Difference between revisions of "Cooking"
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'''NOTE:''' This article is about the [[skills#School of Worship|skill]]. See [[Guides/Cooking for Dummies|Cooking for Dummies]] to learn to cook. See the [[Guides/Cooking|Cooking Guide]] for strategies on creating [[Cooking Recipes]]. See [[Cooking Recipes|tale9/Cooking_Recipes]] for information on Base Pairs. | '''NOTE:''' This article is about the [[skills#School of Worship|skill]]. See [[Guides/Cooking for Dummies|Cooking for Dummies]] to learn to cook. See the [[Guides/Cooking|Cooking Guide]] for strategies on creating [[Cooking Recipes]]. See [[Cooking Recipes|tale9/Cooking_Recipes]] for information on Base Pairs. | ||
− | The cooking skill permits you to cook meals in a [[Kitchen]] that is equipped with a [[Clay | + | The cooking skill permits you to cook meals in a [[Kitchen]] that is equipped with a [[Clay Cookpot]] or [[Iron Pot]]. Level 0 allows you to cook meals with one base ingredient. Each subsequent level allows for an additional base ingredient, up to 7 base ingredients at level 6. Each base ingredient can be joined with one or more additive ingredients. All base ingredients must have the same number of items, and their matching additives must have fewer items. Cooking with pairs (ie, one additive per base) is the most common case as that makes it easier to avoid unintended interactions between additives, so you will frequently see references to 'ingredient pairs'. |
{{SinkFood}} | {{SinkFood}} |
Latest revision as of 15:03, 5 January 2024
NOTE: This article is about the skill. See Cooking for Dummies to learn to cook. See the Cooking Guide for strategies on creating Cooking Recipes. See tale9/Cooking_Recipes for information on Base Pairs.
The cooking skill permits you to cook meals in a Kitchen that is equipped with a Clay Cookpot or Iron Pot. Level 0 allows you to cook meals with one base ingredient. Each subsequent level allows for an additional base ingredient, up to 7 base ingredients at level 6. Each base ingredient can be joined with one or more additive ingredients. All base ingredients must have the same number of items, and their matching additives must have fewer items. Cooking with pairs (ie, one additive per base) is the most common case as that makes it easier to avoid unintended interactions between additives, so you will frequently see references to 'ingredient pairs'.
IMPORTANT: Please eat sink food before you eat any other meal to help preserve the potency of other ingredients.
For Tale 11, 48 Garlic 1 Onions is the Sink Food. If you need more than the 7 servings increase the amount of Garlic only. Currently, we are doing a sinkfest to drive up potencies.
Sources
Cooking is a multi-level skill learned at the School of Worship.
Cost
Level 0
Level 1
- 20 Common Rosemary
- 20 Common Sage
- 20 Thyme
Here's what you're looking for:
Level 2
Level 3
- 7 Camel's Mane Mushroom
- 7 Cobra Hood Mushroom
- 7 Dead Tongue Mushroom
- 7 Iron Knot Mushroom
- 7 Peasant's Foot Mushroom
- 7 Schizophyllum Mushrooms
- 7 Toad Skin Mushroom
Note: This level of Cooking is required to be able to bag food from a Kitchen using the Preservation skill.
Level 4
- 7 Chukkah
- 7 Crimson Lettuce
- 7 Crumpled Leaf Basil
- 7 Dwarf Wild Lettuce
- 7 Jaivanti
- 7 Royal Rosemary
- 7 Wild Garlic
Level 5
- 100 Peppers
- 100 Cucumbers
- 100 Eggplant
- 100 Coconut Meat
Level 6
- 100 Barley (Burnt)
- 100 Malt (Burnt)
- 100 Wheat (Burnt)
Use
Allows the construction of a Kitchen where, among other uses, you can make food to increase your base stats. You can eat from a Kitchen without having learned the Cooking skill, but the cooking skill is required to mix any recipes.
Related Pages
- Recipes
- Foraging
- Cooking Guide
- Ariella and Pascalito's Cooking Tutorial (Tale 7 information, still appears relevant for tale 9)
- what Cooking Assistant