A Wiki in the Desert
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== TESTS ==
 
== TESTS ==
 
* Darkest Night
 
* Darkest Night
** <s>1:00 AM - 2:36 AM - Toad Skin</s>
+
** 3:00 AM - 4:36 AM - Heart of Ash
** <s>5:00 AM - 6:36 AM - Dead Tongue</s>
+
** 7:00 AM - 8:36 AM - Ptah's Pimple
** 10:00 AM - 11:36 AM - Colt's Foot
+
** 8:00 AM - 9:36 AM - Sand Spore
** <s>1:00 PM - 2:36 PM - Fish Hook</s>
+
** 10:00 AM - 11:36 AM - Nefertari's Crown
** <s>5:00 PM - 7:36 PM - Brain</s>
+
** 2:00 PM - 3:36 PM - Barley Bowl
** <s>5:00 PM - 7:36 PM - Cat Nip</s>
+
** 4:00 PM - 5:36 PM - Limphonus
** <s>6:00 PM - 7:36 PM - Slave's Bread</s>
+
** 11:00 PM - 12:36 AM - Orange Campanella
 
* Gather mats for Test of Towers
 
* Gather mats for Test of Towers
 
* Breed beetles for Khefre's Children
 
* Breed beetles for Khefre's Children
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*** Kiln Construction - 378 firebricks, 19 serpentine marble, 378 cut stone
 
*** Kiln Construction - 378 firebricks, 19 serpentine marble, 378 cut stone
 
*** Project Management 2 - 200 canvas, 300 glass rods, 100 rope, 300 paper (papyrus)
 
*** Project Management 2 - 200 canvas, 300 glass rods, 100 rope, 300 paper (papyrus)
*** Salvage Techniques - 20 cuttable garnet, 20 cuttable turquoise
 
 
***''Structure Maintenance - 300 bricks, 50 oil, 50 beeswax''
 
***''Structure Maintenance - 300 bricks, 50 oil, 50 beeswax''
 
***''Structure Repair - 2 oyster shell marble, 20 cuttable jade, 200 bricks''
 
***''Structure Repair - 2 oyster shell marble, 20 cuttable jade, 200 bricks''

Revision as of 15:46, 12 October 2021

Projects

  • Work towards offline chores
    • Slate, Cabbage, Carrots, Cucumbers, Garlic, Leeks, Peppers, Watermelon
  • How to get to Crossbreeding
    • Make some Nut's Essence for cross breeding
      • 3 Hairy Tooth mushrooms, 10-20 water, 6-10 charcoal, 1-10 cabbage juice, 3-6 cactus sap per essence
    • Make some Revelation Solvent
      • 10-20 water in jugs, 20-30 charcoal, 20-30 cactus sap, mushrooms (sand spore, slave's bread, razor's edge, peasant foot), 30-40 cabbage juice per solvent
    • Make some Mushroom Spore capture kits
      • 2 beeswax, 1 glass jar, 1 paper (papyrus) per kit
  • Advance some skills
    • Blacksmithing by forging shovel blades or iron pokers maybe
    • Brick Making by, um, making bricks
    • Carpentry by creating iron shovels and planing boards
    • Cooperage by making salt and saltpeter
    • Fly Fishing by fishing
    • Pyrolysis by making charcoal
    • Stonework by gathering limestone or making cut stones (have to trade for cuttable stone)

TESTS

  • Darkest Night
    • 3:00 AM - 4:36 AM - Heart of Ash
    • 7:00 AM - 8:36 AM - Ptah's Pimple
    • 8:00 AM - 9:36 AM - Sand Spore
    • 10:00 AM - 11:36 AM - Nefertari's Crown
    • 2:00 PM - 3:36 PM - Barley Bowl
    • 4:00 PM - 5:36 PM - Limphonus
    • 11:00 PM - 12:36 AM - Orange Campanella
  • Gather mats for Test of Towers
  • Breed beetles for Khefre's Children
  • Wander the world for Cicadas
  • Tattoo Test List from Elephantine UBody (515, -3604)
    • First Mortar Option:
      • Fresh Finlow, 7 Oleaceae Resin, Powdered Opal; Between 200 and 300 feet above sea level, On Dirt (Philae)
    • Second Mortar Option:
      • Fresh Royal Rosemary, 4 Oil Palm Resin, Powdered Diamond; Between 500 and 600 feet above sea level, Near a Papyrus Plant (Asyut)
    • Third Mortar Option:
      • Fresh Octec's Grace, 7 Ash Palm Resin, Powdered Diamond; On Dirt, Near a Statue (Asyut and others)
    • Fourth Mortar Option:
      • Fresh Thunder Plant, 3 Golden Hemlock Resin, Powdered Ruby; Near a University, Near a Papyrus Plant (Upper Egypt)
    • Fifth Mortar Option:
      • Fresh Pale Skirret, 5 Bloodbark Resin, Powdered Diamond; On Rock, No more than 100 feet above sea level (Upper Egypt and others)
    • Sixth Mortar Option:
      • Fresh Tsangto, 4 Pratyeka Tree Resin, Powdered Diamond; Near a Large Stone, On Rock (Asyut and others)
    •  Seventh Mortar Option:
      • Fresh Spinach, 7 Feather Tree Sapling Resin, Powdered Diamond; Near at least 2 Cacti, At least 600 feet above sea level (Asyut and others)

