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==== Oyster Catcher Tracker====
 
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==Cooking==
 
==Cooking==
  
To get to the Mining Technology Page click here: [[Mining]]<br>
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== Tips ==
 
 
 
When done mining a public mine, please press "Stop working this mine" so the crystals disappear and won't cause lag.
 
 
 
== Public Mines ==
 
 
 
See the [[Maps/Public Mines]] page.
 
 
 
== General Description of Mining ==
 
 
 
* Anyone can see what type of [[Mine|Ore Mine]] it is.  These mines do not crumble so there is no repair cost.
 
* When dowsing, 'Unrecognizable ore' means the required Perception is double your current rounded up. That's the current theory. 
 
* Work the Mine, Normal hotkey [W] to get the first set or new set of ore stones. There should be an option for Color Blind Mode. 
 
* Minimum number of Ore Stones in a successful Workload for any ore is 3 Ore Stones chosen.
 
* Gems and coal are produced when one of the Ore Stones crumbles.  When a specific Ore Stone has been selected in a correct workload 7 times it crumbles.
 
* "All same or all different" means that each set needs to be either of the same or of a different type. E.g., the crystal color could be all red or 3 different colors.
 
* "Some same and some different" means that each set must contain a pair and one different from the pair. E.g., the crystal colors could be 2 yellows and 1 red.
 
 
 
===Color Blind Mode===
 
 
 
* If you would like to have color-blind mode turned on for mining, please place a GM call requesting it.
 
* The puzzle artwork will be the same, but instead of requiring you to distinguish between stone colors, base colors, and crystal colors, you will have to distinguish between different shapes and/or marbling patterns.  Even the most complex mining puzzles can be successfully configured that way.
 
 
 
In this iron mine, you have to distinguish between stone colors and crystal shapes.
 
 
 
[[Image:IronReg.png | 500px ]]
 
 
 
At the same iron mine, in colorblind mode, you need to distinguish between stone shapes and base shapes.
 
 
 
[[Image:IronCB.png | 500px ]]
 
 
 
== Byproducts ==
 
*Every mine will produce [[Gems]] and [[Coal]] when a stone is successfully broken. These land in the mine's inventory. The type of gem is determined by the region the mine is in. Refer to [[Gems]] for a list of which gems are mined in which regions.
 
*As of 2020-01-28, there is also a small chance to gain 2 [[Cuttable Gems]] among [[Cuttable Almandine|Almandine]], [[Cuttable Aquamarine|Aquamarine]], [[Cuttable Garnet|Garnet]], [[Cuttable Kunzite|Kunzite]] and [[Cuttable Morganite|Morganite]] when you confirm a successful workload, be it sand or ore. Contrary to gems and coal, the cuttables will land directly in your inventory.
 
== Ore characteristics ==
 
<br>
 
{|{table} border=5 cellpadding="1" cellspacing="3" style="background-color:#CCDFFF"
 
|'''Ore Type'''
 
|'''Number of Ore Stones in a set'''
 
|'''Varying Characteristics'''
 
|'''Characteristic Rules for a Successful Workload'''
 
|''' Regular Mining'''
 
|'''[[Color Blind]] Mode'''
 
|-
 
 
 
| [[Aluminum]]
 
| 9
 
| 4 Stone Colours, 4 Stone Shapes, 4 Base Colours
 
| All Same or All Different
 
 
 
|[[File:aluminum_reg.png|300px]]
 
|[[File:aluminum_cb.png|300px]]
 
|
 
|-
 
 
 
| [[Antimony]]
 
| 14
 
| 5 Crystal Colours, 5 Crystal Shapes, 2 Base Shapes
 
| All Same or All Different
 
 
 
|[[File:antimony_reg.png|300px]]
 
|[[File:antimony_cb.png|300px]]
 
|
 
|-
 
 
 
| [[Cobalt]]
 
| 10
 
| 7 Stone Colours, 7 Crystal Colours, 7 Base Colours
 
| 2 same base and one different, 2 same crystal and one different, 2 same stone and one different
 
 
 
|[[File:cobalt_reg.png|300px]]
 
|[[File:cobalt_cb.png|300px]]
 
|
 
|-
 
 
 
| [[Copper]]
 
| 8
 
| 3 Stone Colours, 4 Stone Shapes
 
| All Same or All Different
 
 
 
|[[File:copper_reg.png|300px]]
 
|[[File:copper_cb.png|300px]]
 
|
 
|-
 
 
 
| [[Gold]]
 
| 12
 
| 3 Stone Colours, 3 Stone Patterns, 3 Crystal Colours, 3 Crystal Shapes
 
| All Same or All Different
 
 
 
|[[File:gold_reg.png|300px]]
 
|[[File:gold_cb.png|300px]]
 
 
 
|-
 
 
 
| [[Iron]]
 
| 7
 
| 3 Stone Colours, 3 Crystal Shapes
 
| All Same or All Different
 
 
 
|[[File:iron_reg.png|300px]]
 
|[[File:iron_cb.png|300px]]
 
|
 
|-
 
 
 
| [[Lead]]
 
| 9
 
| 5 Stone Colours, 4 Stone Shapes, 3 Crystal Colors
 
| All Same or All Different: Same shape + same gem colour + different rock colour = work.  different rock colour + different gem colour + different shape = work
 
