A Wiki in the Desert
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** MORTAR 1: <s>Red Nasturtium, 6 Monterey Pine Middle Age resin, Powdered Ruby, near a statue near a large stone</s>
 
** MORTAR 1: <s>Red Nasturtium, 6 Monterey Pine Middle Age resin, Powdered Ruby, near a statue near a large stone</s>
 
** MORTAR 2: <s>Sorrel</s>, 3 Kaeshra resin, Powdered Ruby, on clay between 500 and 600 feet above sea level
 
** MORTAR 2: <s>Sorrel</s>, 3 Kaeshra resin, Powdered Ruby, on clay between 500 and 600 feet above sea level
** Pale Dhamasa, <s>7 Khaya Sapling resin</s>, Powdered Emerald, No more than 100 feet above sea level near a university
+
** MORTAR 4: Pale Dhamasa, <s>7 Khaya Sapling resin</s>, Powdered Emerald, No more than 100 feet above sea level near a university
 
** MORTAR 3: Whitebelly, 6 River Birch Youth resin, Powdered Sapphire, Between 400 and 500 feet above sea level on clay
 
** MORTAR 3: Whitebelly, 6 River Birch Youth resin, Powdered Sapphire, Between 400 and 500 feet above sea level on clay
 
** Royal Rosemary (ha!), 6 Phoenix Palm resin, Powdered Ruby, between 200 and 300 feet above sea level on a hilltop
 
** Royal Rosemary (ha!), 6 Phoenix Palm resin, Powdered Ruby, between 200 and 300 feet above sea level on a hilltop

Revision as of 12:48, 20 September 2021

Projects

  • Buildings
    • Butter Churn
      • Need a skill of some sort
    • Get the ranch ready for cows and then do some trading
      • Peppers and water?
  • Work towards offline chores
    • Slate, Cabbage, Carrots, Cucumbers, Garlic, Leeks, Peppers, Watermelon
  • How to get to Crossbreeding
    • Work my way up to Botany 2 with flowers and herbs
      • Need rotten fish to make fertilizer for flowers
    • Make some Nut's Essence for cross breeding
      • 3 Hairy Tooth mushrooms, 10-20 water, 6-10 charcoal, 1-10 cabbage juice, 3-6 cactus sap per essence
    • Make some Revelation Solvent
      • 10-20 water in jugs, 20-30 charcoal, 20-30 cactus sap, mushrooms (sand spore, slave's bread, razor's edge, peasant foot), 30-40 cabbage juice per solvent
    • Make some Mushroom Spore capture kits
      • 2 beeswax, 1 glass jar, 1 paper (papyrus) per kit
  • Advance some skills
    • Beekeeping by building a few more hives
    • Blacksmithing by forging shovel blades or iron pokers maybe
    • Brick Making by, um, making bricks
    • Carpentry by creating iron shovels and planing boards
    • Clothwork by weaving cloth
    • Cooperage by making salt and saltpeter
    • Fly Fishing by fishing
    • Knapping by knapping flint blades
    • Pyrolysis by making charcoal
    • Stonework by gathering limestone or making cut stones (have to trade for cuttable stone)

TESTS

  • Darkest Night
    • 1:00 AM - 2:36 AM - Toad Skin
    • 5:00 AM - 6:36 AM - Dead Tongue
    • 10:00 AM - 11:36 AM - Colt's Foot
    • 1:00 PM - 2:36 PM - Fish Hook
    • 5:00 PM - 7:36 PM - Brain
    • 5:00 PM - 7:36 PM - Cat Nip
    • 6:00 PM - 7:36 PM - Slave's Bread
  • Gather mats for Test of Towers
  • Breed beetles for Khefre's Children
  • Wander the world for Cicadas
  • Tattoo Test List from Elephantine UBody (515, -3604)
    • Orange Sweetgrass, 4 Green Ash Youth resin<, Powdered Opal, on dirt near a common altar
    • Thunder Plant, 5 Feather Tree Youth resin, Powdered Sapphire, near a travel facility near the base of a cliff
    • MORTAR 1: Red Nasturtium, 6 Monterey Pine Middle Age resin, Powdered Ruby, near a statue near a large stone
    • MORTAR 2: Sorrel, 3 Kaeshra resin, Powdered Ruby, on clay between 500 and 600 feet above sea level
    • MORTAR 4: Pale Dhamasa, 7 Khaya Sapling resin, Powdered Emerald, No more than 100 feet above sea level near a university
    • MORTAR 3: Whitebelly, 6 River Birch Youth resin, Powdered Sapphire, Between 400 and 500 feet above sea level on clay
    • Royal Rosemary (ha!), 6 Phoenix Palm resin, Powdered Ruby, between 200 and 300 feet above sea level on a hilltop