SKILLS

  • Skills from Schools and Universities/Great Hall
    • Worship
      • Cooking - 7 cobra hood mushroom, 7 camels mane mushroom, 7 peasant foot mushroom, 7 iron knot mushroom, 7 schizophyllum mushroom, 7 dead tongue mushroom, 7 toad skin mushroom
      • Fly Tying - 7 Bristleworm, 7 Mud Asp, 7 Leaf Snapper, 7 Clearwing, 7 Red Cricket, 7 Slime Moth, 7 Bat Mite
      • Preservation - 50 Paper (Papyrus)
      • Ritual Item Construction - 14 candle, 50 silver
      • Salvage Techniques - 300 leather, 300 glass rods, 300 paper (papyrus)
      • Structure Maintenance - 4 mud granite, 4 rose alabaster
      • Structure Repair - 1 huge emerald, 1 large topaz, 1 medium ruby, 1 small sapphire
    • Arch
      • Structure Repair - 14 pulleys
    • Natural Philosophy
      • Conflict Shrine Construction - 1 oyster shell marble
      • Exploration Travel - 7 large opal, 7 silk cloth, 100 leather
      • Navigation - 50 Paper (papyrus)
      • Structure Maintenance - 2 iron large gear, 80 leather
      • Structure Repair - 300 paper (papyrus), 300 flint
    • Thought
      • Kiln Construction - 378 firebricks, 19 serpentine marble, 378 cut stone
      • Project Management 2 - 200 canvas, 300 glass rods, 100 rope, 300 paper (papyrus)
      • Structure Maintenance - 300 bricks, 50 oil, 50 beeswax
      • Structure Repair - 2 oyster shell marble, 20 cuttable jade, 200 bricks
    • Body
      • Pilgrim Shrine Construction - 1 oyster shell marble, 1 yellow alabaster, 1 mud granite
      • Structure Maintenance - 300 linen, 300 canvas
      • Structure Repair - 200 cut stone, 200 beeswax, 200 charcoal
    • Art and Music
      • Desiccation - 5 salt, 1 huge topaz
      • Structure Maintenance - 4 thermometers, 100 sheet glass
      • Structure Repair - 60 linen

Notes

Specializations I might want (not yet in order)

  • Carpenter (Learn Carpentry) - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
    1. Ancient Bladework (lower chance of blades breaking)
  • Naturalist
    1. Focus
    2. Speed
    3. Constitution
    4. Sage Advice (gain extra herbs)
  • Brewmaster
    1. Constitution
    2. Strength
    3. Focus
    4. Increased Barley (gain extra barley)
  • Farmer
    1. Endurance
    2. Constitution
    3. Strength
    4. Green Thumb (extra veggies)
  • Angler (Learn Fly Fishing) - maybe through to the end
    1. Speed
    2. Constitution
    3. Dexterity
    4. Offline Insects (does what it says on the tin)
  • Laborer - maybe through to the end
    1. Strength
    2. Dexterity
    3. Speed
    4. Increased Carry (+500 to weight and bulk)
  • Lumberjack - maybe start with this specialization at least through the first trait and possibly go deeper in this specialization later
    1. Strength
    2. Endurance
    3. Dexterity
    4. Onceler's Envy (increased wood gathered by 10%)
  • Miner (Learn Mining)
    1. Strength
    2. Constitution
    3. Focus
    4. Geb's Touch (increase ore by 10%)
  • Potter - maybe through the fifth major trait (waterless clay gathering) - though it might not matter by the time I get this many talent points
    1. Dexterity
    2. Strength
    3. Constitution
    4. Brick Rack Handling (decrease brick rack decay)
  • Weaver - maybe through to the end
    1. Endurance
    2. Focus
    3. Dexterity
    4. Nimble Fingers (decreases string breakage on looms)