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Skill/Ecology

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Revision as of 03:58, 29 October 2023 by Fumen (talk | contribs) (A few of the levels have been moved around in the order of access. Ground water testing is now first, heavy metal testing is now second. Others need to be verified.)
Ecology
Ecology
(Skill - The Human Body)


Benefits

Level Requirements Unlocks

Level 0

  • Allows testing for ground water level using Dried Flax
Level 1

  • Allows testing for Heavy Metal using Tadpoles
Level 2

  • Allows testing for Soil acidity using Cabbage Juice
Level 3

  • Allows testing for nitrogen level using a Golden Asp and Charcoal, Allows testing for potassium level using Sulphurous Water and Charcoal
Level 4

  • Allows testing for salinity using Salt Water and Copper Wire
Level 5

  • Allows testing for phosphorus level using Buttermilk and Dirt
Level 6

  • Allows testing for soot level using Papyrus Paper and Cactus Sap
Level 7

  • Use an Ecology Survey Kit to test the impact of certain plants



Use

There are two ways to use the Ecology skills:

  • Single point sample tests
  • Ecology Survey Kits.

Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable

Single Point Tests

Degree Test for Using Baseline Notes
First Ground water level 1 Dried Flax 50%
Second Heavy metal pollution 1+ Tadpoles 0% The more tadpoles die, the more heavy metals there are in the soil.
If more tadpoles are used, the reading becomes more precise.
Third Soil acidity 1 Cabbage Juice 7.0000 Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
Fourth Phosphorus level 1 Buttermilk , 1 Dirt 25%
Fifth Soot level 1 Papyrus Paper , 1 Cactus Sap 0%
Sixth - A Nitrogen Level 1 Horned Hookworm , 2 Charcoal 25%
Sixth - B Potassium Level 1 Sulphurous Water , 2 Charcoal 25%
Seventh Salinity 1 Salt Water , 1 Copper Wire 0%

Ecology Survey Kits

Ecology Survey Kits are made on a chemistry lab, requiring Ecology 6 (Skill). Five kits are made at a time.

  • Select the Ecology type you want and see a colored grid for 2 minutes.
  • Colors on 500' x 500' grid represent levels.

Cost


Affecting Ecology

Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.

Material Increases Decreases Required Action
Sulphurous Water Ground Water +0.0153/jug pH -0.002/jug Empty Jugs
Salt Water pH +0.002/jug, Ground Water +0.0153/jug Empty Jugs
Jugs of Water Ground Water +0.0153/jug ? Empty Jugs

Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify. When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.