% per level

Careful Extraction

Higher chance of larger gems

Improved Marble Gathering

When pulling marble, gain +1 marble (multiple miners do not stack)

Applies whenever the last pull is made by someone with this trait. This effectively doubles the output of a quarry if they always pull last.

Hathor's Miracle

Break all minestones on a long timer

Has a 30 minute to 2 hour cooldown timer, displayed in the mine window.

The amount of ore (or silver) yielded is based on the type of ore. No gems are yielded.

Note: Can be used on a mine that isn't being worked (no stones), though it seems like it may give better results by working the mine and making some matches before using it.

Data

  • Aluminum: One pull was 17000.
  • Antimony: One pull was 36000.
  • Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600.
  • Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800.
  • Gold: One pull was 58000.
  • Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500.
  • Lead: One pull was 34000.
  • Magnesium: One pull was 59000.
  • Platinum: One pull was 41000.
  • Silver: Average 320 over 7 uses. Min: 80. Max: 640.
    • Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull.
  • Tin: One pull was 2900.
  • Zinc: One pull was 28000.
  • Sand: One pull was 20000. For the lolz.