SKILLS

  • Skills from Schools and Universities/Great Hall
    • Worship
      • Cheese Making - 10 salt, 10 cow milk
      • Cooking - 7 cobra hood mushroom, 7 camels mane mushroom, 7 peasant foot mushroom, 7 iron knot mushroom, 7 schizophyllum mushroom, 7 dead tongue mushroom, 7 toad skin mushroom
      • Fly Tying - 7 Bristleworm, 7 Mud Asp, 7 Leaf Snapper, 7 Clearwing, 7 Red Cricket, 7 Slime Moth, 7 Bat Mite
      • Preservation - 50 Paper (Papyrus)
      • Ritual Item Construction - 14 candle, 50 silver
      • Salvage Techniques - 300 leather, 300 glass rods, 300 paper (papyrus)
      • Structure Maintenance - 4 mud granite, 4 rose alabaster
      • Structure Repair - 1 huge emerald, 1 large topaz, 1 medium ruby, 1 small sapphire
    • Arch
      • Structure Repair - 14 pulleys
    • Natural Philosophy
      • Conflict Shrine Construction - 1 oyster shell marble
      • Exploration Travel - 7 large opal, 7 silk cloth, 100 leather
      • Navigation - 50 Paper (papyrus)
      • Structure Maintenance - 2 iron large gear, 80 leather
      • Structure Repair - 300 paper (papyrus), 300 flint
    • Thought
      • Kiln Construction - 378 firebricks, 19 serpentine marble, 378 cut stone
      • Project Management 2 - 200 canvas, 300 glass rods, 100 rope, 300 paper (papyrus)
      • Salvage Techniques - 20 cuttable garnet, 20 cuttable turquoise
      • Structure Maintenance - 300 bricks, 50 oil, 50 beeswax
      • Structure Repair - 2 oyster shell marble, 20 cuttable jade, 200 bricks
    • Body
      • Pilgrim Shrine Construction - 1 oyster shell marble, 1 yellow alabaster, 1 mud granite
      • Structure Maintenance - 300 linen, 300 canvas
      • Structure Repair - 200 cut stone, 200 beeswax, 200 charcoal
    • Art and Music
      • Desiccation - 5 salt, 1 huge topaz
      • Structure Maintenance - 4 thermometers, 100 sheet glass
      • Structure Repair - 60 linen

Notes

Specializations I might want (not yet in order)

  • Carpenter (Learn Carpentry) - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
    1. Ancient Bladework (lower chance of blades breaking)
  • Naturalist
    1. Focus
    2. Speed
    3. Constitution
    4. Sage Advice (gain extra herbs)
  • Brewmaster
    1. Constitution
    2. Strength
    3. Focus
    4. Increased Barley (gain extra barley)
  • Farmer
    1. Endurance
    2. Constitution
    3. Strength
    4. Green Thumb (extra veggies)
  • Angler (Learn Fly Fishing) - maybe through to the end
    1. Speed
    2. Constitution
    3. Dexterity
    4. Offline Insects (does what it says on the tin)
  • Laborer - maybe through to the end
    1. Strength
    2. Dexterity
    3. Speed
    4. Increased Carry (+500 to weight and bulk)
  • Lumberjack - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
    1. Strength
    2. Endurance
    3. Dexterity
    4. Onceler's Envy (increased wood gathered by 10%)
  • Miner (Learn Mining)
    1. Strength
    2. Constitution
    3. Focus
    4. Geb's Touch (increase ore by 10%)
  • Potter - maybe through the fifth major trait (waterless clay gathering) - though it might not matter by the time I get this many talent points
    1. Dexterity
    2. Strength
    3. Constitution
    4. Brick Rack Handling (decrease brick rack decay)
  • Weaver - maybe through to the end
    1. Endurance
    2. Focus
    3. Dexterity
    4. Nimble Fingers (decreases string breakage on looms)