 
 
|[[File:lead_reg.png|300px]]
 
|[[File:lead_cb.png|300px]]
 
|
 
|-
 
| [[Magnesium]]
 
| 9
 
| 7 Stone Colours, 3 Stone Shapes, 3 Stone Patterns
 
| All Same or All Different
 
 
 
|[[File:magnesium_reg.png|300px]]
 
|[[File:magnesium_cb.png|300px]]
 
|
 
|-
 
| [[Nickel]]
 
| 13
 
| 4 Stone Colours, 4 Stone Patterns, 4 Crystal Shapes, 4 Crystal Colours (provisional)
 
| 3+ All Same or All Different
 
 
 
|[[File:nickel_reg.png|300px]]
 
|[[File:nickel_cb.png|300px]]
 
|
 
|-
 
| [[Platinum]]
 
| 12
 
| 5 Stone Colours, 5 Stone Patterns, 5 Crystal Colours, 5 Base Shapes
 
| Some Same and Some Different:<br>If mining 3 orestones, 2 must have same stone color and 3rd be different; 2 must have same base shape and 3rd be different, etc.<br>
 
 
 
|[[File:platinum_reg.png|300px]]
 
|[[File:platinum_cb.png|300px]]
 
|
 
|--
 
 
 
| Sand
 
| 7
 
| 7 Stone Colors
 
| All Same or All Different
 
 
 
|[[File:sand_reg.png|300px]]
 
|[[File:sand_cb.png|300px]]
 
|
 
|-
 
 
 
| [[Silver]]
 
| 10
 
| 5 Stone Colours, 5 Base Shapes, 5 Base Colours
 
| 3+ All Same or All Different
 
 
 
|[[File:silver_reg.png|300px]]
 
|[[File:silver_cb.png|300px]]
 
|
 
|-
 
| [[Tin]]
 
| 9
 
| 4 Stone Colours, 4 Stone Marbling Patterns
 
| All Same or All Different
 
 
 
|[[File:tin_reg.png|300px]]
 
|[[File:tin_cb.png|300px]]
 
|
 
|-
 
| [[Zinc]]
 
| 10
 
| 3 Stone Colours, 3 Base Shapes, 3 Crystal Colours
 
| All Same or All Different
 
 
 
|[[File:zinc_reg.png|300px]]
 
|[[File:zinc_cb.png|300px]]
 
|
 
|-
 
|}
 
<br>
 
 
 
== Playing the Mining Game ==
 
 
 
* We will use a Copper Mine in this example.  Copper Mines use the Ore Stone characteristics of body colours and body shapes.  You will always play the Mining Game with this type of mine with those characteristics. In the chart above, successful workloads will have characteristics that are either all the same or all different for copper.
 
 
 
* Click on the Mine and choose Work this Mine, Normal [W] to bring out a new Ore Stone set.
 
 
 
[[Image:T5OreStoneSet.jpg | 500px|Tale 7 Ore Stone Set]]
 
 
 
* Left-click the stones that you think will be either All Same or All Different as in the chart above for this Ore Stone Set and choose Add this to the Workload [A].  In this example I chose All Different for both colour and shape, so all stone shapes must be different and all stone colors must be different (yellow, purple, blue). A blue rotating ring appears around each stone you choose.  Two Ore Stones have been chosen and a blue Ore Stone is about to be chosen.
 
 
 
[[Image:Workload.jpg | 700px|T5 Workload]]
 
 
 
*Left-click the last Ore Stone and choose Add this to the Workload and Finalize [S].  If you chose a correct set of Ore Stones then you will see the flyaway message as below!  You win some ore!  The ore amount is added into the pot and you can Take.
 
 
 
[[Image:T5WorkloadScore.jpg | 700px|Cyan Shade 1]]
 
 
 
[[Category:Guides]]
 
 
 
=== A Small Guide to Efficient Copper Mining ===
 
 
 
The basics of efficient copper mining is to generally ignore the small loads from the 3-stone combinations and to go for the much more rewarding 4-stone combinations.
 
 
 
* If the current set of stones does not contain any 4-stone combinations, do a few 3-stone combinations to get timer to 0, then get a new set of stones.
 
 
 
* ''Soften up'' the stones in the 4-stone combination(s) by doing 3-stone combinations first. This will ensure a bigger return from the 4-stone combination(s). Be careful not to break any of the stones you need in the end.
 
 
 
* Now do the 4-stone combinations. You will notice that even though it takes some time building up to this, the reward is also great. Happy mining!
 
 
 
== Mining Helper Tool ==
 
 
 
There is a helper tool available for mining many kinds of ores. It's written in Python 3 and available [[Guides/Mining/HelperTool|here]].
 
 
 
== [[Guides/Mining/Sand Mining|Sand Mining]] ==
 
 
 
<font size="3">''Check out the [[Guides/Mining/Sand Mining|Sand Mining Guide]] for pictures and charts that explain this process. Now in living color!''</font>
 
 
 
Sand mines have 7 stones varying only in Body Colour.  All 7 colours are possible, but unlikely to come out all at once. Having only one varying property makes sand mines much easier to mine for gems.  The aim is to find groups of 3+ with all same or all different colours, and to work as many stones as possible seven times so that they crumble into gems (and coal).
 
 
 
If there are no triples having the same colour, it is possible to collapse all seven stones according to a simple rule:  Make a workload of three stones using one from each pair (including other stones if there are fewer than 3 pairs), then make a workload of the four other stones.  Repeat this seven times, and all stones will crumble yielding seven gems.
 
 
 
With just a triple (and four singles), you can get 5 gems by making all possible workloads of 3 stones using one from the triple, and then a workload of 5 stones.
 
 
 
You can take out 6 of the ore stones with this combination, Using one of the triple and the 4 singles will give you 6 sets. Do this with a 2nd of the triples, then with the 3rd of the triple you will have 2 sets and take out the 4 single stones then complete with doing the triple and that will take out two of the triple leaving you with just the one stone left. (Fez)
 
 
 
With a triple and a pair, you can get 3 gems by doing all possible workloads using stones from each of the triple and the pair (there are 12 of these), then a 4-workload.
 
 
 
{{L|en}}
 

Revision as of 00:41, 5 June 2021

Oyster Catcher Tracker

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